Once you eventually get to gunpowder, Spain becomes really powerful. In land units, Spain has the full spectrum of gunpowder troops: handgunners, arquebusiers and musketeers. I personally didn't bother building any handgunners; I've faced those in battle in a previous campaign and wasn't terribly impressed. I skipped over the arquebusiers as well, just because once you can build them it's only one more barracks until you can build musketeers. Musketeers are a graphic demonstration why gunpowder weapons supplanted swords/bows/crossbows as the primary weaponry of armies. They have high attacks, long range, accuracy, and the ability to penetrate armor. They seem to cause more casualties at long range than pavise crossbowmen do, and at closer ranges, I've seen armored sergeants break with a single volley of fire. The fear effect does seem to require you to be moderately close to work.
In artillery, Spain doesn't have access to mortars, monster ribauds or serpentines. They can build bombards, grand bombards, ribauds, culverins and basilisks. Their gunpowder ship from the dockyard is the lanternas, the same as most of the other Mediterranean factions. The Venetian galleas is a better ship, but is also more expensive.
My field army is now transitioning to the end period weaponry, as I can build them. My usual stack now consists of 4 musketeers, 5 Tercio pikemen, 6 sword & buckler men, 2 jinetes, and a general. I leave two spots open for artillery pieces, and use them as necessary. I've found times when I have to leave the artillery behind to move quickly, and am adopting the strategy of leaving a piece or two in every front-line city so I can pick them up as needed.
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