Hey, you pinched...j/k![]()
I am still toying with the invisible building idea; what we have at present serves but there are some global tweaks (base building capabilities) that I would like to keep hidden simply to balance the game more effectively. Our original base building idea was indeed global and to be a part of the UI; but I found it far better to have regional buildings to address the differing areas of Middle-earth and their affect upon the races/factions. No reason why I can't have a global one too though - especially if it can kill two birds with one stone. The idea that the 'revolt unit' disappears after building a first building / or muster field is appealing.
EDIT: Hmmm..forgot about the bonus incompatabilitywith recruitment lines dependent upon buildings. I shall probably make it a visible building then. Oh dear, I shall have to be creative....
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