I've found cavalry can't charge artillery thanks to the "gun obstacle". Artillery are third row troops, they can impossibly be any danger for heavy cavalry? However they inflict more casualties thanks to the riders being too damn dumb to circle around the artillery pieces, while the crew carves them to bits with their daggers... ridiculous!
Oh, and please let cavalry destroy artillery pieces again! I can't see why heavy knights would be unable to cut the ropes or smash off the wheels on catapults or ballistas..
In general, user/unit interaction is too slow. A casualty should be registered as such when the sword that kills him strikes, not when he is finally done dying pathetically. Animation wait means slower reaction especially for fast (sic!) troops as cavalry.
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