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  1. #1

    Default Re: M2TW bugs MP only

    Connecting problem solved. It just works now, which means that it was a Gamespy issue. Creative Assembly, please, for your next game, a better multiplayer platform ?

  2. #2
    the goldfish Senior Member tootee's Avatar
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    Default Re: M2TW bugs MP only

    After 8 1v1

    1. (sometimes?)when u group all unit [G], and draw on ground, the formation is not kept (shouldnt it be?).

    2. (sometimes?) when u group all unit [G], and rotate [,][.], the formation is not kept, and all units get into a single row?.

    3. Archers, if u loosen them, (sometimes?) they do not auto-shoot even when it is enabled, and enemy is within range.

    4. xbow(maybe even bow?) projectile funny? i can have units way behind the archer rank dying (not many not often though).. feel more like bullets to me.

    5. so far 6 games out of 8, i lost gamespy connection. After exiting battle, i was thrown back to the MP login screen; however i can never login unless i restart M2TW.. was a hassle.

    tootee the goldfish,
    loyal roach of Clan S.G.

  3. #3
    the goldfish Senior Member tootee's Avatar
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    Default Re: M2TW bugs MP only

    to add..

    6. Logfile; only the two most recent are kept? the earlier ones are deleted?
    tootee the goldfish,
    loyal roach of Clan S.G.

  4. #4
    Member Member Marius Dynamite's Avatar
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    Default Re: M2TW bugs MP only

    • Can no longer see a list of the chat messages in a battle. IN RTW, I could push the button above tab and see a list of what had been said during battle. It is no longer available or it has been changed. Please tell me if it has.
    • When writing a message to other players in deployment, pushing enter sometimes causes your deployment phase to end. Very annoying.
    • When picking your army, when you are ready and click to begin, you are taken to another screen which shows who is ready to start. At this point you can no longer see your chosen army , which is very annoying if you wish to tell your allies your army while you wait and as they pick theirs.
    • When using TeamChat in the army selection lobby, the writing stay blue as oppose to turning Orange. Can be annoying as you don't know if your ally is talking to just you, or telling his army to everyone in the game.


    Sorry if a few have been mentioned already. They just annoy me a little.
    Last edited by Marius Dynamite; 11-25-2006 at 23:26.

  5. #5
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: M2TW bugs MP only

    #1. just press the normal button
    #2. it happens to me alot
    #3. Yes, but you just press the back button.........
    #4. hm, kinda agree on that m8..

  6. #6
    Ultimate Member tibilicus's Avatar
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    Default Re: M2TW bugs MP only

    press the @ buttton tos ee chat emssages


    Tib


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  7. #7

    Default Re: M2TW bugs MP only

    Quote Originally Posted by Marius Dynamite
    [LIST][*]When writing a message to other players in deployment, pushing enter sometimes causes your deployment phase to end. Very annoying.
    Agreed, this definately needs to be fixed.

  8. #8
    the goldfish Senior Member tootee's Avatar
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    Default Re: M2TW bugs MP only

    * in the logfile, the unit cost is reported wrongly.
    tootee the goldfish,
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  9. #9
    Very Senior Member Gawain of Orkeny's Avatar
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    Default Re: M2TW bugs MP only

    Originally Posted by Marius Dynamite
    [list][*]When writing a message to other players in deployment, pushing enter sometimes causes your deployment phase to end. Very annoying.
    Wow this has been one of my biggest complaints since the original MTW. I cant believe they still havent fixed it.
    Fighting for Truth , Justice and the American way

  10. #10

    Default Re: M2TW bugs MP only

    Not sure if it's a bug or not, a problem now appeared. After formatting PC, when I have log-in for entering in multiplayer says the CD-code is not valid!!!!!!! Someone knows something?
    Last edited by XXI_RAPAX_Cipius; 11-29-2006 at 09:05.

  11. #11
    the goldfish Senior Member tootee's Avatar
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    Default Re: M2TW bugs MP only

    Read this in the Citadel forum, about the gunners reform bug. I was when I thought my arquebusiers had stopped firing after one volley in my first game with gunpower unit.. only to realise it happen inbetween firing.

    So this is a bug CA?
    tootee the goldfish,
    loyal roach of Clan S.G.

  12. #12
    Member Member KrooK's Avatar
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    Default Re: M2TW bugs MP only

    Different language version don't work each other.
    For example polish version does not work with english, same italian and french.
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  13. #13
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: M2TW bugs MP only

    I have a German player who was able to join my game, and a Rapax (Italan) able joined my game 2 weeks ago, but now they can't, I don't know why..

  14. #14

    Default Re: M2TW bugs MP only

    Some improvements/balancing issues are very personal ones:


    • Bugs:
      • Bills and some other 2 handed weapons not being able to kill cavalry. They don't use any attack animation.
      • Musketeers/Arquebusiers behavior, they can't fire properly with skirmish off + more than 2 ranks.
      • Lag in battles.
      • Units charging with 10 men while the rest just watch the battle.
      • Delay when units receive orders.
      • Lack of unit cohesion.
      • Artillery units not firing with "fire at will" on unless you select a target.
      • Cavalry charges killing entire infantry unis no matters which charge bonus they have. (Fixing shield bug helps, see below).
      • Cavalry not suffering casualties at all vs a pike wall if you click behind the pikemen instead of charging them. (Infantry doesn't suffer casualties being used in this way either).
      • You cannot use the cantabrian circle to shoot another horse archer that is using it too.
      • Double click sometimes doesn’t seem to work.
      • Troops fight better being downhill than uphill (not sure 100% this one).
      • Units changing unit's deep formation after alt+right click.
      • Armies losing their formation after a alt+right click, using [,] and [.], etc .
      • When you order ranged units to shoot an specific target, sometimes they run towards this target instead of firing (and no, I don't press Alt+right click).
      • In the logfile, the unit cost is reported wrongly. Also only the two most recent logs are kept.
      • Different language versions not being compatible with others.
      • Users with download versions of the game are not be able to play against users with DVD versions (and vice versa).
      • Not in MP so far but in custom: replays are not accurate.
      • Some players cannot join battles with more than 2 players: connection is lost 9/10 times during pre-battle screen phase before deployment. Those players need to be host in order to play team battles. Note that this one does not happen in 1v1.
      • Cavalry always using swords to charge against missile units and retreating units (I think it's fixed with the 1.1 patch).
      • Money: sometimes you have to set several times the amount because the game doesn't record it.
      • Athlon Xp issues.
      • When you set the difficulty to HARD or VERY HARD, it switches itself back to MEDIUM automatically as you are moving forward to the army selection screen. (Not verified, supposely fixed in 1.1 patch)
      • Shield stats are broken: the supposed bonus is in fact a malus in melee. See this thread for details.

    • Improvements:

      • Best sprites to distinguish friends from foes and living soldiers from corpses. (I already know the use of shield button, but I need to play with minimal UI + arrow markers disabled).
      • An specifical banner for general's unit.
      • Implementation of RTW feature: Ctrl+Shift+number to store groups, Alt+number to recall
      • Better performance to allow low spec machines play at least 3v3 without lag with all settings at minimum (preferable 4v4).
      • More information to join a game: I need to know which Era has the host chosen.
      • Weather settings available for every map.
      • The button "start-battle" not overwriting the unit-description.
      • Amend when writing a message to other players in deployment, pushing enter sometimes causes your deployment phase to end.
      • On the result-screen, player's names should be displayed instead the names of the captains.
      • Better size/contrast for quickchat letters in battle.
      • Exhaustion bar in units cards.
      • Missile soldiers should start firing once they reach their position and not waiting for the rest of their unit's men to come.
      • When you double click on an unit card or the unit itself, it zooms right, but with an overhead looking down view. It would be better if the cam keep the angle. Having to change continously it using [+] and [-] can be annoying.
      • Missile accuracy should change with distance.


    • Balancing:
      • More logical outcomes (no more peasants defeating armoured sergeants) - Fixing shield bug helps.
      • Cavalry is too strong at the moment: the more cavalry you pick, the more chances you have to win: their mobility plus charging capacity is devastating and should not be as cheap as infantry.
      • Charges effect seems to be too high, not only cavalry but also infantry.
      • Spears useful: other infantry units can kill cavs as fast as them. In 1.0 there's no reason to take them.
      • Range of muskets and accuracy of gunpowder units tweaked: muskets' range looks very high. Gunpowder accuracy is incredible Vs distant units.
      • Valour upgrading in multiplayer battles should be removed.
      • Some infantry units should be the "antipike" unit. In 1.0 pikes are too strong Vs all kind of infantry, and at low cost - maybe related with shield bug.
      • Exhaustion (medium difficulty): very severe for infantry units going uphill in comparison with cavalry. Exhaustion due to running seems very low, (In 1.0 I prefer running all the time as I don't get tired, I see no point in going walking to keep my troops fresh). Desert exhaustion should be huge for heavily armoured units, standing and moving. Snow exhaustion should be huge for heavily armoured units when moving (this one I don't know if it can be implemented with the actual engine). Still more testing is needed for higher difficulties.
      • Something is missing in Forlorn Hope: 2 HP, 60 men... It can't be right as it is now.
    Last edited by CeltiberoMordred; 01-15-2007 at 12:46.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
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  15. #15

    Default Re: M2TW bugs MP only

    Did not saw it mentioned in this thread.

    Nor am I too sure if it should be classified as a bug still, it was considered that way back then. Unsure if it is still so.


    Anyways.. the valour upgrading during battle rather than after it, is around again (no surprise, but I am surprised I did not saw it mentioned in this thread).

  16. #16
    LunaRossa clan Member Vinsitor's Avatar
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    Default Re: M2TW bugs MP only

    Quote Originally Posted by CeltiberoMordred

    Bills and some other 2 handed weapons not being able to kill cavalry. They don't use any attack animation.[/list]
    • Lag in battles.
    • Delay when units receive orders.
    • Cavalry charges killing entire infantry unis no matters which charge bonus they have.
    • Cavalry not suffering casualties at all [vs a pike wall - with any unit -] if you click behind the pikemen instead of charging them. (Infantry doesn't suffer casualties being used in this way either).
    • When you order ranged units to shoot an specific target, sometimes they run towards this target instead of firing (and no, I don't press Alt+right click).
    I've noticed these bugs still in v1.1 patch

  17. #17

    Default Re: M2TW bugs MP only

    Yes, the fact that when I host a 4v4 I can play it with no lag, but when i join someone elses 2v2 the game drops is pretty ridiculous.

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