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Thread: The Org bug list - ONLY post bugs here

  1. #151
    Praeparet bellum Member Quillan's Avatar
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    Default Re: The Virtue of Indecision

    Won't all the troops other than general's bodyguards who were in that army desert at the end of the turn?
    Age and treachery will defeat youth and skill every time.

  2. #152
    Member Member Darius's Avatar
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    Default Re: The Virtue of Indecision

    I did it all on the same turn, you can join and leave as often as you want, and a crusading army has to be leaderless for two full consecutive turns to disband I think so it was fine.
    All men will one day die, but not every man will truely live.

  3. #153
    Praeparet bellum Member Quillan's Avatar
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    Default Re: The Virtue of Indecision

    That's not what I mean. What I meant was, it was my understanding if the general abandoned the crusade, all the troops would desert. Any normal troops you order out of the crusading army disband, unless you're leaving them as a city garrison. Or do you mean the general just moved out of the stack and back into it, rather than clicking a button to abandon the crusade?
    Age and treachery will defeat youth and skill every time.

  4. #154
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: The Virtue of Indecision

    Definately sounds like an exploit...

    Does it have any effect on your relationship with the Pope?

  5. #155
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: The Virtue of Indecision

    The general doesn't have to leave the stack, Quillan. If you click on abandon crusade, he stays in charge of the stack. You'll see his card without the crusader flag on it in the stack window and all of the other troops' cards still show the crusader flag; but he's still in charge of the stack somehow. I only did this once, and didn't pay attention to the results. I clicked abandon crusade, saw the above, then clicked join crusade and continued on with him in charge of the same stack. He never left the stack, and nothing was affected - I wasn't paying attention to his stats at the time, though. Nice catch Darius.
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  6. #156
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: The Virtue of Indecision

    He clearly stated that he used the button...
    This should be fixed... and it isn't enough to 'only' allow one abandonment each turn. Then you just move then abandon and rejoin, rinse repeat.

    The first abandonment should be free, but thereafter your man should get penalties to piety, morale and authority (he could be the next king).
    You may not care about war, but war cares about you!


  7. #157
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    One of what I'm about to mention has already been put forth, but I'm putting it out as a group.

    - Pre-battle speeches have a number of sections that are bugged. For instance the German "We will kill a quarter of their troops" (well the one about killing a quater of their troops) is fairly bugged. The general starts over three times, and in one he seems to say it wrong. Obviously something went wrong when it was put out.
    There is at least one other German speech that is bugged, and then there is the other one that has been mentioned where there is complete silence (not German though).

    Should be easy to fix the German ones as it is 'just' a bit of snipping in the files and only the correct speech will appear.
    You may not care about war, but war cares about you!


  8. #158
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Kings Distance to capital bonus

    "In war, then, let your great object be victory, not lengthy campaigns."

  9. #159
    Voice Crying in the Wilderness Member Bullethead's Avatar
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    Default Problems with Spearmens

    Spearman units (not pikes, just the regular short spears) have some serious problems that make them nearly useless:

    1. Schiltrom Formation = Suicide
    Instead of offering improved defense, the schiltrom formation is pure suicide for spearmen units in melee, whether fighting cav or infantry. It is MUCH worse than leaving the spearmen in their default formation, as follows:
    • Attacker losses: schiltrom inflicts much fewer losses than do defenders in default formation.
    • Defender losses: schiltroms are totally annihilated, whereas in default formation the spears will rout with about 25% men remaining, hopefully to be rallied later.
    • Time until Defender Loses: The schiltrom only lasts about 1/2 as long as the time required to rout spearmen in default formation, when fighting the same attacker.


    2. Charge and Anti-Cav Bonuses Backfire
    If you run a spearman unit head-on into an identical but stationary spearman unit, the charging unit takes significantly more casualties on impact. Given that both units have the same defense stat and the attackers should have the charge bonus, you'd expect the opposite result. Thus it looks like the defenders actually get the attacker's charge bonus. The same seems to apply to the spearmen's anti-cav bonus, because even more charging spearmen die when hitting the rear of engaged cav than hitting the front of other spearmen.
    -Bullethead

    In wine there is wisdom, in beer there is strength, in water there is bacteria

    And by chance, if the enemy routs, you come upon some nubile nymph or doxy that strikes your fancy, remember: Hands off! Rank has its privileges. I pick first! - Ferrano the Chivalrous, Conqueror of Marakesh

  10. #160
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default

    Merging two threads into the bug list.
    Last edited by Martok; 11-29-2006 at 07:55.
    "MTW is not a game, it's a way of life." -- drone

  11. #161
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Kings Distance to capital bonus

    Quote Originally Posted by Oaty
    As England I had my king in Acre after a crusade. I looked at the settlement details and noticed instead of distance to capital penalty being 80 it is 30.
    Is Acre a city or a castle? Castles get a 2.5 fold reduction in the distance to capital penalty.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  12. #162

    Default Re: Problems with Spearmens

    This is just another update on my original note on Papal names being incorrect. It would seem that the Byzantine Faction is also using incorrect names for faction leaders and heirs. Although, like the Papacy, Byzantium starts out with appropriate faction leader and heir names, John, Andronicus, Alexius etc. This system falls flat on its face down the line when names no Byzantine Emperor would ever use are selected for the new Emperors. Anyway just more of the same here! Cheers!
    "Religion is a thing which the king cannot command, because no man can be compelled to believe against his will..."

  13. #163
    Member Member JFC's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Initially Posted this in the Apothecary, but still no joy...

    I have a full stack army sitting outside the Aztec City of Cholula. Go to the Battle screen and...
    Why do the City building types resemble that of downtown Jerusalem or some other middle eastern residence? NOT an Aztec Pyramid in sight nor anything Aztec for that matter, just domed houses and those tall towers like the Holy Lands etc.
    Graphic are on full BTW.

    here's the image: Cholula or Jerusalem?


    @ Sapi,
    I know it's been said, but I do want to emphasise the problem with 'two handed weapon' foot troops not having a chance against Cav as they just don't seem to use their weapons.
    Last edited by JFC; 11-29-2006 at 12:40.

  14. #164
    Cynic Senior Member sapi's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    mate, i've sent it off and that was one of the major bugs. Palamedes said they're looking into most of them and hopefully they'll be able to develop fixes in that regard.

    It is a major bug :(
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #165

    Default Re: The Org bug list - ONLY post bugs here

    Every game I've played.

    First time the pope dies, elections are held, new pope comes up.

    And dissapears next turn causing new elections. This pope sticks around but when he dies the next 'lucky' man also dissapears.

    This destroys the numbers of cardinals, I think at one point there were 2 left.

  16. #166
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Please see here for a Join Jihad Bug.

    https://forums.totalwar.org/vb/showthread.php?t=73379

    Thanks.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  17. #167
    Member Member Nestor's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    What is going on with ballista\cannon towers? I was preparing to defend as Byzantine Empire the citadel in Adana against the Mongols and in the battle the cannon towers were spitting arrows!

    I've read somewhere that ballista towers work as cannon towers and vice versa, (and actually seen it in game playing as Venice and defending Jerusalem) so I reloaded replaced the cannon towers with ballista towers and the result is the same: they only fire arrows/ballistas.

    The graphics are different in the battle: ballista towers have rectangular openings, cannon towers have round ones. But I can see neither ballistas or cannons protruding.

    Is this buggy only for the Byzantines? Do they really have cannon towers when they don't have cannons as units apart from bombards?

    Cannon/Ballista towers have bugs. Playing as Venice Ballistas were acting as cannons in Jerusalem, playing as Byzantines I don't have cannon towers in Adana. I am not sure how big the problem is for others but for me it destroyed my campaign.

  18. #168
    Cynic Senior Member sapi's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    The Org buglist has relocated to here in order to make things easier to manage and update, so please direct all your posts to that thread.

    Thanks
    sapi
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

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