While we have been pushing hard in many different areas, developing more historical battles has not been one of the most necessary ones to get to 0.8. I don't see though why we could not have fans who are interested in creating certain battles start on them, and then we could include them in the game too. If you'd like to see some famous, or moderately famous battle included, why not work up the battle yourself?

1. In the Unofficial Modding Project subforum, if you are serious about it, start a new thread on your battle. Don't put up a thread as a placeholder if you want to work on a battle later. Put it up when you have some work done to start with.
2. Provide historical first hand accounts of it if you can find them - translations of the greek or latin or other accounts. These will be later used in part during your description of the battle.
3. Thinking about the numbers possible in RTW battles, figure up appropriate numbers 'translated' from the real numbers of soldiers who fought in the battles.
4. Think about what types of units would be needed to fill in for those who fought. If you ask us, we'll tell you what you could use in terms of 0.8 units too.
5. Find a good place on the battlefield to have the fight - one that approximates the real terrain in the battle. If you hit the tilde key (~) and type: show_cursorstat then you will get coordinates for locations on the strat map - wherever your mouse is pointing when you type that. Then open custom_locations.txt in the Data folder and punch those new coordinates in and voila - you can test that location out in that custom battle location.
6. Work up positions on the field of battle. The battle editor will be used in this stage, so read up a little on it in other fora here on the org site.
7. Finalize the description, proofing it, etc.

Work in groups, work on your own, but if you work up good battles, we'll include them in the main build I'm sure. Magnesia is the only one done so far. We'd love to have more. And if people are really active and interested, it'd probably be a good way to get into the mod also.

Just a thought...