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  1. #1

    Default Re: The Moors

    Let me second the enormous effectiveness of camel gunners. I just started buying these bad boys, and in every single battle I've fought with them (mostly targeting heavy armored Western units, mostly General Bodyguards and Dismounted Feudal/English Knights), every camel gunner unit has had 150+ kills at least, and I don't use them to chase routers. You don't really notice how effective they are until you see the enemy line thinned out halfway into the battle. I mostly use them as recommended by others above: string them out in long range on the flanks and enfilade the enemy line. Note that if enemy cav gets at them, these guys are still meat --- the scare-horses feature can't make up for their lameness at close range. But they are well worth that risk. One unit in a massive battle that destroyed the last hope of Sicilian independence had 355 kills.

  2. #2

    Default Re: The Moors

    what year to camel gunners come out? in all the total war series I tend to find when I hit the 1337er units the competition is pretty much dead and the game is a forgone conclusion. I wish we could select different times to start the campaign like in some of the earlier games.

  3. #3

    Default Re: The Moors

    I've posted another updated, and probably final, version of the Moor castle and city tech trees. They look nicer, have more corrections and more info than my previous ones. They should also print out correctly (unlike the previous versions). They can be found here:

    https://forums.totalwar.org/vb/local...=156#linkid358

  4. #4

    Default Re: The Moors

    so, the general consensus is to ignore the missions, take the Iberian Penninsula first. Then take Timbuktu and just a couple of the North African provinces until you can recruit and field some of the better infantry and mobile cav units...

    This is my first run as the Moors, and I tried taking out El Cid in Valencia and it took me a couple of tries to actually get him out of there. So far every army I have fought has made mince meat out of my troops save when I have them vastly outnumbered. I can't wait until I get at least one decent front line unit that won't wilt.

  5. #5
    Member Member Boyar Karhunkynsi's Avatar
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    Default Re: The Moors

    I've read what's been posted here so far; some extremely sound tactics.

    Units.

    Mass Missile Fire (MMF) is the only good way I've found to play as Moors. An army ought to have at least half Peasant Xbowmen/Desert Archers/Xbow Militia, around a quarter spear infantry, and whatever is left as Garandine Jinetes/Desert Cavalry/ Garandine Xbow Cavalry.

    I like things that kill people from far away. It just so happens that things that kill people from far away seem to generally die fast in melee, or a charge. The answer? Lamatuna Spearmen (sp?). These guys will slaughter any Jinetes, and most knights that come their way. Their defense is not nearly as good as Dsmtd. Arab Cavalry, but they make up for it with a good attack and charge bonus. They will have no trouble massacring Almughavars and other Javelinmen.

    Tactics on the battlefield differ from person to person. I'm not going to lecture on how I play, it's up to you to decide how you want to kill Portuguese and Spaniards.


    -Max
    "Our ancestors took this land. They took it and made it and held it. We do not give up what out ancestors gave us. They came across the sea and they fought here and they built here and they're buried here. This is our land mixed with our blood, strengthened with our bone. Ours."


    M2TW is too easy; even on VH/VH.
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  6. #6

    Default Re: The Moors

    I gave the Moors a try yesterday after reading this and found it all pretty accurate. While I like the desert cav, it can't go up against jinettes on equal hoofing. It's unwise to try to meet the other Iberians on equal footing. On top of that, your starting generals are not up to par. But jihads help (unless your one imam with enough piety to call one drops dead after the first!)

    I found upping piety with imams harder than with priests.

    It is nice to not have to worry about getting excommunicated, though. Even if you do have a large bullseye tatooed on your forehead from birth. At least you know where you stand.

    Mercenaries make a real difference. A couple merc spear units and some turkoman HAs really earned their pay in the conquest of Iberia.

    I wasn't playing vanilla, though, and decided I wasn't crazy about the particular mod I was using, so I quit about turn 30ish. The AI tweaks resulted in very passive enemy behavior strategically. Didn't like that. And there was way too much money in the game on all sides.

    I prefer the strategy end to the tactics, so that one is counter my tastes.

  7. #7

    Default Re: The Moors

    after playing as catholics for the past few times, i am really enjoying having my only worry about the pope being if i want to kill him or not

    so far i quickly teched up marrakesh to provide catapults, i didnt really tech up anything else in any city besides ports to increase trade. i then just pumped out militia and arab cavalry in my iberian cities< i was able to make crossbows in cardoba, but i dont remember if they were available at the start>

    i quickly sacked lisbon after i had enough to storm the gates with sizable manpower advantage, after healing up from that bloody battle i rolled in 2 units of my new catapults from marrakesh and was off to toledo <i was supposed to take valencia for a mission, but the sicilians (annoying buggers) got there first, and seeing as i didnt want trouble on my coastlines in africa, i let them be> i kept a constant stream of militia, crossbows and horses pumping out of my cities

    my catapults and 2 ballista i had were the heroes, toledo's awsome castle fell to me easily, i repelled the last portugese army from here with a lucky? flaming catapult missle which killed the king and the faction turning pamplona rebel.

    my second army took a poorly defended leon, zaragoza fell to my huge army with the catapults and ballista (note: experianced ballista put down enemy like crazy. one unit had like 225 kills in a battle)

    i thought the spanish were done besides maybe a wandering king in french lands but before i took pamplona a full stack spanish army showed up. i attacked them, as the battle started i was at the bottom of a very very large mountain...looking up at my enemy, like a miracle i found a pass up to the top at the very edge of the map and rushed my men (minus my beloved catapults) up it, barely beating the spanish to the highest point and charged down routing them and capturing about 400 men+a prince (wheres the damn king) and killing the rest, i lost no more than 20 men. thank god for 30 year old 9 star generals.

    now i am about to get the sicilians out of here and i am set to take islands from sicily and get saucy with egypt, cuz they are getting too powerful and need to be checked

    my best advice would be make catapults early and assault cities after u have 2 ladders, the cost of repairing walls after u take the city seems far cheaper than lost time


    i found the last of the spanish living in huts up in normandy, trying to decide if i sail up there and burn the city or not
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  8. #8
    Lord of Underpants Member Seabourch's Avatar
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    Default Re: The Moors

    great strategy guide!

  9. #9
    Member Member Raizen's Avatar
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    Default Re: The Moors

    I've finished a long campaign as the Moors and I've actually found them to be the easiest to play of the factions I've tried. My early moves were to take a main force from Marrakech and Cordoba and move into the Iberian penninsula. I declared a Jihad into Lisbon, finished there, and immediately moved north into Toledo and Leon on the same turn. In the meantime I trained up some garrison units in Cordoba to take over in Toledo, and immediately moved north into Pamplona. By turn 10 Spain and Portugal were both out of the picture entirely, and I had all of the Iberian area except for Valencia, which I needed a few more turns to crack. I took Zaragoza with a smallish force in the meantime.

    In the meantime, I took a token force from Algiers and moved into Timbuktu, and then on to Anguin. This is my merchant stronghold, no one comes in so I'm free to merch up the ivory and gold in these two Sahara provinces.

    Following my early conquest of the penninsula, I took some basic armies to both Ajaccio and Cagliari and took those both. France had entered into a war with England, leaving both Toulouse and Bordeaux in my sights with minimal garrisons, and Imams converting the populus into Muslims. Two full stacks rolled through France, with a third clearing up the easier to take provinces. France was eliminated quickly. The English were boxed in at Rennes and Caen, I consolidated my new territories and went into Caen and Rennes.

    It's all pretty simple as the Moors, you basically have one strategy and it's easy to follow since you aren't very surrounded. The units are quite capable, crossbow militia are great, as are Arab cavalry. I recently got the gunpowder event, giving me Camel Gunners, which are well worth both the 1190 per unit price, as well as the wait between producing. An army of those, Christian guard, and Dismounted Christian guard has turned around a dangerous spot where I've been attacked by England, Denmark (who lost Bruges to rebels leaving me free to take it), Sicily, Milan, and the Papal States. Only Milan is left now, stuck in Innsbruck. The final push is into the Middle East, my big army stacks are moving into Egypt and Jerusalem should be my 45th province captured if all goes to plan. I don't hold much hope of keeping it as the Mongols are heavily fortified in the area, but if I take it last I'll have my victory conditions completed. All in all they're an easy faction to play, good for getting acquainted with the game and Muslim factions. Money is rarely a problem since there are rich territories in the Sahara that provide a lot of gold, and are safe to tech up to maximum money making potential. As well many of the Iberian provinces, if taken quickly, are good money producing cities. Ignoring Tunis until you're well established also helps you avoid early conflicts with Sicily that can drain your early resources.

    One last tip: If you're taking a Christian town, always exterminate. Makes it much easier to handle your new lands without religious revolt.
    Last edited by Raizen; 06-28-2007 at 20:08.

  10. #10

    Default Re: The Moors

    Yeah, i agree with most you said, Moors are actually very easily to play. Also, take adventaged from the jihads. In something like 40 turns i made 3 already, 1 to Lisbon, in a battle that destroyed Portugal faction (both King and heir dead), 1 to zaragoza (the french occupied them meanwhile) and now one to the heart of France, Paris himself (after obviously taking Bordeaux and Toulouse.

    By the way, don't exterminate, simply sack the cities it's much better, you still put the population in order, actually win more money without destroying buildings and you don't compromise the development from the city/castle, which will be greatly retarded if you just exterminate...

  11. #11

    Thumbs up Re: The Moors

    I agree with the sacking idea..
    it's my fav. choice always/ unless I got too angry from a city the resists too much. I exterminate it, but regret it later
    With God, The One & The Only, Comes Victory to us. We are His People. The Free People of God

    Mar.Nasreddin

  12. #12

    Default Sv: Re: The Moors

    Quote Originally Posted by Nepereta
    what year to camel gunners come out? in all the total war series I tend to find when I hit the 1337er units the competition is pretty much dead and the game is a forgone conclusion. I wish we could select different times to start the campaign like in some of the earlier games.

    as soon as gunpowder is discovered you'll be able to recruit camel gunners

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