Interesting idea , but to be realistic , it would have to have an upkeep cost (the diplomat will still want to be paid} .Originally Posted by Whacker
It would also need to be an available target for sabotage and destruction by the faction that owns that city {just like today , a host nation/faction should be able to eject an embassy} ie : a building .
It would have to require the Faction owning the city targeted to give permission for it to be created .
An act of war by you or the host faction would have a high probability of the Host Faction choosing to eject your embassy from their city , and that would give you then a fresh new diplomat outside their city {perhaps with some traits and ancillaries related to say , the dialogues and results thereof over the last 10 turns ?}
The Embassy would still need its' own Diplomat type traits and ancillaries {at first based on those of the founding diplomat , but later changing as he dies and others replace him behind the scenes} .
On a related note , it would be nice if armies could have an option to attack foreign agents , but I imagine the A.I. isn't mature enough yet to manage the complexities that would surround that {would either kill everything in sight starting wars etc or ignore them when it shouldn't} .
It would be more realistic ; how long would an imam really have lasted openly preaching in Il de France in 1250 or a Catholic bishop in Egypt in 1100 ? The local lords would simply have chopped their heads off or physically thrown them out of the country if they were lucky !
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