I just wish for a patch in the very near future. I don't care if it doesn't fix everything, so long as it fixes some of the more serious problems.
I just wish for a patch in the very near future. I don't care if it doesn't fix everything, so long as it fixes some of the more serious problems.
-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria![]()
And by chance, if the enemy routs, you come upon some nubile nymph or doxy that strikes your fancy, remember: Hands off! Rank has its privileges. I pick first! - Ferrano the Chivalrous, Conqueror of Marakesh
User interface nitpicking:
- The multiplayer screen does not give the option to save one's Lamespy password. Please give us a check box that allows us to select if we want it to do so or not.
- When attempting to connect to Lamespy without putting in one's password, the error message "Data not entered" or something roughly like that appears. The error message should be specific to which field(s) have not been filled out. Further, the error messages displayed when login failed should indicate what caused the failure.
- In the options menu, when clicking "back" to return to the previous menu level after having made changes but without saving, the dialog box should ask if changes should be saved or not. Irregardless of answer, the game should them go back to the previous menu screen and not remain at the current one.
(Sorry, I had an entire course in college on program usability and designing proper user interfaces where this was all hammered into me.)
Being honest for the gameplay/units to be balanced well is going to take a few patches.
Ist one will likely deal with major issues...but we will have to wait..(as with RTW) to get the game up to par in most areas.
Some of the issues are pretty minor..like titles and years rather than turns, but these do add to the overall experience.
As far as I can see so far the A.I needs a major rework at all levels...I just tear it to bits on the map and on the battlefield. Flanking enemy units just seems so easy, they don't react at all most of the time. And an army full or crossbowmen isnt going to last long against knights...bit daft really.
Units need a big tweak too...already mentioned about peasants being too good, and billmen being weedy.
MTW2 is good, could be great and awesome...I hope CA do the work needed to get it there.
@Kraxis
most of the points we discussed may be subject to personla opinion and attititude...i just like it when my prince is able to fight......most of the other stuff is also of minor importance.
Barry Fitzgerald points out correctly that its majorly the ai, which has to improve a lot. if the ai does not use elite training that does not mean to remove it but to make the ai use it(i know this is the tiniest problems with the ai unfortunately).
the different difficulty levels, as far as i can see, dont work as well. it just increases numbers of units, money and other stuff for the NP factions, while it dimishes eg your chances for assasinating a spy with a certain level.
the ai does not get better.......just the numbers are changed.
and its really frustrating when the ai isnt even able to pick the high ground on a battle map when defending...........
i really like this game(thats why i played all predecessors) but im very unhappy to see the ai as bad as it ever was.............the developers have to put more effort into this than into anything else.........unfortunately i dont see this coming , as it didnt come yet despite its a well known problem ......
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