He had the better infantry because he chose more high quality infatry than i did. The factionas are all pretty well balanced, i just went more for numbers in my selection instead of quality.
He had the better infantry because he chose more high quality infatry than i did. The factionas are all pretty well balanced, i just went more for numbers in my selection instead of quality.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Just had my first match against somebody who picked the French vs my English. This is my first ever multiplayer game with the total war series, and I'm bloody impressed. Perfect sync, almost thought I was playing off-line.
And a nice victory to boot ; )
Some disappointing issues here........We played too MP. Our clan impressions:
- The battles are much better than in RTW (speed and unit behavior )
- Elefants are too strong. They destroyed 5 or 6 units. Very annoying.
- 3vs3 was impossible. Has had anyone other experience? At least 3vs3 lagfree is mandatory needed.
- We missed the exhaustions bars and the units exhaust too slowly. I had one unit, that marched over the half battlefield, was fighting until only 6men left and they was still fresh o_O
- In my opinion there are too less maps.
Something about the unit selection. If one team has already a faction the other cannot choose it or the game cannot be started. Why they don't remove these faction from the panel?
I suspected 3v3 would be hard or impossible. Sorry that is not good enough to bring back old players. Clan challenges at 2v2??
Still fresh after a long march and a long fight? Can't say that sounds promising either.
Back to the one player one faction nonsense? That was fixed in MTW and appeared again in RTW.....and it is STILL the same. So if we want a faction v faction team battle we are screwed. WOW, fantastic news![]()
........Orda
Any news about Athlon XP compatibility issues?
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Athlon XP's lag badly online... works fine single player, but at a total crawl online... Not sure if there's anything to try except replacing processor, motherboard etc.
I had a 2v2 and everyone got into game pretty quickly, and yet it still lagged like hell. :(
ati x1950xtx
amd 5000 dc
2gig ram..........and cant play 2v2 without lag..not to mention a 3v3 or 4v4..
When i see some guys host a 4v4 i just cant believe that they can play that..
I tried all settings but allwys lag,when its moore then 4000 units
maybe a amd issue???anyone got the same prob ??
I can't see the reason of that.. If the game doesn't lag in SP, it has no reason to lag in MP, except of bandwidth problems, of which you're confiriming that they aren't the problem..Originally Posted by NihilisticCow
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
PLayed my first ever mp-battle in a total war game,a 3v3![]()
It was a very close defeat,(enemy had 30 men left :s),but it lagged quite a bit.Wait a minute,you guys are saying there can't be two HRE's in one battle?
I did it yesterday![]()
-Verba mea aurea sunt![]()
-Verba volant , scripta manent
Err, it does have more reason to lag. I don't lag at all in sp, but do mp. My internets a decent broadband setup, besides I would have lagged badly in rome if its internet related.Originally Posted by x-dANGEr
We played again this evening. Now the exhaustion was okay. Yesterday we played over Hamachi and LAN. Maybe there are other values. That makes hope.Originally Posted by Orda Khan
how is the chat? can you easily highlight your friends/clan and have a nice private chat??? i don't expect the throwback to shoggy, but mtw:vi had a fully functional chat lobby. is it the same confusion that rome is/was????
Last edited by t1master; 11-11-2006 at 10:23.
MP might not be bad from what I hear from here and other places, though I will have to try it for myself when MTW2 comes out here in the US Monday or Tuesday then..
wow...sounds pretty good...ive never played multiplayer...beacause i do not know how...how do i play multiplayer?
TosaInu shall never be forgotten.
BI works the same way (one player one faction) and it works well. Basically it is forcing the players to play with different faction and to find factions that work well together. Lot more factions are played this way.Originally Posted by Orda Khan
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
Exactly........it forces you to choose separate factions. Do you think that is good? Personally I would prefer a choice.Originally Posted by Cheetah
Back in MTW days I enjoyed many faction v faction battles and the replays of these battles looked like epic historical battles. What is the chance of this type of enjoyment when forced to select different factions? It means many factions will be used. Big deal, it means I can not host what I would like to host. I prefer something that looks realistic but now I do not have that choice
........Orda
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