Results 1 to 30 of 115

Thread: Venice

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Deadhead Member Owen Glyndwr's Avatar
    Join Date
    Jan 2007
    Location
    Santa Cruz, California, USA
    Posts
    464

    Default Re: Venice

    idk if ythis is a little off-topic or anything, but how do you make the merchants better. Even with a master merchant's guild, my merchants get wiped out 2 or 3 turns after i make them. It's really frustrating to me.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


    AARs:
    The Aeduic War: A Casse Mini AAR
    The Kings of Land's End: A Lusitani AAR

  2. #2

    Default Re: Venice

    yeah I've just about given up using them cause there's a swarm of HRE and Milan merchants roaming around,and as soon as I produce a merchant they follow it until they catch up with it and exterminate it,so any help on how to aviod this would be appreciated.On another point is having a castle neccesary? So far I've defended my cities nicely with Italian Mitilia and Italian Pavise crossbowmen mitilia,with a few calvary units thrown in for good measure

  3. #3

    Default Re: Venice

    the venetian archers and infantry are very respectable units. Well worth producing the infantry at least. For cavalry my suggestion is go on the crusades and get a chapter house.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO