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Thread: Unpacker announced to come with first patch

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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Aug 2003
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    Default Re: Unpacker announced to come with first patch

    Quote Originally Posted by Bwian
    The only other option is if CA release a locked down tool or import/export plugin that allows conversion to their format from Max files. This would have to handle the skeleton data as well as the mesh and UV. It would also have to protect the integrity of CA's own file format, and be as secure as the EXE file in the game itself!
    Well that would actually be my proposition, too. They shouldn't have huge problems to make their tool as secure as the exe (which is I think not very secure) and it would protect their oh-so-important format.
    Also, I think they'll create a new engine for the next TW game which means they can scrap that format anyways so why not give it out?

  2. #2

    Default Re: Unpacker announced to come with first patch

    BTW on the whole modders being offered jobs at CA thing - in Brisbane no less than two of the CA employees I met had been modders before they joined.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Unpacker announced to come with first patch

    Very good to here, kinda gives me the strive to push further on with modding. Thinking about it, the third year project on my course is effectivly to make a mod.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

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