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  1. #1
    Caged for your safety Member RabidGibbon's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Heres a wierd one, I've seen it two or three times now (I'm a 100 turns or more into the campaign, so its not frequent) and thought to take some pictures on the last time I saw it.

    I'm sallying out from a castle under siege, and several AI units, before I even give my men any orders immediately make a run for the corner of my city walls.



    They remained their unmoving whilst I fought the two units that hadn't gone to admire the masonary.



    After I'd routed the half of their force (which behaved normally) one of the three units made a dash for my gate, I blocked its progress but they continued, attempting to simply march straight through my unit.



    However I have seen AI units doing this head on so maybe its an unrelated bug - a "corner" bug and a "march to the gate" bug. The other two units back at the corner continued their behaviour however, even as I shot them in the back with crossbow men.


  2. #2
    Member Member Shaun's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    1) Archers dont seem to do any damage in heavy rain, I noticed this when I had peasant archers unless ALL of thier arrows upon a unit of spearmilita, not a single death.

    Moderator edit from later posts now deleted:

    Quote Originally Posted by Myrddraal
    This isn't a bug. Archers are historically bad in heavy rain, the bowstring gets wet, and looses tension as it does.
    Quote Originally Posted by Shaun
    Yes, I know that, but this is too far, not a single death but the animations for death adn getting hit by an arrow was playing all the time, the whole unit of men was almost all red with blood. I had used up all my arrow's of TWO units of peasant archers. I am sure this is a bug.
    2)When you hold down the spacebar to see where your units are going to be positioned the pink markers flash some what terribily. And they dont even show if you ordered your unit when the game was paused until you un pause it.

    I will post more when I see them.
    Last edited by econ21; 11-16-2006 at 11:06.

  3. #3

    Default Re: The Org bug list - ONLY post bugs here

    Quote Originally Posted by Shaun

    2)When you hold down the spacebar to see where your units are going to be positioned the pink markers flash some what terribily. And they dont even show if you ordered your unit when the game was paused until you un pause it.
    Seconding this, it's really annoying having the arrows flash extremely fast for a few seconds before being simply drawn solidly. And then if you move the camera they disappear. I also find the purple arrows can be very hard to see on certain kinds of terrain.

    I also have a bug where only the first assassination video in any play 'session' works. I have repeated this three times - after watching one assassination video, trying to watch a second causes the video to freeze and the sound to loop, with no way to quit, cancel or kill the game. I have to press the reset button on my computer.

  4. #4
    Member Member RJV's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Battering Ram bug on battle map tutorial, siege of london.

    My battering ram unit is all formed up around the battering ram, but in true matrix style - There Is No Ram. Not a sign of it. I get the % figure telling me that there's no damage to it, I can walk the unit forward to the gate, and I can even smash down the gate with the invisible ram. Reloaded several times and always the same.

    nVidia 6600GT
    ForceWare 91.31 drivers (was getting it with 84.21 too)
    DirectX9.0c, with updates off the M2TW disk.

    Game doesn't crash or anything, and as far as I can tell everything else is where it should be. Tried setting graphics details up and down, but to no avail.

    Cheers,

    Rob.

    Moderator edit: incorporating later post

    Quote Originally Posted by bs7rphb
    I've got this too. Apparently it's to do with having reflections turned on - turn them off and siege equipment appears normally.

    Incidentally, if you zoom out far enough the siege equipment appears normally too. Seems it only affects the more detailed models or textures.
    Last edited by econ21; 11-16-2006 at 11:12.
    Olaf the Flashy - the Bling Bling Viking

  5. #5

    Default Re: The Org bug list - ONLY post bugs here

    Hmz... A crusade had been called 40 turns ago ( i did not join) so 80 years later it is still going.. so no new Crusades can be called. I did toggle_Fow. and the crusade armies are gone no where on the map.. but it still says that the Crusade is in progress.. Is that a bug or do i have w8 another 100 years...

  6. #6

    Default Re: The Org bug list - ONLY post bugs here

    I've also noticed a couple of things about seiges -

    1. I get the message that the spy in the settlement has opened the gates
    but when the battle begins the gates are locked and I still have to use my battering ram, which leads me onto ..

    2. when the gate is being attacked by a ram or walls by catapults etc, they lose their textues and turn grey - although this is possibly a driver problem as I haven't seen anyone else mention it.

    By the way I'm using a amd64 3500+, GeForce 7800GT, Windows Vista RC1 (which I thnik has DirectX 9.0l )

    Forgot to mention, the bug with the closed gates works against the AI also, I get told that someone has left the gates open when I'm being attacked, but again when the battle starts the gates ae all closed.
    Last edited by econ21; 11-16-2006 at 11:15.

  7. #7

    Default Re: The Org bug list - ONLY post bugs here

    Quote Originally Posted by Scottn72
    I've also noticed a couple of things about seiges -

    1. I get the message that the spy in the settlement has opened the gates
    but when the battle begins the gates are locked and I still have to use my battering ram,
    NOT a bug:

    There is no visual queue to show that the gates are open i.e. the gates are not SHOWN as being open, HOWEVER, if you walk/run your troops to the gate and click beyond it then they will open up for you.

    Perhaps the message should be "The gates have been UNLOCKED by your spy" as that is more accurate, but they are most definitely not lcoked to you and will open if you simply walk/run through them.

    Verifiable.
    morsus mihi

  8. #8
    Member Member GrandInquisitor's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Just reinforcing two things in particular:
    --Siege lag is appalling. I can no longer play my Venetian campaign because the Milanese attack with a huge army and the battle drops to 1-2 fps. No amount of graphics tampering has changed the situation.

    --Routing units using ladders sometimes get stuck on the wall (a la RTW siege tower units that just sat in the tower, stuck and unkillable).


    Other:
    --Router chasing cavalry tends to run beside the routers, rather than over them.

    --I could be wrong, but I've watched cavalry as I've tried to charge home and I think I noticed something. It seemed that cavalry will use lances if the enemy is a) charging it, b) holding position. If the enemy was moving in a different direction or skirmishing, then the cavalry would switch to swords.

  9. #9

    Default Re: The Org bug list - ONLY post bugs here

    I've had a problem where quite often when I attack an army that's on the side of a cliff that once it gets to the battle map they'll be in a totally inacessible position. there'll be no way up to them at all so I just have to withdraw. Now I don't know if it's a bug but if it's a feature it's a rather poor one.

    Here you can see half of the army on the lower slopes but at the top of the pic there's 4 units that are completely unreachable.
    Also pathfinding on that map was appalling with units getting stuck on invisible objects and heading in 5 different directions at once. A truly horrible experience trying to fight on it.

    Other than that the only really bug has been the passive Ai in sieges.

    I've had some really quirky AI doing some stupid things. Besieging a city with a 6 unit garison with a two unit stack while it had a full stack sitting idle. The sicilians threw full stacks against Venice almost one a turn but never attacked two stacks at once which would have given them victory. The AI doesn't want to drive home its advantage. It'll break blockades at random to blockade again the next turn. The Hungarians besieged, peace, besieged me in one turn. If i attack an army besieging my city or Navy blockading my port I get a massege saying relatians have deteriorated, like it's my fault. The AI can do some very stupid and inexplicable things in the context of diplomacy. Like demanding I become a Vassal then accepting a ceasefire and paying me tribute. Making me a vassal and attacking me next turn. Milan wouldn't accept a trade of Venice for Milan even though I was about to take Venice by force from them. It's just not very bright.

  10. #10
    Member Member JFC's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    I've checked the Thread and cannot seem to find his one...

    When Archers have been grouped and 'engage at will' they shoot at the nearest enemy. Fine. Yet when I de-click the 'engage at will' and double click another enemy within range my archers give me a stiff ignoring and carry on shooting at the nearest enemy (usually Peasants instead of the General's Bodyguard! ). However, they will happily follow my commands for shooting at alternative targets if selected individually. (Which methinks there may be a snag with group shooting orders?)

  11. #11
    Captain Obvious Member Maizel's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    During the course of the game, my family tree seems to be getting bugged. From then on, it only shows my first faction leader+ his spouse

  12. #12

    Default Re: The Org bug list - ONLY post bugs here

    Im ready to add a brand new bug to the list

    Myself and others have mentioned it

    See these posts for information and explanations:

    https://forums.totalwar.org/vb/showthread.php?t=72147

    https://forums.totalwar.org/vb/showthread.php?t=72175
    Current Campaigns:

  13. #13
    Member Member Rothe's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Hi! I am a long time player (since Shogun) but have not really posted much - now I have to do my duty as I am a bit frustrated .

    I encountered a very troublesome bug that I have not seen reported anywhere.

    I got an announcement of a new general (adoption) in the normal order. However, I misclicked something and the window disappeared. As I am not so into the new announcement system and its workings I was worried, did I lose a chance to adopt the general?

    Anyway, I had to break for dinner and forgot about the general. I pressed end of turn. Now I was happy, as the adoption thingy popped up again. I suppose it will not let it drop unless you accept or decline normally.

    I of course accepted. Then the turn ends as normal, and next turn I find problems... I find the new general. I move him to another castle - he was in london, I moved him to nottingham. Then the strangest thing happens: He disappears just before the castle. I check the castle, he is not there. He has vanished!

    I am thinking that ok, this is a bug, and get on with the game. Hoping for a patch to fix it. But it does not end here.

    Few turns later I am struck with the idea of checking the family tree for the vanished general. He is there, and very much alive. From there I can find a button to locate his position, and also it selects him. I still cannot see the figure in the map, but the green area showing his move radius is there. I again move him.

    Now I find out a few nasty things:

    - he has a figure on the strategy map, but no unit. I cannot look at his bodyguards via the general info card or other means.

    - he cannot enter cities

    - the game crashes to desktop when I try to join a unit to the "army" he controls (without any units in it)

    So now I am afraid this will screw up my save file.
    Last edited by Rothe; 11-14-2006 at 13:54.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

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