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Thread: patch wishlist

  1. #61
    Die Frenchy! Member Joshwa's Avatar
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    Default Re: patch wishlist

    I want Glorious Achievement mode back! I know the council of elders missions are a bit like them, and they are good, but I liked it in MTW 1 when you could just sit back and do your objectives to win the game and not neccassarily conquer the whole map.

    I also think there arn't enough 'tower' bowmen in seiges. In the first medieval, even without bowmen actually firing from inside the castle, it was a bloodbath for the attackers. At the moment i can have four units of archers on the walls of my castle, all pumping arrows into one unit of dismounted feudal knights who are carrying some ladders, and only about five of them will actually die. This is a siege, I want Somme levels of blood and death here!!
    Last edited by Joshwa; 11-18-2006 at 20:33.

  2. #62
    Necro Lenin Member Koval's Avatar
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    Default Re: patch wishlist

    Maybe I'm just stupid, but i think that the whole 'upgrading armor' of units with the Blacksmiths, Armorers etc. is a bit jumbled. You can't seem to upgrade the armor of all units, and some can only upgraded once. It isn't really clear what type of armor a unit is currently wearing, and whether or not it will be able to be upgraded. This seems especially unclear with units which are already built with some sort of armor, and some units don't seem to be able to get upgraded at all.

    When i first heard about this feature, i expected to be able to get peasants in plate armor. Or am i missing something here?
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  3. #63

    Default Re: patch wishlist

    This design feature feels a bit helter skelter to me.

  4. #64

    Default Re: patch wishlist

    - Let us click through princess/diplomat bowing animations. Especially the AI agents. Especially if theyre not even offering my faction anything.

    - The GUI feels kinda generic. Maybe a nice banner related to my faction. . .

    - Make it easier to get to the "list" scroll. Now I have to click the faction shield, then the tiny list button at the bottom, then the tab for generals/agents, etc. Unless Im missing it, it'd be nice to have a button in an agent or generals profile that linked to "list of all agents/generals"

    - More ranking options in the list thing for generals/agents. I want to be able to list by EVERY characteristic. Highest piety, lowest loyalty, whatever.

  5. #65
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: patch wishlist

    - Titles. Titles. TITLES DANGIT ! I *know* my best general is not that "Gunter the Dreaded" pansy. Surely he has to be Teutonic Grandmaster Gunter von Berchtesgaden the Dreaded, Lord High Chamberlain, Protector of Jerusalem, Margrave of Liebermädchen and Count Elector of Küssensiemich !

    Seriously, though. I don't care if they have actual game purpose or not, titles are cool and everybody knows it.

    - Dismounting would be nice, but I do believe it's already been asked for about 10.000 times (Yes, titles too, I know. Shaddap, wiseguy.)

    - Keep those fellas in close formation ! No more milling about a hundred paces from the carnage ! No more charges cut off abrutly because *one* knight is being attacked by one peasant halfway across the map ! No more of that "three guys split from the unit midcharge, reach the target first, the rest of the unit abruptly stops and watches as their heroes get butchered in a variety of nasty ways" nonsense !

    - Have skirmish override firing animations. As of now, missile units always skirmish too late because they finish their sloooow firing sequence before turning about. Legendary bravery, that which legends are made of and all that, but low survival factor. Leave that to the generals, my dear crossbow militiamen. They're payed more than you are.

    - Change city income display from "grand total" into "agriculture/trade" on the campaign map. I have to know wether it's worth building farms there or not, and I don't care to open city menu, open city details, hover the mouse over the wheat icon for 3 seconds to know it. And no, I don't remember that stuff from one turn to another either.

    - Solve the invisible siege equipment bug. Yes, I know how to make it go away, but I also want my platemail to *sparkle*.

    - Agents have different sets of probabilities depending on campaign difficulty. On medium, a newbie assassin will have about 50% chance to kill a nameless captain. On VH, it's now 35ish. Factor that kind of difference in actions that are already dang hard to carry out in medium... Now that's an easy way to make the game harder innit, a nice sporting handicap, what ? Yeah, well, I's don't like it. Try harder. Think of sumtink else.

    - Which segues nicely to : SPIES ! Why is it so frigging hard to assassinate revealed spies even with experienced assassins ?!
    "Oi, Gunnar the Terminator, could you kill a general ?"
    "Sure, easy peasy"
    "A Prince ?"
    "HA ! Small pickings !"
    "A King ?"
    "He wouldn't stand a chance."
    "What, the Pope ?!"
    "Done it before. Explosives in his favorite funny hat. Got reconciliated too."
    "That shifty fella over there, who's being escorted out of the city by the City Watch and thrown into a ditch as we speak ?"
    "... No way man, that's, like, hardcore assassination y'know ? Grandmaster of the guild contract only."

    - The image of the Baghallah ship info card for the Turkish factions is... a Roman peasant ?! I knew those heretic pigdogs were abject monsters, but using archeologicaly valuable corpses for boats ? That's the lowest.

    Aaaand that's all I can think of right now.
    Anything wrong ? Blame it on me. I'm the French.

  6. #66

    Default Re: patch wishlist

    When you right click on agents and get the full list I'd really like an option to filter them out by type rather than just sort them.

  7. #67

    Default Re: patch wishlist

    I would like to be able to cycle separately through my

    (a) agents (diplomats/spies/assassins/priests/princesses/merchants)
    (b) fleets
    (c) armies

    using a hotkey. At the moment I can cycle through my settlements by selecting one and then using [ and ]. However, if I select an agent, army or fleet and use ] or [, the game cycles through my all my agents, armies and fleets. I want to be able to select, say, a merchant, and then use [ to cycle through all my agents only (not armies or fleets). Cycling would work similarly for armies and fleets.

    I'd enjoy playing the strategic game a lot more with this change!

  8. #68

    Default Re: patch wishlist

    In screen resolution 1024x768, in the deployment stage, the "Start Battle" box covers the attack stats of your units. V. annoying, as I do not go about memorizing the specific numbers of all my units.

  9. #69

    Default Re: patch wishlist

    Bringing the "view settlement option" back. Whats the point of building a mighty city if you can't ever view it?
    And of course dismounting units, better charges\combat, titles, and by the gods a simpler way of switching between units\agents on the campaign map that still have move points. Can't be that hard.

    Oh and most importantly.. easier acsess to Berdiche Axemen. Making them that hard to get is just cruel.

  10. #70
    Member Member chilling's Avatar
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    Default Re: patch wishlist

    If we could use our assassins on our own characters, that would solve a lot of problems, including who is heir to the throne.

  11. #71

    Default Re: patch wishlist

    I would like to see the return of the 'view city' button.

  12. #72

    Default Re: patch wishlist

    CA, PLEASE HEAR US!!! REDUCE TROOP DESERTION RATES FROM CRUSADING ARMIES!!!

    it makes crusading pointless at this current rate.

  13. #73

    Default Re: patch wishlist

    The lists scroll: can we have it show the green bar with movement points again? I really miss that, it made it so easy to figure out which of my armies/agents I hadn't yet dealt with in a given turn. It made such a difference in getting through the late game.

  14. #74
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: patch wishlist

    Venice has to be an Island , so far AI conquers it so fast that 's totally unhistorical , also You wast e lot of time defending the city that is actually very hard to defend when instead it should be nearly unespugneable , also in the faction description says that Venice is an island and for that reason very hard to take so why they made it just a land city? And if someone points out of a bridge , you all know it is completely useless couse AI skips it smply and just besieges the city .... So Lets give back Venice the Island ....Rodhi too is why not Venice?

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  15. #75
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: patch wishlist

    Great idea. Venice would be a mixed bridge battle/ siege.

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  16. #76
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: patch wishlist

    The only Thing I really want is just a faster gameplay, I don't know all of the technical mumbo-jumbo, but I just want to have a more crisp and quick game.


    Ya Misr!

  17. #77
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: patch wishlist

    Sry, double post


    Ya Misr!

  18. #78

    Default Re: patch wishlist

    Quote Originally Posted by Kobal2fr
    - Titles. Titles. TITLES DANGIT ! I *know* my best general is not that "Gunter the Dreaded" pansy. Surely he has to be Teutonic Grandmaster Gunter von Berchtesgaden the Dreaded, Lord High Chamberlain, Protector of Jerusalem, Margrave of Liebermädchen and Count Elector of Küssensiemich !

    Seriously, though. I don't care if they have actual game purpose or not, titles are cool and everybody knows it.

    - Dismounting would be nice, but I do believe it's already been asked for about 10.000 times (Yes, titles too, I know. Shaddap, wiseguy.)

    - Keep those fellas in close formation ! No more milling about a hundred paces from the carnage ! No more charges cut off abrutly because *one* knight is being attacked by one peasant halfway across the map ! No more of that "three guys split from the unit midcharge, reach the target first, the rest of the unit abruptly stops and watches as their heroes get butchered in a variety of nasty ways" nonsense !

    - Have skirmish override firing animations. As of now, missile units always skirmish too late because they finish their sloooow firing sequence before turning about. Legendary bravery, that which legends are made of and all that, but low survival factor. Leave that to the generals, my dear crossbow militiamen. They're payed more than you are.

    - Change city income display from "grand total" into "agriculture/trade" on the campaign map. I have to know wether it's worth building farms there or not, and I don't care to open city menu, open city details, hover the mouse over the wheat icon for 3 seconds to know it. And no, I don't remember that stuff from one turn to another either.

    - Solve the invisible siege equipment bug. Yes, I know how to make it go away, but I also want my platemail to *sparkle*.

    - Agents have different sets of probabilities depending on campaign difficulty. On medium, a newbie assassin will have about 50% chance to kill a nameless captain. On VH, it's now 35ish. Factor that kind of difference in actions that are already dang hard to carry out in medium... Now that's an easy way to make the game harder innit, a nice sporting handicap, what ? Yeah, well, I's don't like it. Try harder. Think of sumtink else.

    - Which segues nicely to : SPIES ! Why is it so frigging hard to assassinate revealed spies even with experienced assassins ?!
    "Oi, Gunnar the Terminator, could you kill a general ?"
    "Sure, easy peasy"
    "A Prince ?"
    "HA ! Small pickings !"
    "A King ?"
    "He wouldn't stand a chance."
    "What, the Pope ?!"
    "Done it before. Explosives in his favorite funny hat. Got reconciliated too."
    "That shifty fella over there, who's being escorted out of the city by the City Watch and thrown into a ditch as we speak ?"
    "... No way man, that's, like, hardcore assassination y'know ? Grandmaster of the guild contract only."

    - The image of the Baghallah ship info card for the Turkish factions is... a Roman peasant ?! I knew those heretic pigdogs were abject monsters, but using archeologicaly valuable corpses for boats ? That's the lowest.

    Aaaand that's all I can think of right now.
    haha, great post!
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    keimetha tois keinon rhämasi peithomenoi!

  19. #79
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: patch wishlist

    I can't seem to find a way to view a named character general's bodyguard stats when he's parked in a city. I have to move them outside the city for the "view bodyguard" button to come up on the right click stats page. Please fix.

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  20. #80

    Default more many slots for building more army

    i've got the experience the other night that system couldn't run over next turn maybe because of ma 15 thousand mem and its slots. it's much less than RTW.

    someone says it's from the historical facts that medieval ages did't need such number in a battle. But i don't mean battle with more than 10thousand fighting at once. le'ts make it precise. i meant the system need more slots can carry more than 15 thousand in campaign map.

    this game is strategical war game with turn base campaign and real time battle. the graphic development increase the taste of playing it, which simulates that expressed period. but it's war game in the first place. so we need a number of men we can bring over the map to conquer. why decrease the slots less than rtw? why kind of problem would happen then?

  21. #81

    Default Re: patch wishlist

    On Diplomacy: I would like the "Stop attacking our friend _______ (faction name)" option.

    On City Management Screen: bring back the battlefield view of a city as in RTW.

    On AI:

    1. It is too passive, even with a larger, superior army. If the player has more range than the AI's army and AI has more melee units, it should not exchange volleys with the player but rather make contact to fight hand to hand ASAP.

    2. During a settlement assault, although it has lost all its foot units to scale the walls or ram through the gates, it will not withdraw from the battle with its remaining mounted units.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  22. #82

    Default Re: patch wishlist

    When sending an Army on a Crusade, if you send the army by sea, the units shouldn't be able to desert. Why? I'll tell you why.

    If I have my Crusaders en-rout from England to Jerusalem via the Sea, that means they have to go around the Iberian Peninsula (that's Spain for those of you who are geographical impaired). Hey, guess what happens when they're half-way around the peninsula? That's right, they start to desert... even though their destination was Jerusalem. Are they on their way to the Crusades? Yes. Are they headed directly their? No. So they desert, but if you know of a faster way to row from England to Jerusalem I'd like to hear it.
    I can't believe CA didn't think of this.
    If it ain't broke, you're not trying!

  23. #83
    Cynic Senior Member sapi's Avatar
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    Default Re: patch wishlist

    More to the point, where the #### are they going? They must be pretty good swimmers :P
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  24. #84
    Supreme Ruler of the Universe Member FrauGloer's Avatar
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    Default Re: patch wishlist

    Several things for me, too:

    Siege Battles:
    - you should be able to permanently stop towers from shooting once your troops are in control of the wall (as in RTW). Right now, once an enemy unit (however small it may be) comes even close to the wall, the towers start shooting again, even though you have troops ON the walls while your enemy does not. They don't have to shoot at the enemy, IMO, but once you've taken the towers, they shouldn't be able to fire at you until your enemy has retaken the walls.

    - Archers/crossbowmen hold out waaay to long in melee on the walls. I attacked one unit of 65 crossbowmen with 2 units of upgraded Highlanders (112 men each) from both sides and lost all but 45 men! They are bloody ranged troops for Christ's sake - they shouldn't be able to wipe the floor with dedicated melee fighters!

    - sometimes, fleeing enemy units get stuck near buildings and can't be reached by your troops.

    Combat in General:
    - One word: COHESION! It's impossible to order spearmen (or any troops for that matter) to hold formation while fighting. They charge in, but then all but the first line gradually drift back from the fight. It's really annoying.

    - The one-click-charge system sucks. Period. I tried it in custom battle: One unit of Knights Hospitaler is ordered to charge one unit of peasants. They march toward the enemy, then about 30 feet/10 meters (!) away, they stop to prepare for the charge. After about 1 second, they begin to charge. by this time, the peasant unit has closed in to about 10 feet, which means that the knights don't get nearly enough momentum for an effective charge. Result: Peasants routed, knights lost 35 out of 60 - against bloody PEASANTS!!! Gimme a break! If nothing more, cavalry should start the charge waaay earlier.

    - Allied battle AI is broken. As soon as your ally is outnumbered, he begins marching around, away from the enemy, even if you are coming up with your own force and you'd be easily capable of dealing with the threat together.

    - Cavalry is totally incapable of holding formation when charging down routers. This has been sufficiently elaborated already so I won't go into it. The one thing that strikes me as odd is that infantry does not loose formation when charging routers...

    Campaign Map:
    - Please please change the province names. It's just atmosphere-killing to me that Ireland is called "Dublin Province", Denmark "Arhus Province", or Switzerland "Berne Province". It worked in RTW, why change it in M2TW?

    - Crusades shouldn't be blocked by allied armies'/towns' red zones

    - make the crusade desertion rate depending on turns-to-target, not distance-to-target. E.g. a ship that moves around the Iberian peninsula is getting closer to the target turn-wise, even though not distance-wise.

    - I like the idea of inquisitors, but as of now they are way too powerful. The main reason for this, IMO that it's virtually impossible for my generals to get higher than 3 piety. Most of them are 0 piety. I build churches everywhere, I have priests in every province AND army, most of my provinces are 98%+ catholic, and still the inquisitors kill characters left, right and center. They even kill my priests who, due to lack of heretics, can't aquire any more piety. Some changes are needed here...

    - I like titles, too.

    - please register my vote for the return of the city view.

    Campaign Map AI:

    - as others have said, an intelligent Pope who doesn't give you a warning if you attack an army on your own land.

    - I'd hoped they'd fix the "never-ever-accept-a-ceasefire-even-though-we-are-about-to-kick-the-bucket" glitch in the initial release, but my hopes have been thwarted before. Oh well... pretty please?

    - sometimes, right after angrily declining a proposed alliance/ceasefire/whatever, the AI offers exactly that in it's own turn, sometimes even with additional monetary offers. Can't seem to make up their mind, huh?

    - occasionaly, it seems that noone want's to be your ally: I play as the scots, am at war with the HRE and share no borders with Poland. Poland is at war with the HRE, too and is taking some heavy pounding. I want to make alliance with them, but they decline every offer. Heck I even offered them 20k, but still they refused. This just doesn't make sense.

    - more often than not, there are very wierd alliances, such as Spain and Moors, HRE and Papacy, England and Scotland, etc. I know that you can predefine faction attitudes in the descr_stat file, but as the Scots, I can't ally with France even though there is a positive mutual attitude there.


    Erm... yeah that's about it... for now!
    Current Campaigns:

  25. #85
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: patch wishlist

    Quote Originally Posted by Singleton Mosby
    I would like to see the return of the 'view city' button.
    Me too... With this awesome graphics engine it'd be a very nice thing to see your cities from smaller stages to vast establishments.

    Please CA give us it back


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  26. #86
    Member Member Rothe's Avatar
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    Default Re: patch wishlist

    Just to mention the English infantry bug that is also discussed in the forum thread here.

    The thing seems to be that billmen and english knights do not attack at all after charging which seems to work though. This seems to be tested and true at least if the opposing unit is a cavalry unit.

    Pretty bad bug I'd say.
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  27. #87

    Default Re: patch wishlist

    To take control over the Papacy is easy in late game.....

    Human has more cardinals that all AI factions!!

    That should be changed, or if human was excomunity, Human should not vote for the new pope, being reconciliated is already a good bonus, pass from excomunotion to be the Pope favourite is a great prize for human imo!
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  28. #88
    Member Member Lord Leonard's Avatar
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    Default Re: patch wishlist

    I have a few wishlist items to add:

    1) When a city is plagued, characters and units do not individually get a plague marker on their details sheet, just the city gets a very small rat. Makes it hard to remember who has got the plague and who hasn't. A more noticeable icon (like the RTW skull) would be helpful too.

    2) Nice design on the new graphics and all, but the scrollbars for the details pages and lists are getting smaller, i.e. the top and bottom arrows and the scrollbar slider are very small (at hi-res) and the need to constantly grab them and shuttle them up and down becomes quite cumbersome. If you have over 50 or more cities/armies/agents it does also become very sensitive to scroll. The addition of either a PgUp/PgDn ability using the keyboard would be good, or does anyone not have a wheel-mouse in 2006??? It can't be that hard to add some easy form of scrolling to the lists. (I know the wheelmouse is for zoom in/out on campaign map, but what if you wheel whilst over the details page it scrolls and then if you wheel over the map it zooms)

    3) On the lists again, remembering which character/fleet/agent you were up to would be handy. For example, each time I use an Agent, I have to go back into the list and sort by Type and then (manually) scroll the list to try and find the agent I last used so I can go onto selecting the next appropriate man for the job. I would like it so that if I just had the Agents list open and sorted, with a character highlighted, I then use that character and return to the list to find it remembered the exact position and sorting preference, along with the character I last used highlighted.

    4) Removal of the movement-level indicators (as in RTW1.5) was a big no-no! How can CA remove such a useful and user-efficient feature as that. Got me stumped! How do I know which fleets have moved, which haven't. Which agents have kicked or kissed butt and which haven't.

    5) On the lists again (last time I promise), some indication if there is an army loaded on a fleet would be good. An icon like the "units training" icon used on the City scroll would be good, so you know there's some dudes in those ships. I discovered after about 10 turns of my armies getting hammered around Antioch that I actually had a fleet with some catapults blockading Gaza's port during a Pope mission. By time I moved them off the ships my last army was cactus and there was no need for them to land.

    6) Diplomats should be able to bribe Merchants over to your faction. If it fails the Merchant could rip off some cash from the Diplomat. Likewise, Merchants could request a permit to trade in a Diplomat's region/s. Also, Diplomats should be able to tell opposing priests/imams to get off my turf, as others have requested Diplomats can do for armies. I get upset with Imams rolling back my conversions of my regions in the middle east and I'm sure they do with my retaliation of the 8 priest circus rolling into their towns. Could be an excuse for Jihad/Crusade if you tell the wrong one to get out. Diplomats should also be able to talk their butts off to anyone within their movement range. Limiting Diplomats to one chat per turn must be making them go crazy. That's what Diplomats are supposed to do ... talk to as many that will listen.

    7) Priests/Cardinals have Piety, Orthodoxy, Purity and Violence ratings (maybe some more too). Like the Generals now list 4 types of ratings, it'd be helpful to have these 4 listed for priests as well. Then you could easily see who are the witch killers, who are the inquisitor/heretic bait and who is likely to get the cardinal promotion.

    8) This is my only sense of disappointment about M2TW ... the unit sizes are ridiculously small in SP. After the great RTW (BI too) and reading all the marketing hype about M2TW, play epic battles ... ra ra, I was so upset to find the epic battles were nothing more than Roman skirmishes. I had bigger battles cleaning out rebels near my cities in RTW than M2TW offers in a full confrontation. If CA has turned it down for the MP benefit, turn up the aggro on the AI armies in campaign mode to send more at me or I'll timewarp back to Rome 220BC for some true epic battles. My PC will handle it at double the size they are now and if others cannot run it like that, there's always the option for smaller unit sizes, but I don't have the option for bigger than RTW. Poor form really. CA concentrated so hard on birds in trees whistling and flowers on grass, they missed the whole realism of how many men were typically deployed to battle.

  29. #89

    Default Re: patch wishlist

    I also would like the possibility to take 2 clicks to move a unit on the strategic map. I like to see the estimated time of travel before choosing between 2 long itineraries.

  30. #90
    Member Member mattep74's Avatar
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    Default Re: patch wishlist

    The avalibility to turn off videosequenses for popelections etc. My computer cant handle that and thats the only trouble it has with the game.

    I want bigger battles. As it is now i had bigger battles in every TW game i played:)

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