idk if ythis is a little off-topic or anything, but how do you make the merchants better. Even with a master merchant's guild, my merchants get wiped out 2 or 3 turns after i make them. It's really frustrating to me.
idk if ythis is a little off-topic or anything, but how do you make the merchants better. Even with a master merchant's guild, my merchants get wiped out 2 or 3 turns after i make them. It's really frustrating to me.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
yeah I've just about given up using them cause there's a swarm of HRE and Milan merchants roaming around,and as soon as I produce a merchant they follow it until they catch up with it and exterminate it,so any help on how to aviod this would be appreciated.On another point is having a castle neccesary? So far I've defended my cities nicely with Italian Mitilia and Italian Pavise crossbowmen mitilia,with a few calvary units thrown in for good measure
the venetian archers and infantry are very respectable units. Well worth producing the infantry at least. For cavalry my suggestion is go on the crusades and get a chapter house.
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