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  1. #1

    Default Re: patch wishlist

    All mentioned AI issues, with in addition the algorithm used to choose which troops should be recruited (no more siege machines-only osts please !)

    I also would like a couple of features:
    - the possibility to access the family tree when a "suitable husband" is found
    - the possibility to access a general's stats when having to choose the fate of a city/prisonners

    It's just annoying not being able to know whether it's a princess or a normal girl getting married, and having to remember whether your current general is on the light or dark path...

  2. #2
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: patch wishlist

    More spam.

    - Give us back the ability to select our faction heir! Also, when our faction leader dies, bring up the family tree and let us pick the faction heir from there! Also let the game "recommend" who to pick, for those of us who just want to be lazy.

    - I've seen this mentioned a few other places. Bring back the fatigue bars and the moral indicators on the unit cards! The quick visual reference there was utterly invaluable in MTW, and was missed greatly in RTW. Yes I know that one can mouse over to see these things, but being able to see these by just looking at the unit cards is very handy, I'd imagine even moreso for multiplayers.

    - When saving/loading, the game should save our settings for the campaign map, specifically I'm referring to "sped up" animations. Whenever I quickload/load the game, it forgets that I had pressed space to speed up unit movement speeds. Please make it so the game remembers this!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  3. #3

    Default Re: patch wishlist

    I don't agree with heir selection. There should be a defined rule: eldest son, if this one dies before having a heir, then is oldest brother takes over.
    For specific cases (underage heir), being able to choose a regent, until the heir's majority, leading to possible civil wars for regency... Or bastard heirs appearing if a king has a mistress, leading to even more civil wars!

  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: patch wishlist

    Quote Originally Posted by Spendius
    I don't agree with heir selection. There should be a defined rule: eldest son, if this one dies before having a heir, then is oldest brother takes over.
    For specific cases (underage heir), being able to choose a regent, until the heir's majority, leading to possible civil wars for regency... Or bastard heirs appearing if a king has a mistress, leading to even more civil wars!
    While I think people would generally agree with this statement for European (and other cultures possibly, but I'm not a historian there) cultures that the general concept of "eldest son" holds, I think you'll find in reading that it was hardly the hard and fast rule and certainly not universal.

    There were many instances in the English successions, both pre- and post-norman where a son other than the eldest inherited, either due to preference, intrigue, or ability. Look at the Holy Roman Empire, while I am not well versed on it's history, iirc the "Emperor" was actually elected by the nobility, and the eldest sons did not always obtain the crown. I'm also positive that in Poland, the nobles elected a King from their ranks, and this king in effect had very little power and his sons most certainly did *not* inherit the throne. Also take for example the Mongols, which were a very strong meritocracy-based society. I'd look for someone who knows more about that such as Orda to give a better answer but I believe that on the ruling individual's death, the ruling class reconvened to elect a new ruler. I have zero knowledge of how the Islamic nations handled inheritance.

    The bottom line is that while in general eldest son inherits is true, it was far and away not a hard and fast rule, with plenty of examples of where it did not hold true or was simply not the way the ruling body worked at the time.

    Cheers!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  5. #5

    Default Re: patch wishlist

    Agreed, it should be faction specific (as it was in MTW with the HRE at least...)
    I wouldn't mind the "classical" eldest heir rule, if it were properly implemented, but it is a bit erratic for now.

  6. #6
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: patch wishlist

    Quote Originally Posted by Spendius
    Agreed, it should be faction specific (as it was in MTW with the HRE at least...)
    I wouldn't mind the "classical" eldest heir rule, if it were properly implemented, but it is a bit erratic for now.
    That I could live with. Even better, make it modable! For example a config line in the desc_strat file, or something else easily changed.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  7. #7

    Default Re: patch wishlist

    My patch wishlist :

    Bring life back to the fight :
    - Make units more responsive. They take ages to actually do what they are told.
    - Make units more cohesive. They scatter too much.
    - Bring back (larger) physics influence. Units seems barely affected by push and charge right now.
    - Fix charges. Half the time they just stop when closing in and cavalrymen draw their swords rather than charge.
    - Fix the spacing. For now, there is only a handful of men fighting, and the majority of the unit just stay here observing the combat.
    - Make units a bit more resilient. Losing tens of knights to peasants in mélée is silly.

    - Remove adoption. Make it "promotion" instead, and make it give a general rather than a family member. The birth of a new heir should be as important as it was before, for now it's irrelevant considering the crapload of people being adopted.

    - Give a "huge" setting that is really "huge". 1,5x or 2x the actual "huge" setting, thanks.

    - Tone down Inquisitors.

    - An option to eliminate brigands and pirates. Really. Please.

    - Titles ! Please !

    - Dismounting during battle.

    - More mobility on the world map. Too few movement points for now, really.

    - Make the AI sensible in diplomacy. Peace is better than being beaten. Vassalage is better than being utterly destroyed.
    If violence didn't solve your problem... well, you just haven't been violent enough.

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