I do find it a little hard to be optimistic myself. I'm afraid 'investigating options' may very well be a way of saying 'figure it out yourselves'.
I hope to be proven wrong.
from TW.com-Forum
Hello,
As mentioned previously we at the Australia studio had planned on a day one update, we are close to having this ready for you. As you may remember Rome wasn’t built in a day and well neither is Med 2 update.
As a part of this update we are also including the unpacker for the modders. We would have released it earlier but it is only compatible with the update 1 code. This is a tip of the hat to the modding fans out there who are already trying to make their own unpacker. There is a whole lot of love going around C.A. for the community now. We have been really pleased with the reaction you guys have been giving us and we want to give a little back.
We are a few days behind schedule for the update and we are about to start the two week final test pass before we release it to you guys. Assuming nothing goes wrong you should have it after then. I hope to release a list of the fixes that will be in the update so you can get an idea of what is coming. You will know the update is only a few days away when you see the readme for it posted.
There will be lots of little fixes in the update mostly to do with A.I. and a masses of other tiny things which we have squeezed into this build. Being a little late on the delivery has allowed us to soak up a few more fixes to problems you guys have found too, Quality Assurance here have been trawling the forums looking for your bugs and trying to repro them. They have also been enjoying your comments. heh
Stay keen,
-wikiman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 5.3 for MTW II 1.2
All factions playable, Ireland+Flanders+Kiev+Lithuania+TeutonicOrder+Armenia+Crusader +Georgia,1y2t script, army field costs, Ultimate AI 1.6.1, big map, military career system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, ancillary enhancements, darth battle mechanics
They didn't say any dates to me either, but when i asked about the patch, and the unpacker, they said keep an eye on .com over the next few weeks.Hmm, when I asked that day, they were very vague about dates. They said we would hear soon, which we have.
And that's good news about the patch, at least now we have a date.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
soon soon ...next month,year... dont know
Wel in about 2 weeks actually, as they have now said it will come with the first patch.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Hopefully it will be possible no matter how hard, through 3ds Max. Through a script they will do and support. Otherwise, this game everybody feasted for it's "Improved moddability" will mark the end of the TW Modding Era, and bold mods like Europa Barbarorum 2 and others like this will die or remain only at the RTW level.However it also contains some bad news: We will apparently not be able to edit models in the near future. According to Iain, the meshes in M2TW are far from similar to the R:TW .cas files and have a much non-trivial layout. Inhowfar that applies to skinning will have to be seen.
Arbaces.
Arbaces aka Brian Boru aka Oroles
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I think it is a very wise move on the part of CA. If they can't beat the skins the community makes, - take out the competitionOriginally Posted by Arbaces
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If you think about it, they didn't release a .cas importer/exporter script for RTW either, we have Vercingetorix to thank for that.
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