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  1. #1

    Default Re: The Turks

    The Turks are quite unlike most other factions, the first thing you should do with them is pick out a nice section of the map North or West that you'd like to take over, get all your starting units gathered up. The towns and castles you start with are a nightmare, mountains are in the way, you have FoW causing a problem, almost no income, and that's the good news.

    The bad news is that if you make the HORRIBLE mistake of staying where you are, you're going to war with Byzantine and Egypt very soon, and worse still all of the catholic world will start marching through your land and inevitably go to war with you on some crusade or attack of convenience during a crusade. Not bad enough? The Mongols will eventually pour into your land and sandwich you between constant crusaders, angry catholics, hostile egyptians (unless you wipe them out, then all the crusaders come for your cities) and more.

    Needless to say you need to pack up and relocate your empire, and this is one of the great things about the Turks, You choose where you want to land and carve out an empire. There are three obvious directions, through the ever more powerful Byzantine (they'll carve you up for good, and Hungry will be north if you do... Hungry doesn't like you.) or you can get on a boat and go west to a variety of exotic locals, though I highly advise against taking an Island until your capital is relocated. The third and maybe best option is to go north.


    Option 1: Military Campaign to the West
    If you're bold enough, or foolish enough, to try to martial a military force and cleave a path through the Byzantine, you should also end up at odds with Venice and Hungry before you're ready. Venice is naturally neutral toward you so you can get on their good side, they're less reliable than Poland but at least they can protect you from Hungry if they attack. The problem is if you're taking this path you're going to want provinces that Venice has, and they're not likely to sell them short of say, oh, a few hundred thousand gold! This means you'll eventually be going to war with them, and if you strike first it will hurt your global reputation. Still in the end you get some clearly defined borders to the north, and you can sell Hungry's provinces to Poland or the Papal States (a good way to position yourself to suck up to the Papacy).

    Option 2: Naval Conquest
    If you have your eyes set on any of a number of locals reachable by sea, you may want to build a dock and ship at your capital and head out. You can choose to land wherever you want, if you're going to make your empire on Italy by crushing Sicily you start with ample forces and get a position next to the pope so that you can influence the Papacy.

    If you plan on taking Iribia it's good to choose a good capital city like Toledo, pushing out the Moors, and crushing the Spanish and Portuguese shouldn't prove too difficult. You should consider reconciling with the Moors though, their lands to the south are inconvenient to govern and have little real value but you get a good trade income from them and they should be peaceful allies unlikely to wage war once pushed out of Iribia. If your form an alliance with them they're somewhat reliable, though slightly prone to try and take back their old capital if access to Iribia isn't blocked (just build a fort and put some units in it). Other than that they add clout when dealing with the french, since the french are less likely to attack you if you have an ally.

    Lastly a bold move would be to sail all the way up to Caen just south of London, making it your new capital then crushing England and Scotland. You can carve a good notch out of the french from there, but the HRE and Denmark naturally hate you for some reason. On the bright side Milan should prove reliable if you give them a gift of a hundred gold or so every five turns. This is good because Milan builds up a fast army, and they're normally hostile to other catholic factions.

    Option 3: Northern Expansion

    The objective of this path is to take over all the provinces Russia seeks to take, and destroy Russia in the process. Russia and Poland don't get along, so you can use this to your advantage if you have trouble with the Russians (weak as they are to start).

    You can easily start by taking Tbilisi and making it your new capital. It's just north of Yerevan and acts as a gateway into the great north. You can easily block all access to the north with forts preventing your nosey southern neighbors from poking around where they're unwanted. Just push your way north and west until you have a line of provinces bordering Poland. Poland is a very reliable ally if you cozy up to them, and giving them your junky old provinces will throw them into war with Byzantine, endearing you to them in the process. This kills two birds with one stone and lets Poland act as a meat shield on both entrances to your empire and keeps Byzantine out of your hair, you could even sign a peace treaty and trade rights once they're in conflict with Poland, but Poland will consider this dubious (and thus it effects your reputation with them, and your world reputation). If Poland grabs Kiev, Vilnius, or Riga buy it from them, don't take it, you have junky start settlements to trade so you can get a discount and you don't want to cross Poland trust me, they're the only reliable eastern ally you have.

    By the end of the third option you have three major port cities that provide easy access to your faction's main target goal, Constantinople, but why not have some fun first? You can sail out from Riga and invade the English and the Scotts, or you can crush Denmark, or go capture all the Islands, invade Iribia, and do all that other stuff you were going to do anyway. Go nuts.

  2. #2
    Member Member Yavuz's Avatar
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    Default Re: The Turks

    Imo playing with the Turks is the hardest campaign in MTW2 cause you have many enemies who awaits sneaky in your borders.

    After a few turn,Byzantines will directly rush you.Also Arabs(Egyptians are not reliable) may declare war to you after about 30 turns.I am not even talking about Mongol Horde threat.

    I saw some comments about Turks but imo peps are playing in easiest campaing cuz in the hardest one,nearly impossible to be involved.Btw do not tell me that you re rushing to Byzantines...Turkish armies are not suit for attack.Turk archers can use shoot-circle mode maybe but you can't push armies without infantry which Turks dont have any.If you even are able to rush Byzantines,do not trust Arabs cuz they have to use Anatolia to inrease their borders.

    There is also bug about Mongols.When they assaulted your castle,sen your diplomat to offer caese-fire which will be accepted.After caese they will assault again but when u offered same again,they are not rejected.Trully after 8-9 turns it was predictable so i gave up this.Than they took my 2 territories.In the same time Byzantines were keep rushing to me with Arabs.Economic problems,lack infantry and many enemies can be some of the reason to shut down your computer:)
    Turks can be killed but they can't be defeated.

    Napoleon Bonaparte

    As soon as Turks do not touch you,you do not touch them either.

    Hz.Muhammed

  3. #3

    Default Re: The Turks

    Quote Originally Posted by Yavuz
    Imo playing with the Turks is the hardest campaign in MTW2 cause you have many enemies who awaits sneaky in your borders.

    After a few turn,Byzantines will directly rush you.Also Arabs(Egyptians are not reliable) may declare war to you after about 30 turns.I am not even talking about Mongol Horde threat.

    I saw some comments about Turks but imo peps are playing in easiest campaing cuz in the hardest one,nearly impossible to be involved.Btw do not tell me that you re rushing to Byzantines...Turkish armies are not suit for attack.Turk archers can use shoot-circle mode maybe but you can't push armies without infantry which Turks dont have any.If you even are able to rush Byzantines,do not trust Arabs cuz they have to use Anatolia to inrease their borders.
    :)
    push infantry? not sure exactly what you mean, but im presuming you mean engage head on.

    using horse archers this is not necessary. an infantry army is easy picking for a horse archer army. simply swarm around the enemy so that you are surrounding them from all sides and shoot them to bits, there is really no response to this. units like the sipahis are actually fairly good at melee (and in addition horse archers all get there melee stats boosted from experience bonuses after a few battles as they cause so many casualties). so once the enemies are severely thinned charging in from all sides (using ALt + right to get them to use thier melee attack) will often result in a rout.

    if you do have infantry dont engage them with the enemy until you have severely depleted their ranks + then charge in the back with your horse archers.

    using horse archers i was able to wipe out many large armies with minimal casualties- for example ideally you want to engage the byzantines and invading cursaders in the field and you can decimate them.

    try starting a new game mate, playing on hard/ hard i can honestly say i found the turks one of the easier factions to play - the ai just cant deal with you horse archers if used correctly.

    My other massive tip is to use the jihad earlly - (maybe to get a city like baghdad or Antioch) This will allow you to recruit some fairly decent infantry troops at the earlly stage of the game, which is important as it takes a while to be able to produce good infantry as the turks.

  4. #4
    Member Member Yavuz's Avatar
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    Default Re: The Turks

    Mate,first of all,i meant engaged but imo you think it is cheap to recruit sipahis.Also their upkeep cost is nasty.Trully,you can recruit maybe 300 town milita which is nearly same as the price of 40sipahi.You can't win battles with Sipahi but horse archers give deep and rotated situation to army.Without infantry,it is so hard to be involved in Anatolia.Also you only struggled with Byzantines,lets hope Arabs shall not attack you thou.While you are fighting with your enemies,not much money left for contructions.
    Turks can be killed but they can't be defeated.

    Napoleon Bonaparte

    As soon as Turks do not touch you,you do not touch them either.

    Hz.Muhammed

  5. #5

    Default Re: The Turks

    I agree, moveing with the turks out of turkey and most likely relocateing to crete, serdina and cosrica and algers is most likely best, allowing you to expand with relative safety and your new "core" citys will be all islands, plus if you take sicilly you can march up the boot of italy and with your cav heavy armys most likely beat back any itilian based infantry armys. Going west or south with the turks is just foolish, and going north takes to long, also people dont relize that the mongols are just a small part of it, if you end up playing the long game to go to america your going to HAVE to fight the timurds and they can prove to be a nusance if not a major threat.

  6. #6

    Default Re: The Turks

    Quote Originally Posted by TheFluff
    I agree, moveing with the turks out of turkey and most likely relocateing to crete, serdina and cosrica and algers is most likely best, allowing you to expand with relative safety and your new "core" citys will be all islands, plus if you take sicilly you can march up the boot of italy and with your cav heavy armys most likely beat back any itilian based infantry armys. Going west or south with the turks is just foolish, and going north takes to long, also people dont relize that the mongols are just a small part of it, if you end up playing the long game to go to america your going to HAVE to fight the timurds and they can prove to be a nusance if not a major threat.
    none of that is necessary. playing on hard/hard i was able to defeat both the byzantines and egyptians earlly on and never had too much problems with them.

    basically i went west and south - the true historical direction for turk exapnsion and i didnt struggle.

    i deffinately allied with the byz from the start and possibly did with the egyptians. this will give you a bit of breathing space as they wont attack for a few turns after forming an alliance.

  7. #7

    Default Re: The Turks

    Quote Originally Posted by KARTLOS
    none of that is necessary. playing on hard/hard i was able to defeat both the byzantines and egyptians earlly on and never had too much problems with them.

    basically i went west and south - the true historical direction for turk exapnsion and i didnt struggle.

    i deffinately allied with the byz from the start and possibly did with the egyptians. this will give you a bit of breathing space as they wont attack for a few turns after forming an alliance.

    Beating egypt and byz is not hard. Its beating the mongols, fighting off crusades and on top of that dealing with venice and hungury that make it such an issue. When i wrote the egyptan guide i took for granted The fact that there two starting citys, cario and alexandria are isolated and relativly safe from mongol invasion. and they only need to worry about one front, the North front, or west if they take byz areas. By scraficaing 30 turns to relocate you gain haveing to fight 40 against varioius occupying powers. On top of that moveing to the islands allows you to launch naval strikes on ciro and alex with the turks, and they will be very lighty defended and most likley busy fighting off rival powers, allowing you to regain not only a foothold, but a STRONGER foot hold on the holy lands and africa itself. There are three types of games you can play with turkey, a slug fest with the mongols and conentnal powers, a tatical withdraw comeing out of turkey fallowed up with a strong comeback, or a mix of both. Its really the players choice but i feel the withdrawl works in the long term, while the slug fest yelds immidate results in the holy land and you can even beat byz and egypt but after the 70-100 turn mark with the emergence of powerfull western knights and the mongols can be risky and depends on the players actual battle skill and time willing to spend fighting off each stack and counting every coin he has in the bank!

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