Many points on my wishlist have already been brought out, but I'll emphasize them, wishing that we get the message through to CA :)

Fix These!

1: Cavalry charges:
- Knights sometimes don't take out their lances, even if they have plenty of ground to prepare the charge
- Sometimes they brace the lance for the charge, but then take out swords and halt to get butchered in melee
- Seems like head-on charges are most often succesful, flank charges or charging a moving formation seem to be quite impossible

2: Unit Cohesion:
- Lots of soldiers stay out of melee and wander around the field, even if there are plenty of enemies nearby to bash. There's a workaround for this: run the men through the enemy formation and engage when you're in the middle of the fight, but I'm sure this isn't intended to work this way
- When marching through small obstacles, the formations break and stay broken when the unit reaches destination
- Cavalry units wander around when charging or chasing routers instead of trying a disciplined charge. We've seen screenshots of cavalry being wandered hundreds of meters away from their formation

3: Diplomacy glitches:
- AI does not accept ceasefire even if they're on the verge of destruction and totally weaker than the player, vassalage is apparently not an option for the AI either.
- Defending yourself on your land shouldn't cause reputation hits or reactions from the Pope if you're already at war with the nation you're defending against
- Glitches in the negotiation AI, sometimes the AI gives strange counter-offers that are profitable to the player

4: Strange Campaign AI
- Sometimes some nations are very passive, not a big problem as mostly it plays OK. Some nations don't seem too keen on taking bordering rebel provinces, but that's quite random too, occasionally they're VERY aggressive :)
- AI doesn't defend cities well enough sometimes, makes things too easy for the player

Things that should be fixed by CA but probably can be modded (mostly minor stuff):

1: Trigger-happy unkillable inquisitors
- They seem a bit too powerful, but only a small nerf to their unkillability should be enough
- They aren't supposed to hunt down whole family lines, or are they? :)

2: Merchants a bit weak
- All my merchants have vanished when they've lost to a enemy merchant, is there even a chance they can survive?
- At early game merchants are useless, and in end-game they generate very little portion of your total income

3: Unit balance (minor thing really)
- Some strange stuff there, like trained soldiers having lower defense than peasants
- It feels like some factions have less units at use than they had in MTW1

4: Strange Rebels
- High tech units on early stages of game
- They seem quite passive, I've yet to see a rebel army attack my armies or towns


Stuff to add (these shouldn't be too hard to implement):

1: Titles! Come on they were already in MTW1! In MTW2 I feel like I can't really control my generals' loyalty too much

2: Dismounting. Like Froggie said, it was simple in MTW1, there shouldn't be any animation problems or stuff like that if it is implented? Dismounted Knights is a stupid name for a unit that doesn't ever ride a horse. And as it has been said, mounted knights are terrible in siege situations, why can't they get off their horses?