Quote Originally Posted by Bwian
The only other option is if CA release a locked down tool or import/export plugin that allows conversion to their format from Max files. This would have to handle the skeleton data as well as the mesh and UV. It would also have to protect the integrity of CA's own file format, and be as secure as the EXE file in the game itself!
Well that would actually be my proposition, too. They shouldn't have huge problems to make their tool as secure as the exe (which is I think not very secure) and it would protect their oh-so-important format.
Also, I think they'll create a new engine for the next TW game which means they can scrap that format anyways so why not give it out?