I did that also, but I waited until the Council offerred me 2,500 florins for doing it. Its quite easy to take and so worth doing just for the cash, the trick is not to keep it too long.Originally Posted by KyodaiSteeleye
What I do is capture it and milk it for as much tax revenue as I can for as long as possible. By building a watch tower at the head of the pass to the East you can easily monitor Byzantine activity as far away as Thesselonica and when it becomes apparent that the Byz are coming to get you, wait till the last moment and then sell all your buildings except the Church, load your garrison onto your waiting fleet and then sell, or more realistically gift, Durazzo to the Pope.
This will earn you several brownie points on the Pope-o-Meter, send the Byzantines scurrying back to thesselonic with their tails between their legs and set Durazzo up as a buffer zone between you for a hell of a long time.
I use the same strategy with any cities I capture during crusades. I am not interested in liberating The Holy Land, particularly with the Mongols and Timurid's on the horizon, and so for me the crusades are just money making ventures. Any cities I capture are milked for as much revenue as I can squeeze out of them, then stripped of their assets, and handed to the Pope. Consequently, his Hattiness likes Venice a lot.
That's never happened to me, certainly not on turn 6, perhaps it depends on the difficulty level you have chosen to play. In my game the Sicilians have been 'pussy cats' and no real trouble at all.Originally Posted by KyodaiSteeleye
I have accepted the advice given elsewhere on this thread and concluded, that no matter how 'peaceful' one would like to be, leaving the Milanese Faction in the game too long will reap you a shed load of grief later.Originally Posted by KyodaiSteeleye
For some reason the Milanese seem to be able to churn units out at a phenominal rate, I've literally seen slaughtered armies withdraw into Genoa restock completely in one turn and come right back at me the next.
Take 'em out as early as possible, is the only strategy that seems to make sense. They seem to be the Hojo's of MTW2.
Not seen this before either, but as a general observation, playing Venice and not having naval dominance in the Adriatic is dodgy at best. If nothing else, in the early game the benefits of being able to ferry units back and forth from Venice to Ragusa necessitates not giving pirates or rival factions the chance to interfere.Originally Posted by KyodaiSteeleye
I usually have at least 2x5 vessel fleets on patrol in the Adriatic at all times and upgrade them to Wargalley's as soon as funds allow. This might be why I haven't witnessed these naval invasions you mention, which is even more reason for doing so.
Fleets are expensive to maintain, but I find them essential for Venice. Not just to ferry armies back and forth quickly, but also because I need strong fleets to get my Crusading Armies back after their trips to The Holy Land. The revenue from these trips more than pays for the galley's needed to bring my troops home and once they are safely in Venice, I disband the mercenary galleys and merge the best of the rest into my Adriatic patrols,
An obvious pre-requisite of this strategy is to keep a Diplomat on permanent duty outside Rome, ready to rush into the Papal Palace and give the Pope anything which it looks likely I am going to lose anyway. That Diplomat also manages to pay his own wages by constantly pestering the Pope with copies of new maps he has been sent by my Crusading Armies. They usually sell for around 200-400 Florin's each but he won't buy a new one every turn.
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