Quote Originally Posted by Kanamori
Keenly informative... again.


This may not be the best place to ask, but I've always been interested in making math models for theoretically grounding the results of different types of units against each other, speed prior to engaging, formation, angle prior to/while engaging, forests, hills, or just as many factors as possible. Basically, I'm just trying to figure which elements are most important, without relying on intuition. Has this been done before? Would one be able to figure it w/o relying too much on in-game observation or w/o having any knowledge of programming?
You need a patient MP partner It's still in game observation though...

Louis,