Some improvements/balancing issues are very personal ones:
- Bugs:
- Bills and some other 2 handed weapons not being able to kill cavalry. They don't use any attack animation.
- Musketeers/Arquebusiers behavior, they can't fire properly with skirmish off + more than 2 ranks.
- Lag in battles.
- Units charging with 10 men while the rest just watch the battle.
- Delay when units receive orders.
- Lack of unit cohesion.
- Artillery units not firing with "fire at will" on unless you select a target.
- Cavalry charges killing entire infantry unis no matters which charge bonus they have. (Fixing shield bug helps, see below).
- Cavalry not suffering casualties at all vs a pike wall if you click behind the pikemen instead of charging them. (Infantry doesn't suffer casualties being used in this way either).
- You cannot use the cantabrian circle to shoot another horse archer that is using it too.
- Double click sometimes doesn’t seem to work.
- Troops fight better being downhill than uphill (not sure 100% this one).
- Units changing unit's deep formation after alt+right click.
- Armies losing their formation after a alt+right click, using [,] and [.], etc .
- When you order ranged units to shoot an specific target, sometimes they run towards this target instead of firing (and no, I don't press Alt+right click).
- In the logfile, the unit cost is reported wrongly. Also only the two most recent logs are kept.
- Different language versions not being compatible with others.
- Users with download versions of the game are not be able to play against users with DVD versions (and vice versa).
- Not in MP so far but in custom: replays are not accurate.
- Some players cannot join battles with more than 2 players: connection is lost 9/10 times during pre-battle screen phase before deployment. Those players need to be host in order to play team battles. Note that this one does not happen in 1v1.
- Cavalry always using swords to charge against missile units and retreating units (I think it's fixed with the 1.1 patch).
- Money: sometimes you have to set several times the amount because the game doesn't record it.
- Athlon Xp issues.
- When you set the difficulty to HARD or VERY HARD, it switches itself back to MEDIUM automatically as you are moving forward to the army selection screen. (Not verified, supposely fixed in 1.1 patch)
- Shield stats are broken: the supposed bonus is in fact a malus in melee. See this thread for details.
- Improvements:
- Best sprites to distinguish friends from foes and living soldiers from corpses. (I already know the use of shield button, but I need to play with minimal UI + arrow markers disabled).
- An specifical banner for general's unit.
- Implementation of RTW feature: Ctrl+Shift+number to store groups, Alt+number to recall
- Better performance to allow low spec machines play at least 3v3 without lag with all settings at minimum (preferable 4v4).
- More information to join a game: I need to know which Era has the host chosen.
- Weather settings available for every map.
- The button "start-battle" not overwriting the unit-description.
- Amend when writing a message to other players in deployment, pushing enter sometimes causes your deployment phase to end.
- On the result-screen, player's names should be displayed instead the names of the captains.
- Better size/contrast for quickchat letters in battle.
- Exhaustion bar in units cards.
- Missile soldiers should start firing once they reach their position and not waiting for the rest of their unit's men to come.
- When you double click on an unit card or the unit itself, it zooms right, but with an overhead looking down view. It would be better if the cam keep the angle. Having to change continously it using [+] and [-] can be annoying.
- Missile accuracy should change with distance.
- Balancing:
- More logical outcomes (no more peasants defeating armoured sergeants) - Fixing shield bug helps.
- Cavalry is too strong at the moment: the more cavalry you pick, the more chances you have to win: their mobility plus charging capacity is devastating and should not be as cheap as infantry.
- Charges effect seems to be too high, not only cavalry but also infantry.
- Spears useful: other infantry units can kill cavs as fast as them. In 1.0 there's no reason to take them.
- Range of muskets and accuracy of gunpowder units tweaked: muskets' range looks very high. Gunpowder accuracy is incredible Vs distant units.
- Valour upgrading in multiplayer battles should be removed.
- Some infantry units should be the "antipike" unit. In 1.0 pikes are too strong Vs all kind of infantry, and at low cost - maybe related with shield bug.
- Exhaustion (medium difficulty): very severe for infantry units going uphill in comparison with cavalry. Exhaustion due to running seems very low, (In 1.0 I prefer running all the time as I don't get tired, I see no point in going walking to keep my troops fresh). Desert exhaustion should be huge for heavily armoured units, standing and moving. Snow exhaustion should be huge for heavily armoured units when moving (this one I don't know if it can be implemented with the actual engine). Still more testing is needed for higher difficulties.
- Something is missing in Forlorn Hope: 2 HP, 60 men... It can't be right as it is now.
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