Several things for me, too:

Siege Battles:
- you should be able to permanently stop towers from shooting once your troops are in control of the wall (as in RTW). Right now, once an enemy unit (however small it may be) comes even close to the wall, the towers start shooting again, even though you have troops ON the walls while your enemy does not. They don't have to shoot at the enemy, IMO, but once you've taken the towers, they shouldn't be able to fire at you until your enemy has retaken the walls.

- Archers/crossbowmen hold out waaay to long in melee on the walls. I attacked one unit of 65 crossbowmen with 2 units of upgraded Highlanders (112 men each) from both sides and lost all but 45 men! They are bloody ranged troops for Christ's sake - they shouldn't be able to wipe the floor with dedicated melee fighters!

- sometimes, fleeing enemy units get stuck near buildings and can't be reached by your troops.

Combat in General:
- One word: COHESION! It's impossible to order spearmen (or any troops for that matter) to hold formation while fighting. They charge in, but then all but the first line gradually drift back from the fight. It's really annoying.

- The one-click-charge system sucks. Period. I tried it in custom battle: One unit of Knights Hospitaler is ordered to charge one unit of peasants. They march toward the enemy, then about 30 feet/10 meters (!) away, they stop to prepare for the charge. After about 1 second, they begin to charge. by this time, the peasant unit has closed in to about 10 feet, which means that the knights don't get nearly enough momentum for an effective charge. Result: Peasants routed, knights lost 35 out of 60 - against bloody PEASANTS!!! Gimme a break! If nothing more, cavalry should start the charge waaay earlier.

- Allied battle AI is broken. As soon as your ally is outnumbered, he begins marching around, away from the enemy, even if you are coming up with your own force and you'd be easily capable of dealing with the threat together.

- Cavalry is totally incapable of holding formation when charging down routers. This has been sufficiently elaborated already so I won't go into it. The one thing that strikes me as odd is that infantry does not loose formation when charging routers...

Campaign Map:
- Please please change the province names. It's just atmosphere-killing to me that Ireland is called "Dublin Province", Denmark "Arhus Province", or Switzerland "Berne Province". It worked in RTW, why change it in M2TW?

- Crusades shouldn't be blocked by allied armies'/towns' red zones

- make the crusade desertion rate depending on turns-to-target, not distance-to-target. E.g. a ship that moves around the Iberian peninsula is getting closer to the target turn-wise, even though not distance-wise.

- I like the idea of inquisitors, but as of now they are way too powerful. The main reason for this, IMO that it's virtually impossible for my generals to get higher than 3 piety. Most of them are 0 piety. I build churches everywhere, I have priests in every province AND army, most of my provinces are 98%+ catholic, and still the inquisitors kill characters left, right and center. They even kill my priests who, due to lack of heretics, can't aquire any more piety. Some changes are needed here...

- I like titles, too.

- please register my vote for the return of the city view.

Campaign Map AI:

- as others have said, an intelligent Pope who doesn't give you a warning if you attack an army on your own land.

- I'd hoped they'd fix the "never-ever-accept-a-ceasefire-even-though-we-are-about-to-kick-the-bucket" glitch in the initial release, but my hopes have been thwarted before. Oh well... pretty please?

- sometimes, right after angrily declining a proposed alliance/ceasefire/whatever, the AI offers exactly that in it's own turn, sometimes even with additional monetary offers. Can't seem to make up their mind, huh?

- occasionaly, it seems that noone want's to be your ally: I play as the scots, am at war with the HRE and share no borders with Poland. Poland is at war with the HRE, too and is taking some heavy pounding. I want to make alliance with them, but they decline every offer. Heck I even offered them 20k, but still they refused. This just doesn't make sense.

- more often than not, there are very wierd alliances, such as Spain and Moors, HRE and Papacy, England and Scotland, etc. I know that you can predefine faction attitudes in the descr_stat file, but as the Scots, I can't ally with France even though there is a positive mutual attitude there.


Erm... yeah that's about it... for now!