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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB2 discussions.............bigger map?

    Quote Originally Posted by Obelics
    and even the confucian funtionaries, despite the confucianism, "officially", hated the merchant class.
    Merchants were the lowest people, they didn't add anything to society (no goods or services), they just make profit off other people's work.

    Quote Originally Posted by scourgeofrome
    Heres an idea for allowing Chinese units in the game.In the year whats-his name marched to the Caspian Sea,one of your This Year in History (correct me if thats the wrong name for it) pops up.ANd for several turns Chinese mercs appear in the region for recuitment (I mean come on.If a 70000 man army marched across Asia and back someone had to desert).
    Mercenaries can't change based on time, there is a set list list for each reason that is the same throughout the game. Thus if they were mercenaries they would have to be there dispite the time frame.

    Quote Originally Posted by Dumbass
    I was thinking not so much expanding the map, but enlarging it, adding more distance between provinces and cities.
    I don't like the idea of a large scaled map. Not only does the penalty for distance from the capital skyrocket, but cities will only trade a certain number of "squares" and trade would suck.


  2. #2
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: EB2 discussions.............bigger map?

    Quote Originally Posted by MarcusAureliusAntoninus
    I don't like the idea of a large scaled map. Not only does the penalty for distance from the capital skyrocket, but cities will only trade a certain number of "squares" and trade would suck.
    That`s not neccesrily true. I played Darth Mod the last 3 months (I`ve uninstalled it a month ago in expectation for EB 0.8), and in one of it`s campaigns it has a pretty large scaled map. Actually it`s huge. The trade routes are just the same as in other mods, even with larger distances, and I`ve noticed no mayor problems with unrest... at least for me, my distant colonies have normal unrest and distance-to-capital problems...

    Here are some shots of the map:

    Sicily is pretty huge now.

    Spoiler Alert, click show to read: 


    Pannonia woodlands and plains, a pretty large pasteurland.

    Spoiler Alert, click show to read: 


    Macedonia and the how-was-its-name trident peninsulae.

    Spoiler Alert, click show to read: 


    Latium, Umbria and Etruria... compare Darth`s Latium with the vainilla map:

    Spoiler Alert, click show to read: 


    Actually, it`s pretty fun playing with a large map.

    *It slows down the game, delaying the steamroll effect, since armies take more time to get to their objective.
    *It doesn`t affect trade in any way
    *It multiplies the battlefields available in an area. For instance, if you`re taking Tarentum, or you`re fighting in a limited area such as Liguria, you don`t get the feeling that you`ve battled in that exact field before.
    *In battle map, the hills and mountains aren`t so ridiculously steep, the hills have more gentle slopes.
    *I dunno if it affects unrest. I haven`t felt that effect...

    Off course, is a matter of personal taste and choice. For me at least, I find unquestionably better to fight in a bigger scale map.

    But that`s something that we cannot ask to the team for 1.0... they`ve got much more important things to do...

    Perhaps for EB2 ... anyway, that`s for the team to decide. And it`s certainly too soon to discuss it.

    Cheers!!!!!!

  3. #3

    Default Re: EB2 discussions.............bigger map?

    Looks nice. I like the scale. All of the things we've got in the map and tweaks and such certainly prohibit anything major changed in EB1.0 though. I love big maps though for sure. Maybe if MTW2 is able to be modded they can do something really big.

  4. #4
    That other EB guy Member Tanit's Avatar
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    Default Re: EB2 discussions.............bigger map?

    Quote Originally Posted by Teleklos Archelaou
    Looks nice. I like the scale. All of the things we've got in the map and tweaks and such certainly prohibit anything major changed in EB1.0 though. I love big maps though for sure. Maybe if MTW2 is able to be modded they can do something really big.
    I agree, I really like the feel of the bigger map. I definitely think that EB2 should try for a bigger scale map....If M2TW can be unpacked that is....



  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB2 discussions.............bigger map?

    If a bigger map is possible, I would also request that movement turns be increased accordingly, it should not increase the time it takes to traverse the map. I would hate to spend years crossing a province, for example.

    Foot
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  6. #6
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: EB2 discussions.............bigger map?

    Quote Originally Posted by Foot
    If a bigger map is possible, I would also request that movement turns be increased accordingly, it should not increase the time it takes to traverse the map. I would hate to spend years crossing a province, for example.

    Foot
    Hmmmm

    But one should also consider that the team has already increased the distance an army can travel, by increasing the number of turns per year, from 2 to 4. Actaully, with the 4TPY change, the army can travel twice the distance in one year than with the 2TPY...

    So enlarging the map would adjust things to the vainilla parameters of distance/time...

    But as I said, it`s a matter of personal tastes.

    Cheers

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB2 discussions.............bigger map?

    Quote Originally Posted by k_raso
    Hmmmm

    But one should also consider that the team has already increased the distance an army can travel, by increasing the number of turns per year, from 2 to 4. Actaully, with the 4TPY change, the army can travel twice the distance in one year than with the 2TPY...

    So enlarging the map would adjust things to the vainilla parameters of distance/time...

    But as I said, it`s a matter of personal tastes.

    Cheers
    I know, and I don't want vanilla parameters, they sucked! It took about 10 years to get from carthage to alexandria. Thats absurd! I would certainly hate it if we went that way!

    Obviously realistic marching times would be absurd as well, we can't simulate all the possible ways that an army can be slowed down, so I am not advocating that armies should march at realistic speeds. Current EB speeds are good (though I would prefer something slightly further, particularly with quite a few traits slowing down armies), and if we did increase the size of the map I would like speeds to rise accordingly.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  8. #8
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: EB2 discussions.............bigger map?

    Quote Originally Posted by MarcusAureliusAntoninus
    Merchants were the lowest people, they didn't add anything to society (no goods or services), they just make profit off other people's work.
    well, if this was a sort of ideological sentence, i could be agree, i like this words... but i have to admit that it was not so, and it depends on the period, for example in the Sung period, the society was very "mobile" according to the standards of the age, expecially in the big cities, there were merchants who were respected as functionary, and functionaries who were merchants (but not officially). The Empire was strongly centralized (from a burocratical side) and the Permanet Imperial Army was heavy reduced. It was under the Sung that starts the raise of the prestige of the merchant class (this obviusly was mainly for the big merchants). Some of them spend their capitals even in assistential services, or at last of general interest. In this period there were the increasing of the monetary economy, and all the monetary systems of the previous regimes, was unified. Someone speaks of commercial revolution...

    PS paradoxaly, i could say that the china of Sung was very similar to the actual one:
    official it is a Communitst State again, but everyone is trying to make money with the Market
    the China of the Sung, officially it was a Confucian state, but everyone was going in the Commerce

    PPS ehi! But that Sicily is deformed! (talking of 1 or two post above), or is it just my bad perception of the forms...

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