I'd be interested to hear anything people have been told or observe about the effect of the various difficulty levels in the game.
In RTW, campaign difficulty seemed to largely affect the income of your enemies - on VH, the AI could often muster repeated full stacks of troops. It was also said that on VH the AI was more hostile to the player - less willing to make alliances or make peace. I am assuming this is still the same in M2TW?
In RTW, battle difficulty worked mainly by upping the stats of the AI units relative to the player's. However, Palamedes has said in a blog that this is not true in M2TW and that instead VH (a) improves the smartness of the AI; (b) increases the impact of morale and fatigue. I am curious about whether (a) is noticeable on below VH - is the AI too dumb on medium? And I am curious about whether (b) the morale and fatigue effects are across the board or skews the effects or the AI relative to the player.
What are players' observations? Do battles on VH feel "unfair" the way they do in RTW (AI peasants trouncing your peasants)? Or do they feel more tactical and more realistic? Do campaigns on VH see multiple AI full stacks bearing down on you? Is M/M too easy or comfortable? Is VH/VH hellishly hard or just the veteran's comfortable choice like expert STW or MTW used to be?
For what it is worth, I liked the historically balanced playing field of Medium battles in RTW but found the AI far too easy to beat. I liked the challenging full AI stacks of VH campaign difficulty. I know others preferred the challenge of VH battles but hated the repetitive battles of VH campaigns.
I realise people's mileage will differ, but we may be able to get some insights from people's impressions. I confess I have an ulterior motive - I want to know what difficulty level to play my first campaign on!
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