Page 3 of 6 FirstFirst 123456 LastLast
Results 61 to 90 of 160

Thread: Official list of factions and Q&A about them

  1. #61
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
    Join Date
    Dec 2002
    Location
    Malaysia and Australia
    Posts
    1,287

    Default Re: Official list of factions and Q&A about them

    This is final list for the first version of MTR, any faction changes will be made in future versions if necessary. This is the faction list we're working from.

    Starting Date: 1071

    1) Byzantine Empire (Orthodox)
    2) Holy Roman Empire (Catholic)
    3) France (Catholic)
    4) England (Catholic)
    5) Poland (Catholic)
    6) Italo - Normans (Catholic)
    7) Ducate Venice (Catholic)
    8) Kingdom of Leon-Castile (Catholic)
    9) Kingdom of Portugal (Catholic) note: briefly independent, will have to fight scripted Battle of Pedroso to maintain independence before effective independence date of 1128
    10) Moors (Muslim)
    11) Danes (Catholic)
    12) Norway (Catholic)
    13) Serbia (Orthodox)
    14) Hungary (Catholic)
    15) Aragon (Catholic)
    16) Papacy (Catholic)
    17) Scots (Catholic)
    18) Egyptians (Muslim)
    19) Rus (Orthodox)
    20) Georgia/Abkhazia/Sakartvelo (Orthodox)
    21) Bohemia (Catholic)
    22) Qipchaqs (Pagan)
    23) Lithuania (Emerging Faction)
    24) Mongols (Emerging Faction and Pagan)
    25) Khanate of Volga Bulgaria (Muslim)
    26) Khanate of Transoxiana (Muslim and vassal of the Seljuks/Turkic Sultanate)
    27) Berbers (Same as Moors, but based around Tunis and predominantly a naval piratical force, Muslim)
    28) Republic of Novgorod (Orthodox)
    29) Timurids (Emerging Faction)
    30) Turkic Sultanate
    31) Independents

    @Omni, has anyone tried it on MTW2 yet?
    Last edited by kataphraktoi; 12-27-2006 at 11:42.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  2. #62

    Default Re: Official list of factions and Q&A about them

    Nice list :)

    I cannot say whether it's used or not, because I'm fresh to TW community and I'm more than a lurker and fanboy than modder (at least for now ;) ).

    However, from thechnical point of view (and using my little knowledge about MTW structure I gathered until now) I think that having separate eras with separate factions should be 100% possible. Basically you'd have to make 3 mods (for each era) that share everything except for files with faction names (like EDU, EDB, descr_strat etc). Then you just make a small batch file that sawaps the files, depending on what campaign you want to play and you're done

    The problem may be with performance, because the swappable files wouldn't be packed (provided we get the repacker), but I don't think that few unpacked text files would have any significant hit on performance.

    BTW. Are the factions names used in files same as these in game? Because if not, then there sould be more files to share/less files to swap (for example EDB - provided the swapping faction has similiar buildings as the swapped one) etc etc

  3. #63

    Default Re: Official list of factions and Q&A about them

    That map looks great! Very wise faction selection etc. Any chance of a colour code to help out the not so knowledgeable?
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  4. #64
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
    Join Date
    Dec 2002
    Location
    Malaysia and Australia
    Posts
    1,287

    Default Re: Official list of factions and Q&A about them



    Minor changes:

    Added Madhia as a city and province
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  5. #65

    Default Re: Official list of factions and Q&A about them

    So, Milan is dropped then? This must mean that you dont feel that the Northern Italian city states can be represented adequately with this game dynamic. Interesting. I dont really feel that the map needs to be extended Eastwards. Theres more than enough to cover on the existing map dont you think and even with 31 faction slots they could well be spread very thin.

    having said that, Ive just seen your new map. Hmmm, forget everything I just said. lol
    Last edited by Baldwin of Jerusalem; 12-27-2006 at 13:54.

  6. #66
    GarbageMan next door Member Miloshus's Avatar
    Join Date
    Nov 2006
    Location
    every day closer
    Posts
    49

    Default Re: Official list of factions and Q&A about them

    The map is almost perfect . .
    And what is important ; it is almost realistic!

  7. #67

    Default Re: Official list of factions and Q&A about them

    disappointing faction list.

    the volga-bulgars were erased from history 150 after the start of your mod.
    the khanate of transoxania and the timurids should be merged into one faction.
    why did the berbers make the cut and not the Knights Hospitaler (the Christian World's naval-piratical force).
    leaving the Teutons out will probably create ahistorical rivalries in the Baltic. As well as eliminate recreations of some of the most impressive battles and campaigns of the middle-ages (Peipus, Tannenberg, the thirteen-years war)

  8. #68
    GarbageMan next door Member Miloshus's Avatar
    Join Date
    Nov 2006
    Location
    every day closer
    Posts
    49

    Default Re: Official list of factions and Q&A about them

    Quote Originally Posted by Beavis
    disappointing faction list.

    the volga-bulgars were erased from history 150 after the start of your mod.
    the khanate of transoxania and the timurids should be merged into one faction.
    why did the berbers make the cut and not the Knights Hospitaler (the Christian World's naval-piratical force).
    leaving the Teutons out will probably create ahistorical rivalries in the Baltic. As well as eliminate recreations of some of the most impressive battles and campaigns of the middle-ages (Peipus, Tannenberg, the thirteen-years war)
    No game/mod is 100% perfect (realistic).

  9. #69
    GarbageMan next door Member Miloshus's Avatar
    Join Date
    Nov 2006
    Location
    every day closer
    Posts
    49

    Default Re: Official list of factions and Q&A about them

    Forgot to ask; Is there America?
    Are there any Aztecs?

  10. #70

    Default Re: Official list of factions and Q&A about them

    Quote Originally Posted by Miloshus
    Forgot to ask; Is there America?
    Are there any Aztecs?
    No.

  11. #71
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
    Join Date
    Dec 2002
    Location
    Malaysia and Australia
    Posts
    1,287

    Default Re: Official list of factions and Q&A about them

    the volga-bulgars were erased from history 150 after the start of your mod.
    the khanate of transoxania and the timurids should be merged into one faction.
    why did the berbers make the cut and not the Knights Hospitaler (the Christian World's naval-piratical force).
    leaving the Teutons out will probably create ahistorical rivalries in the Baltic. As well as eliminate recreations of some of the most impressive battles and campaigns of the middle-ages (Peipus, Tannenberg, the thirteen-years war)
    Item 1:
    Lets see why people like games like MTW2
    - to relive history
    - to change history

    Who says Volga Bulgars have to disappear 150 years after the mod?

    In the game, sometimes factions get finished off, but you won't call that unrealistic, thats because alternate history always gets created in a game like MTW2

    Item 2:
    Khanate of Transoxiana and Timurids are kept separate because of two different dynamics, Transoxiana resists the Mongols (uf survive till the emergence of the Mongols), Timurids emerge from Mongols.

    Item 3:
    Because Berbers were very influential as a MUSLIM naval piratical force (something not represented in most mods) - plus we need a counter-balance to the Normans and the Venetians.

    Item 4:
    Crusaders are nice, but no space and.....well, we'd rather have playable factions with 3 emerging factions as enough already.

    Item 5:
    Well, this map is not everyone's cup of tea. Thats life.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  12. #72

    Default Re: Official list of factions and Q&A about them

    Bohemia is going to have a hard time... surviving.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  13. #73

    Default Re: Official list of factions and Q&A about them

    the volga bulgars were a minor state and had little impact on history.
    the teutonic knights shaped modern europe.
    the khanate of transoxania? never heard of it, name one historical ruler of this nation.
    Last edited by Cousin Zoidfarb; 12-29-2006 at 22:28.

  14. #74
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
    Join Date
    Dec 2002
    Location
    Malaysia and Australia
    Posts
    1,287

    Default Re: Official list of factions and Q&A about them

    the volga bulgars were a minor state and had little impact on history.
    the teutonic knights shaped modern europe.
    the khanate of transoxania? never heard of it, name one historical ruler of this nation.
    Unimportant for the ignorant...perhaps you'd like to go up against Orda Khan?

    Volga Bulgar was a prosperous Muslim state on the Volga which recieved its cultural nourishment from the resplendent Abbasid Caliphate. It was a major trading center in Bolgar and had several cities prosperous from trade. Not to mention that they resisted the Kievan Rus instead of crumbling like the Khazars.

    Well, look, we don't cater to personal preferences, if u like the Teutonic Knights, good for you, we're not including them. We don't make miracles, we can't crack the faction limit. So stop asking as to add factions on a whim.

    Khanate of Transoxiana represents various dynasties which include the Qara-Khanids, the Khwarazmians, the Chagatai Khanate. Most important of all, its rich wealth and prosperity of the region supported powerful states in the past like the Samanids, the Saffirids, etc, etc. Even Timurlane had his capital in that region because it was wealthy. Moreover, Bukhara was an importnat Islamic city and even considered a holy one.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  15. #75

    Default Re: Official list of factions and Q&A about them

    Unimportant for the ignorant exactly.

    The teutonic order controlled a large amount of territory in the baltic at their peak.
    The teutonic order's political state survived the middle ages and transformed itself, by various political manouvers into one of the most powerful states of modern times, Prussia.
    The most famous conflicts by three of the factions already included in the mod (Poland, Lithuania and Novgorod) were against the teutonic order and not against the HRE.
    I agree The Volga Bulgars had a rich state and were a great cultural center but in this time frame, short-lived due to the mogols obliterating them from the world around 1220. A rebel province would do them justice.

    Khanate of Transoxania? unrealistic, ahistorical, isn't realism the objective of this mod? But If the objective is a generic Transoxanian faction why don't you include the Timurids in this one, save one faction slot.
    Last edited by Cousin Zoidfarb; 12-30-2006 at 17:02.

  16. #76

    Default Re: Official list of factions and Q&A about them

    oh thx god bohemia has the go!

    are you going to implements hussite war wagons btw, Ive seen in some modding tutorial the way how to create them.

  17. #77
    In the name of the chalice Member mayhem87's Avatar
    Join Date
    Dec 2006
    Location
    Czech Republic .:Bohemia:.
    Posts
    67

    Default Re: Official list of factions and Q&A about them

    ( ---> to Hody, in czech language)
    Nemyslim si že tam ty válečný vozy daj....už sem se na to ptal a nikdo mi neodpověděl ( samozřejmě anglicky ;-) ) . A taky si nejsem jistej že čeští válečníci budou v husitskym stylu, protože to začlo až roku 1408 (myslim) a to už bude skoro konec módu. Ale těšim se na to. Ať žijou země koruny české :)

  18. #78

    Default Re: Official list of factions and Q&A about them

    Quote Originally Posted by Beavis
    The teutonic order controlled a large amount of territory in the baltic at their peak.
    The teutonic order's political state survived the middle ages and transformed itself, by various political manouvers into one of the most powerful states of modern times, Prussia.
    The most famous conflicts by three of the factions already included in the mod (Poland, Lithuania and Novgorod) were against the teutonic order and not against the HRE.
    Of course the teutonic order was very important. But so were the Knights of Sint John (Hospitallers if you like that better), and more important than the former: so were the Templar Knights too. True, perhaps they never wielded such a great power as their Teutonic colleagues and rivals but the point remains: why should you have the Teutonic knights in per se. In fact, the Templar Knight played a far more significant role (mainly as a sort of international bank) in Medieval times.

    If we're on to famous conflicts: well the conflicts between France and the Templars Knights are quite famous too. And the only true conflict between the Crusader states and their Muslim neighbours eventually turned out to be (for the most part) conflicts between the Muslims and the Templar Knights.

    If I may continue your line of thought (that one about being erased from history): didn't the forces of Novgorod, Poland and Lithuania eventually simply erase the order from the map?

    Now, IMO: there is no reason to maintain that the order definitely needs to be in as a seperate faction. However, it would be very good idea to include them as a Guild (which is exactly what they were, just a very powerful one that's all).

    Btw, I'm rather curious about your Prussia statement.

    And on a side note: if there should be any change in map make up, I'd suggest you do something about the Turks. AFAIK they weren't exactly... united?
    Last edited by Tellos Athenaios; 12-30-2006 at 21:30.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  19. #79

    Default Re: Official list of factions and Q&A about them

    Wow! My father has always been a fan of RTR I might try MTW 2 MTR.

  20. #80

    Default Re: Official list of factions and Q&A about them

    I also think that the Teutonic order should be included ... almost for a incredible "what if" that is even more interesting of the overrated mongol invasion of europe ... what if the order had extended a strong influence on the slavs population of russia ? imagine Novgorod being conquered for example ... we are talking probably of a different history of Russia and of Europe ... while the Templars are perfectly suited to be used with the guild ,they were erased "by law" ( and "for money ") from the french king because they were saw as a cancer .

    Of course thats my opinion ...who work and spend hours making the mod have all the right to do what they want .

  21. #81

    Default Re: Official list of factions and Q&A about them

    Tellos Athenaios, I agree that the Knights of St-John were very important militarily and I am in favor of putting them as an independant faction as well. The Knights of St-John on the offensive attacked muslim shipping with their navy. Defensively they were beseiged by the turks at Rhodes and Malta, they even faced Timur in an Anatolian outpost.

    After the fall of Outremer most of the Holy Orders fought independantly and not under the command of another sovereign, with exceptions (Nicopolis, Lepanto). Keeping the Holy Orders as Units of a faction may create the unrealistic situation where England with some Templars in the army will fight against France with some Templars in the Army as well.

    The French King resolved his conflict with the Templars by rounding them up in his kingdom, no pitched battle was fought.

    Now, briefly, the Teutonic Knights first were stationed in the Holy Land, then moved to Hungary to face the Cuman threat around 1200, the Hungarian king sensed treachery and expelled them, they then were invited by the duke of Mazovia, in divided Poland to help subjugate the pagan Prussians, a baltic tribe. They were trounced in Lake Peipus by Nevsky of Novgorod in the middle 13th century. Exploiting a divided Poland their power grew. Later as the Golden Horde's territories began to recede, Lithuania filled the power vacuum swallowing up the western russian pribncipalities. Poland was reunited and began expanding toward the mouth of the Vistula. The two Catholic states of Poland and the Teutonic order were now in open conflict. Pagan Lithuania also bore the brunt of the Teutonic Order who had the help of Western Crusaders who since Outremer was lost found it easier to take part in the Baltic Crusades. As an aside the 'knight in Chaucer's Cantebury Tales goes on a crusade in prusse instead of the Holy Land. Having the same enemy in the Teutonic Order, Poland and Lithuania, previous enemies entered a dynastic union. The year now is 1410, The combined forces of Poland, Lithuania, some Russian principalities and Czech mercenaries devastate the Teutonic Knights at Tannenberg. The Polish King, the Lithuanian Jagiello, fails to capitalize on the victory. Some think his motivation was by keeping the Teutonic Order alive he ensures Poland will not dominate Lithuania. Later another war takes place between Poland-Lithuania and the Teutonic Order. The Grand-MAster of the Teutonic Order sues for peace and accepts to be a vassal of the Polish King. When the Protestant reformation comes along the Teutonic Order converts to Lutheranism and takes the name of Ducal Prussia. Ducal Prussia enters a dynastic union with Brandenberg. Eventually The Polish -Lithuanian Commonwealth's power wanes in the 17th century after disastrous wars with Sweden, Muscuvy, Turkey, and the Zapohorzian Cossacks, Ducal Prussia gains independence from the Polish-Lithuanian Commonwealth and becomes the Prussia of Frederick the Great.

  22. #82

    Default Re: Official list of factions and Q&A about them

    Quote Originally Posted by Beavis
    Unimportant for the ignorant exactly.

    The teutonic order controlled a large amount of territory in the baltic at their peak.
    The teutonic order's political state survived the middle ages and transformed itself, by various political manouvers into one of the most powerful states of modern times, Prussia.
    The most famous conflicts by three of the factions already included in the mod (Poland, Lithuania and Novgorod) were against the teutonic order and not against the HRE.
    I agree The Volga Bulgars had a rich state and were a great cultural center but in this time frame, short-lived due to the mogols obliterating them from the world around 1220. A rebel province would do them justice.

    Khanate of Transoxania? unrealistic, ahistorical, isn't realism the objective of this mod? But If the objective is a generic Transoxanian faction why don't you include the Timurids in this one, save one faction slot.
    I just want to make a point that by insulting the team and insinuating that their decisions are completely unrealistic and ahistorical, you are eroding away at any sort of argument you could try and hold against them.

    Everyone can interpret history and the importance of certain groups over another differently. Whereas in RTW the only serious debate was held amongst the divided barbarian tribes and groups like Parthia or the Carthaginians were obvious choices, amongst the terribly divided political map of Eurasia and Africa, it's a lot more difficult. You have your views, they have theirs. Just because you hold a different one does not make yours correct and their wrong, and neither is the reverse. This is their mod, their historical decision was made to omit the Teutons. They are not saying they weren't important, but in their view, the selection of the Volga-Bulgars or Transoxanian was more critical for the 31-faction limit than the Teutons. While you should debate and argue for their inclusion, you should not act like a know-it-all and treat them with contempt for their decision to exclude them.


    And what really gets my goad is people like you saying that a generic Transoxanian faction would be fine, but demanding the greatest of divvying up of generic European Powers. Others will come along and say that We must include every major Northern-Italian city, but can just lump the Moors or Turks into some big unruly grouping because of their damned nationalism. While I admit there is logic in the inclusion of the Teutons, I dislike the idea that we can just do an ahistorical and bland generalization of a Muslim or Orthodox faction, but can never do so to a European power. The Khwarazmians played a large part in the affairs of the Mongol's arrival, and just because it doesn't involve the history of Europe doesn't mean it shouldn't be included (if not for the Khwarazmian's actions towards the Mongol Ambassador/Merchants, it's possible we would have seen a far later Mongol Invasion, or no Mongol Invasion at all.). Those more knowledgeable than I can and those on the team can testify to their importance in the region and to the historical development of the Middle East, and even through it, Europe.
    Last edited by Sahran; 12-31-2006 at 01:16.

  23. #83
    Qarama Member Bakma's Avatar
    Join Date
    Aug 2006
    Location
    Cologne, Turkestan
    Posts
    68

    Default Re: Official list of factions and Q&A about them

    Quote Originally Posted by Tellos Athenaios
    ...
    And on a side note: if there should be any change in map make up, I'd suggest you do something about the Turks. AFAIK they weren't exactly... united?


    as you can see this is a map of turkic empires and the yellow empire is the seljuk empire and in the game they represant the turks in the early time period.

    So i think the map which kataphraktoi postet is acceptable

  24. #84

    Default Re: Official list of factions and Q&A about them

    The point is: officially all that belonged to the Sultan of Bagdad; de facto most emirs were independent. Just about since the day the first Seldjuk leader to controll such a large empire died the whole area was the stake of many, many smaller and larger succesion wars. Amin Maalouf once wrote a book in which he described the Crusades from an Muslim point of view, and according to the sources he used it was the fact that the Muslim world was so utterly devided that allowed for the Crusade's succes and persistence.

    Btw, if you look closely you'll see I used the word 'if'.
    Last edited by Tellos Athenaios; 12-31-2006 at 04:22.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  25. #85

    Default Re: Official list of factions and Q&A about them

    Im just wondering if everyone in the team was impressed as I was with the quality of unit skins in the vanilla release. I found them to be much better than RTW's initial releases, which were absolutely crying out to be modded in every conceivable way. Units like armoured sergeants and steppe cavalry look to be straight out of the history books as far as I can tell. To that end, how much are you going to change unit appearances? Im obviously not asking for an early preview or anything, Im just wondering if re-skinning is going to feature as prominently in MTR as it did in RTW. My only real complaint with them is that they are perhaps a little bright but that would be easily remedied. I ask this because with all the new factions proposed and because all of the units have multiple appearances due to armour upgrades now being visible on the battlefield, it could end up being a stupendous amount of work.

  26. #86

    Default Re: Official list of factions and Q&A about them

    Quote Originally Posted by Sahran
    I just want to make a point that by insulting the team and insinuating that their decisions are completely unrealistic and ahistorical, you are eroding away at any sort of argument you could try and hold against them.

    Everyone can interpret history and the importance of certain groups over another differently. Whereas in RTW the only serious debate was held amongst the divided barbarian tribes and groups like Parthia or the Carthaginians were obvious choices, amongst the terribly divided political map of Eurasia and Africa, it's a lot more difficult. You have your views, they have theirs. Just because you hold a different one does not make yours correct and their wrong, and neither is the reverse. This is their mod, their historical decision was made to omit the Teutons. They are not saying they weren't important, but in their view, the selection of the Volga-Bulgars or Transoxanian was more critical for the 31-faction limit than the Teutons. While you should debate and argue for their inclusion, you should not act like a know-it-all and treat them with contempt for their decision to exclude them.


    And what really gets my goad is people like you saying that a generic Transoxanian faction would be fine, but demanding the greatest of divvying up of generic European Powers. Others will come along and say that We must include every major Northern-Italian city, but can just lump the Moors or Turks into some big unruly grouping because of their damned nationalism. While I admit there is logic in the inclusion of the Teutons, I dislike the idea that we can just do an ahistorical and bland generalization of a Muslim or Orthodox faction, but can never do so to a European power. The Khwarazmians played a large part in the affairs of the Mongol's arrival, and just because it doesn't involve the history of Europe doesn't mean it shouldn't be included (if not for the Khwarazmian's actions towards the Mongol Ambassador/Merchants, it's possible we would have seen a far later Mongol Invasion, or no Mongol Invasion at all.). Those more knowledgeable than I can and those on the team can testify to their importance in the region and to the historical development of the Middle East, and even through it, Europe.


    I think they drew first blood.
    Why are you mad at me? they are the ones that put in the generic 'Khanate of Transoxania', in previous posts I was for putting the Kharezmians in and stated that Iberian and Italian factions were overrepresented. At least a generic Transoxania is better than nothing at all.
    Last edited by Cousin Zoidfarb; 12-31-2006 at 16:12.

  27. #87
    GarbageMan next door Member Miloshus's Avatar
    Join Date
    Nov 2006
    Location
    every day closer
    Posts
    49

    Default Re: Official list of factions and Q&A about them

    I dont know about you, but i never heard of transoxiania.
    There are many other medieval factions more important than Transoxiania (like arfrisco said: burgundy, genoa, TO, ) ...

  28. #88

    Default Re : Official list of factions and Q&A about them

    hello?
    Are you ok for an other african factio like sonkaI empire with tombocto as capital?
    And for the map can you put a part of india and island as the rome total realism version
    thank for you answer
    And sorry for my poor english!

  29. #89

    Default Re: Official list of factions and Q&A about them

    Sure they are planning to remove France to make room for the sonkal empire ( ok thats a low blow ... )

  30. #90

    Default Re: Official list of factions and Q&A about them

    transoxiana didnt exist! it was a province of the persian kwarazm empire. it would be be like adding saxony as a nation because it was a province of the hre!

Page 3 of 6 FirstFirst 123456 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO