Check out some of the threads on Diplomacy. It looks like we have a lot more options in MTW2 than in RTW. These could work out especially well for Banner factions, making them very unlikely to Rebel, or unlikely for a period of turns and then Very likely. Or even more importently, it would allow the player to play as a Bannerman, and make it very unlikely to get attacked by the Major faction (until you're ready to stab them in the back, of course).
Exampls;
if we're at war && he borders all our groups && his frontline strength is more than thrice as large as ours && his free strength is more than four times as large as ours >>> propose become protectorate
if we're at war && his frontline strength is less than ours && his free strength is greater than ours, then >>> conduct raids
if we're not at war && we are not his weakest neighbour && we are allied to him,then >>> minimal
if we have any settlements, and we are at the very start of the game, and target is not human (cannot trust humans) >>> minimal defense
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable, then >>> plan future invasion
SPECIAL CASE EXISTS HERE IN CODE FOR FORCING ATTACK ON HUMAN IF AT PEACE WITH EVERYONE FOR TOO LONG (hard = 4 turns, normal = 10 turns, easy = 20 turns)
Not interested in factions that are not our neighbour, use defaults, may be overridden by forced/naval attacks
If we are allied and have only been allied for a short duration, no invasion set up, cannot force invade
From this threa;
http://www.twcenter.net/forums/showthread.php?t=71792
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