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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Unpacker announced to come with first patch

    Good news first: According to the CA dev blog (http://totalwardev.blogspot.com/), an unpacker will be released with the first patch, which I hope will arrive soon (after all, this news was posted today, although without mentioning any date).

    However it also contains some bad news: We will apparently not be able to edit models in the near future. According to Iain, the meshes in M2TW are far from similar to the R:TW .cas files and have a much non-trivial layout. Inhowfar that applies to skinning will have to be seen.
    Last edited by alpaca; 11-13-2006 at 21:57.

  2. #2

    Default Re: Unpacker announced to come with first patch

    btw -and date of release? next month,or year?? :(

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Unpacker announced to come with first patch

    Within as few weeks i would have though given what Ca said to me at the Gold Code event.

  4. #4
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Unpacker announced to come with first patch

    some good and bad news there thanks alpaca... (and to be annoying: your link is kinda wrong )

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Unpacker announced to come with first patch

    Quote Originally Posted by GiantMonkeyMan
    some good and bad news there thanks alpaca... (and to be annoying: your link is kinda wrong )
    Sorry, auto url tagging ;)

  6. #6

    Default Re: Unpacker announced to come with first patch

    [quote=We are investigating options to allow the community to create their own mesh files.[/quote]
    I guess we'll need to make models from scratch - I foresee a lot of work and testing coming from modellers. If we can't get a base model (to see how things work) it will be almost impossible, not to mention file conversions.

    Influence:

  7. #7

    Default Re: Unpacker announced to come with first patch

    Quote Originally Posted by alpaca
    Good news first: According to the CA dev blog (http://totalwardev.blogspot.com/), an unpacker will be released with the first patch, which I hope will arrive soon
    I am so turned on right now.
    Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

  8. #8
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unpacker announced to come with first patch

    According to CA ....


    Meshes & Textures
    The final area I wanted to talk about was the mesh/texture files used for soldier and siege engine models. These are a very different format to the CAS files with which Rome modders will be familiar. Currently, modders will not be able to edit or replace these files.

    This is because the format is optimised specifically for rendering. We made this decision to enable us to ramp up the level of detail of the battles while retaining a good level of performance. We are investigating options to allow the community to create their own mesh files.
    Still happy?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  9. #9

    Default Re: Unpacker announced to come with first patch

    Prometheus, any particular reason for abounding pessimism?

  10. #10

    Default Re: Unpacker announced to come with first patch

    I do find it a little hard to be optimistic myself. I'm afraid 'investigating options' may very well be a way of saying 'figure it out yourselves'.

    I hope to be proven wrong.



  11. #11
    Honner et Fidelite Member repman's Avatar
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    Default Re: Unpacker announced to come with first patch

    from TW.com-Forum

    Hello,

    As mentioned previously we at the Australia studio had planned on a day one update, we are close to having this ready for you. As you may remember Rome wasn’t built in a day and well neither is Med 2 update.

    As a part of this update we are also including the unpacker for the modders. We would have released it earlier but it is only compatible with the update 1 code. This is a tip of the hat to the modding fans out there who are already trying to make their own unpacker. There is a whole lot of love going around C.A. for the community now. We have been really pleased with the reaction you guys have been giving us and we want to give a little back.

    We are a few days behind schedule for the update and we are about to start the two week final test pass before we release it to you guys. Assuming nothing goes wrong you should have it after then. I hope to release a list of the fixes that will be in the update so you can get an idea of what is coming. You will know the update is only a few days away when you see the readme for it posted.

    There will be lots of little fixes in the update mostly to do with A.I. and a masses of other tiny things which we have squeezed into this build. Being a little late on the delivery has allowed us to soak up a few more fixes to problems you guys have found too, Quality Assurance here have been trawling the forums looking for your bugs and trying to repro them. They have also been enjoying your comments. heh

    Stay keen,

    -wikiman

    BareBonesWars 8.1 for RTW 1.5
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