Well bought this game as I wanted to like it
I used to play Shogun Total War which was a classic in terms of atmosphere and battles and simplicty
So playing the new Medieval Total War 2 - I really want to like it in terms of getting into the battles and the great graphics it has
But the campaign map is just confusing the hell out of me
I can't remember from turn to turn what 1 city is trying to produce, also I lose track of army movements and in some turns I forget to move an army in to attack
Things are disabled sometimes and I don't know why?
Some cities start revolting and I haven't a clue how to stop it
Also all cities need a General in them so you can specify what to build manually - whats that about? Surely a Generals place is on the battlefield, not in a silly town so you can specify a build order? And you can't just make Generals which is another problem
I think this is going to be the killer reason to stop playing it - its just too hard to keep track of everything in every new turn
The campaign map is just too confusing, and there is too much management of the campaign map that just gets in the way of wanting to play the battles out
Why can't the developers keep things simple? They seem to pander to reviewers as they think the more complex a game is, the more depth it has. But this is exactly opposite what the average gamer wants - too much complexity is a turn off
Well if I go back to the game, I will have to figure out what each city is doing, whats been produced where and why, and what figures need moving and where to, and if I can't remember then I won't play the game again
What a waste as the battles seem quite fun - and thats what I want from the game fun, not complexity rubbish
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