regarding the fourth age critical information:
it looks like you are using costum sounds, and at least some of them are compiled in 44khz, am i right?
If you play RTW with an EAX sound system (EAX2 or EAX3), 44khz sounds make the game freeze, EAX needs 22khz sound files to work properly.
(NTW2 had the same problem, with game freezes, because of an militiaunit used bullet sound which was compiled in 44khz)
the merc trick (as i understand it, but i haven't asked one of the real modders)
Code:
; Roman infantry - Hastati / Principes (Late)
type roman_infantry_hastati_principes
skeleton fs_pilum, fs_gladius
indiv_range 40
texture seleucid, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Hastatii_Julii.TGA
texture merc, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Principes_Julii.TGA
texture slave, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Hastatii_Julii.TGA
model_flexi_m eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 15
model_flexi_m eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 30
model_flexi_m eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 40
model_flexi eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
model_sprite merc, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_principes_merc.spr
model_sprite slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
This is the EB dmb entry for late Hastati/Prinzipes
the seleucid texture path is highlighted red, it's the roman late hastati, which can be recruited after the first reform, by the romans.
The merc texture path is highlighted blue, it's the late Principes, which can also be recruited by the romans.
Now we have two different units for one faction edu, wich are using only one model slot.
The only problem is, that the pricinpes sprite ebsprite_roman_infantry_principes_merc.spr (merc path)
is not working, the game always uses the hastati sprites (seleucid path).
I think, this is the reason for this entry in vanilla RTW1.5 dmb
Code:
;;;;;; MERCENARIES ;;;;;;;;;;;;;;;;;;;
;Special versions of some soldiers, that have both slave and mercenary versions
;This is necessary to get correct sprites for the mercs
type barb_cavalry_merc
skeleton fs_hc_spearman ; combat spear
indiv_range 40
texture merc, data/models_unit/textures/unit_barb_warband_merc.tga
model_flexi data/models_unit/unit_barb_warband_cavalry_high.cas, 8
model_flexi data/models_unit/unit_barb_warband_cavalry_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_cavalry_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_cavalry_lowest.cas, max
model_sprite 60.0, data/sprites/barb_cavalry_merc_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
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