From the paragraph about wooden walls and seiges:Originally Posted by God's Grace
Incidentally, the AI destroyed both of my rams before they reached the wall, and my single set of ladders proved woefully insufficient because the AI positioned a good selection of troops on the wall around the area I was trying to scale. This was my only loss to the AI; it was set to very hard.I've only played for a couple of hours total; 13 campaign turns and about 4 battles, one of which was a LAN battle and the other three against rebel held cities. I'm not able to say much until I have played more; I simply haven't seen enough to judge.and what was it like?
Econ, I'm not going to compare vanila M2TW against any RTW modFirstly I didn't play them except an early bversion of RTR, and a bit of gothmod. Secondly and most importantly, it's CA's work I am looking at and interested in, and it's that which is the important thing here. Mods are not the reason I get the game; I barely ever touch them for any game. I didn't go to Kew to test out a mod, and I didn't dump RTW because of features which were present in mods.
The cavalry may have been like that in RTW but I never needed to take it into account. I simply moved my cavalry behind the enemy line at a run, double-clicked to attack without giving them time to stop or reorient, and that was that, my cav smashed into the enemy and pulped them.
Wooden walls were little aid to the AI in defending a city; a battering ram or two and that was it, job done and with very little trouble. I only needed to start planning when I encountered stone walls, and even then I didn't have to plan much. Two sap points and the units to man them et voila, job done. Boring. I wouldn't know about walls from the defender's position; I don't recall needing to defend a city in battle in the entire time I played RTW. In terms of forcing an enemy army to stand about besieging low level walls worked as nicely as high level ones. I didn't let enough time pass for the city to surrender before I relieved it.
Whether the features were in the vanilla in some form or not, the vital thing is that they could be utterly ignored. So far in M2TW they can't be.
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