
Originally Posted by
MarcusAureliusAntoninus
I don't like the idea of a large scaled map. Not only does the penalty for distance from the capital skyrocket, but cities will only trade a certain number of "squares" and trade would suck.

That`s not neccesrily true. I played Darth Mod the last 3 months (I`ve uninstalled it a month ago in expectation for EB 0.8), and in one of it`s campaigns it has a pretty large scaled map. Actually it`s huge. The trade routes are just the same as in other mods, even with larger distances, and I`ve noticed no mayor problems with unrest... at least for me, my distant colonies have normal unrest and distance-to-capital problems...
Here are some shots of the map:
Sicily is pretty huge now.
Pannonia woodlands and plains, a pretty large pasteurland.
Macedonia and the how-was-its-name trident peninsulae.
Latium, Umbria and Etruria... compare Darth`s Latium with the vainilla map:
Actually, it`s pretty fun playing with a large map.
*It slows down the game, delaying the steamroll effect, since armies take more time to get to their objective.
*It doesn`t affect trade in any way
*It multiplies the battlefields available in an area. For instance, if you`re taking Tarentum, or you`re fighting in a limited area such as Liguria, you don`t get the feeling that you`ve battled in that exact field before.
*In battle map, the hills and mountains aren`t so ridiculously steep, the hills have more gentle slopes.
*I dunno if it affects unrest. I haven`t felt that effect...
Off course, is a matter of personal taste and choice. For me at least, I find unquestionably better to fight in a bigger scale map.
But that`s something that we cannot ask to the team for 1.0... they`ve got much more important things to do...
Perhaps for EB2
... anyway, that`s for the team to decide. And it`s certainly too soon to discuss it.
Cheers!!!!!!
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