Forgot one.
Let's say you are allied to faction A, and at war with faction B. If faction B forms an alliance with faction A then you are automatically forced into a truce with faction B. Please add in a full diplomacy pop up telling you "A truce has been formed with Faction B at the request of our new mutual ally, faction A." when this happens! Right now the only notification of the truce is contained in the diplomacy overview pop up at the start of each turn; it's easy to miss in there and it doesn't explain clearly what has happened.
Information is vital. I don't like it when my war suddenly stops with no warning or given reason, mucking up my cunning plans.
Taking this point one step further, add in an option to keep the alliance and accept the truce (should then be very bad for your reputation if you attack faction B again within X number of turns, and there should be a boost in relations with faction A for sticking with them) or to let the alliance lapse and continue the war. This is important IMO. Control of important aspects like diplomacy should not be taken away from the player, especially when Catholic factions are in a risky position Pope-wise when attacking other Catholics. You shouldn't have your war halted, then need to take a hit to reopen it.
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