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Thread: Warhammer Total War 2

  1. #31

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    Gil, if you want to work on some stuff for Skaven and/or Chaos ( raiders and low-level warriors mainly ) then get stuck in! Drop me a PM when you have something done and I will let you know where to send it :D

    These are the units I am currently working on some meshes for. I have a basic set of Tomb Kings done, and am adding in some odds and ends which I am confident I can use. Specialist units will have to wait until there is a real opportunity to build them knowing they will work!

    So, to start with, I am sticking strictly to human/human sized units.
    Careless Orc Costs Lives!

  2. #32

    Default Re: Warhammer Total War 2

    Quote Originally Posted by Bwian
    I will take a few screenies of the Tomb Kings units to keep Ciaran happy ;)
    I´m happy already seeing your grim determination to make this mod if possible (those last two words being the breaking factor). The Tomb Kings are a cool concept , but being a more, let´s say medieval-oriented person, the Vampires of the Von Carstein line are my personal Undead favourites (the Blood Dragons come a close second). Though, as stated above, I´ve never actually played the tabletop, I find myself very fascinated by it and - even more so - it´s sidekick Warmaster (larger scale and more focussed on strategic aspects than on individual units and heroes)

  3. #33

    Default Re: Warhammer Total War 2

    If anyones got a copy of tomes of corruption or renegade crowns from wfrp I'd be grateful for any fluff they could provide on the Border prince and Norsca regions, likewise anything on Esalia though I dont know where you'd get that.

  4. #34
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Warhammer Total War 2

    I used to have a small beastmen army in yea olde days. Still got them somwhere in a box buried in dust. I'd certainly enjoy helping, but I've made commitments in the past before without really thinking about how much time I can dedicate. Hopefully though, I'd very much enjoy being on your team at some point.

  5. #35

    Default Re: Warhammer Total War 2

    So, specifically, what do you want? Concept art, fluff, all the shiznit? I've got some Warhammer books, namely the Skaven, Dwarf and Bretonnian Army Books, The Life of Sigmar, etc.
    May I advice using some hint from "Mark of Chaos", apart from their awfully bugged game they chose some nice army roosters.

  6. #36

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    Myrddraal .. a man of your talents would be welcome anytime you choose to join our merry crew.

    Gil.... most important contribution you could make right now would be concept art. I could use some modelling inspiration once the tools are here, and it would also give me some copyright free artwork for a website. I don't want to be pinching images etc. from GW sites.... it's not a good idea

    I have the army-books, but not all the other supplements and bits and pieces...so that's a good start point! Also, if you can dredge up any of the stuff Casuir is after...the regions the main books just don't define well...that would be a big boost to getting a map done. We know the regions we want to cover.... but don't want to 'guess' if we can avoid it.

    Ciaran... I am lucky to have an 'inside' view on what is going on when it comes to modding tools etc. I am part of the small team that are chatting with CA people in the private forum.... I can't say much about it ( for obvious reasons ) but suffice to say, you would be amazed at the lengths the developers are going to open doors for us. The mod WILL be possible... it's just a question of how exotic we can go. Human sized/proportioned units will definitely be possible.... the question marks hang over units like Rat Ogres, Bone Giants, Dwarves, Chaos Demons.....that sort of thing! I want them in.... but I can't promise they will be possible unless we can modify the skeletal structures / animations at least to the level could with RTW.

    I am VERY SERIOUS about this mod....but there is a limit to what I can say right now...remember...

    Careless Ork costs lives
    Careless Orc Costs Lives!

  7. #37

    Default Re: Warhammer Total War 2

    Aye the army books are kinda skimpy on background stuff, good for the armys and that but next to useless for the strategic side. If you have info that might help from a gw book dont scan it though, thats illegal and GW really dont like it. Not even a map.

  8. #38

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    I saw a link on TWC here, and I would love to do something. I can't model or skin, but I can look up information, make some loading screens and maybe banners...

  9. #39

    Default Re: Warhammer Total War 2

    Hello all, i am new to the forum. Being a long time warhammer fanatic, after playing M:TW2 i decided that a warhammer mod simply has to be made. *everything* in the game contributes itself to the possibility of a good warhammer mod.

    I am here because i have talents in game AI, game SFX, and promotional media. I want to lend my services so that this mod will become that much greater.


  10. #40

    Default Re: Warhammer Total War 2

    Shazbot... I don't intend to 'recruit' researchers as such, but I plan instead to encourage those with info and ideas to post them on the forum here. Anything you feel like posting! Concept art, useful data, ideas, suggestions ...anything relevant to the mod! Even just nice Warhammer pictures that might inspire or interest....if it's relevant to Warhammer...then it will be good to have it here!

    So..feel free to contribute.
    Careless Orc Costs Lives!

  11. #41

    Default Re: Warhammer Total War 2

    Hey there, just thought I'd lend some thoughts on things!

    Firstly - good luck! A Warhammer themed mod is a must have I'd say! I do own Mark of Chaos, and like actually, I don't think its really on the level a mod for MTW2 would be.

    As for the mod development itself - I would suggest a tightly focused early stage, maybe in a way similar to Fourth Age Total War, taking specific regions and doing a few factions at a time. Starting with the Tomb Kings sounds like a nice idea, thats for sure, since they're varied enough to prove interesting in game, without needing any thing like Dragons or other such awkward units to slow down their development. This in mind, just as an idea, how about theming an early version around a Crusade maybe? That way, you could include the Border Princes, the Empire, Bretonians, Tilea as the human factions, which fortunatly, thanks to the rather excellent late period units in MTW2, could actually be relatively painless to develop.

    As a gameplay idea, converting Islam in to Chaos could prove interesting - using various agents to spread Chaos and act as Prophets of Chaos (after gaining enough influence with the ruinous powers of course!), calling the Chaos powers to the Storm of Chaos.

    Another thought is that story lines could in theory be implemented using the scripting engine, certain events could trigger cut scenes and possibly tech tree advances - how about upon defeating Nagash in battle and capturing certain cities could trigger cut scenes (i.e. MTW2-esque videos of armies marching around, armies being destroyed etc...)

    As a thought/ random idea, you know the way MTW2 models farming on the campaign map? How about for certain factions making the terrain change differently - Chaos does all sorts of malignant evilness too it, Greenskins ravage it. It'd be cool if one day Chaos Dwarves could be in (I guess we need GW to get their act together and put them in!), turning the landscape into barren, Orthanc style industrial hell. Of course, this all depends on if that farming effect is moddable - I would imagine its possible to change the graphical effect just as the textures of the campaign map can be, but whether it can be different for separate factions is another thing I guess!

    Anyway, I'm rambling now I think!

    SG
    Last edited by Stalins Ghost; 12-30-2006 at 19:35.

  12. #42

    Default Re: Warhammer Total War 2

    The terrain things not doable afaik as its set by climate type not factions, whatever it is at the start of the game is the way it remains. Dunno about a crusade demo, you'd have too invent the Araby stuff as theres very little fluff and people would probably want to see something more warhammery in a release. Well I would anyways.

  13. #43

    Default Re: Warhammer Total War 2

    Quote Originally Posted by Casuir
    The terrain things not doable afaik as its set by climate type not factions, whatever it is at the start of the game is the way it remains. Dunno about a crusade demo, you'd have too invent the Araby stuff as theres very little fluff and people would probably want to see something more warhammery in a release. Well I would anyways.
    True enough about Araby yeah; its something that came to mind when I was thinking it up Twas only a suggestion anyway, but I'd say the idea of doing small scale releases, building up to the full version with everything would work nicely. A full scale release with everything in would (in my opinion, having tried to work on such a feat!) eventually take away interest, and does seem to be bad for team morale!

  14. #44

    Default Re: Warhammer Total War 2

    If you want I can give you pictures of my warhammers. My brother has very well painted empire units that you could use for concept. I have some well painted high elves as well.

  15. #45

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    Hey lad how are things progressing with the mod still well i hope ?

  16. #46

    Default Re: Warhammer Total War 2

    Things are moving along slowly... we are really waiting for the moddability of the game to get up to where we need it to be. I am working on some models ready for that time....I just hope it is sooner rather than later!
    Careless Orc Costs Lives!

  17. #47

    Default Re: Warhammer Total War 2

    Hrrrrmmmm...

    I don't have M2TW.

    But I do have the original mod for RTW, and I'm working towards a re-release.
    Has anyone got any RTW compatible models & anims for orcs, elves, etc. that they'd contribute?

    Also, best of luck with your mod - I promise to download it if I ever get M2TW!
    Mod leader of Warhammer; Total War


  18. #48

    Default Re: Warhammer Total War 2

    At the moment, there is not much content I can make for the mod. The possibility of model conversion for battlefield models and the degree to which we can adapt or modify the skeletons remains to be seen.

    Once we get a better idea of the model requirements, polycounts etc. I will get properly started on the mesh work. Right now, I am reluctant to do much in case it all ends up being scrapped and redone!
    Careless Orc Costs Lives!

  19. #49

    Default Re: Warhammer Total War 2

    A quick question about the mod. Are you focusing on the "fluff" of the Warhammer world or a direct translation of the tabletop to the computer in terms of unites and such?

  20. #50

    Default Re: Warhammer Total War 2

    My intention is to take the Warhammer units and turn them into a good wargame based on the MTW2 game engine. There is a wealth of units, races and background that is just ripe for a mod in the tabletop stuff, and there is no need for 'fluff'! I am basing the units on the data in the Army Books and will try and replicate the relative strengths and combat bonuses in the stats. The only thing that won't really translate across are the hero type units and magic. There is no framework for magic in MTW2, and no single units... but I don't think that detracts from the overall game.
    Careless Orc Costs Lives!

  21. #51

    Default Re: Warhammer Total War 2

    Isn't it possible to replicate magic in some form? Single wizards with catapult fireballs, morale magic should be possible (aztec priests) Large giants with ballista crossbows would be cool too, though dunno if that's something in the WFB rulebook.

  22. #52

    Default Re: Warhammer Total War 2

    I my self have won golden demond, for army that i have made and painted.
    I plan to start a mod base on the dark side of warhammer.
    I never go by new fluff, my army always come from the role play game, that has a darker side, better fluff too. The table top game now sux because it base on sell mini that the number game and army list.
    I start with trait and name.

  23. #53

    Default Re: Warhammer Total War 2

    Mages aren t impossible, but it wouldn t be the warhammer Magic system a unit can have 3 waepons yet 2 of them would be spells and 1 the normal waepon .

  24. #54
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Warhammer Total War 2

    I really hope this mod makes it's way through and rises above the sands of doom! In other words - lasts.
    Can't wait to see my all time favourite Executioners on the field along with all my other favourites in the Dark Elf armies. *Is also expecting hordes of vampires in this mod*



    Well, good luck modding.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

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  25. #55

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    Maybe you could make mages and sorcery traits and ancillas?

  26. #56

    Default Re: Warhammer Total War 2

    Quote Originally Posted by Bwian
    My intention is to take the Warhammer units and turn them into a good wargame based on the MTW2 game engine. There is a wealth of units, races and background that is just ripe for a mod in the tabletop stuff, and there is no need for 'fluff'! I am basing the units on the data in the Army Books and will try and replicate the relative strengths and combat bonuses in the stats. The only thing that won't really translate across are the hero type units and magic. There is no framework for magic in MTW2, and no single units... but I don't think that detracts from the overall game.
    I wholeheartedly agree with your last sentence! That is, by the way why I favour the less-known Warmaster more than the actual Warhammer, it concentrates on large, more abstract units (no differentiation between spearmen, halberdiers and swordsmen; or archers and crossbows, for example, they´re either infantry or missile regiments; presumably containing a mix of those units) , tactics and command and control, rather than individuals. The Total War game is then somewhere in the middle of the both approaches, you have specialized units, but your army is still large enough to render the single soldier rather insignificant.

  27. #57

    Default Re: Warhammer Total War 2

    Having a sorceror as a retainer is another possibility, and these could be used to boost morale on the battlefield.

    Biggest hurdle for me right now is the simple fact that we can't put battle models in game..... frustration is settling in on that score!
    Careless Orc Costs Lives!

  28. #58

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    Sigh, I feel the same way Bwian. Without ability to mod the models doing anything else seems sorta, I dunno pointless.....

  29. #59

    Default Re: Warhammer Total War 2

    You can always start working on points which don't affect the models directly? Such as unite lists and the like. If not only to keep the mod alive and kicking while you wait for the toolkit to be realsed.

  30. #60

    Default Re: Warhammer Total War 2

    Gurkhal... that is exactly what we WILL do. We have a map under construction, and that will be a starting point. Each of the planned races will be assigned a stock MTW2 faction, and we will start re-doing the texts and stats. There is nothing else we can really do until we can add in new mesh for the battle models.
    Careless Orc Costs Lives!

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