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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by -apocalypsis-
    I still do not dare to get my hopes up. Without a way of editing models, skins, and animations, the unpacker will be virtually useless (as far as larger mods are concerned, at least).
    I don't agree there. You can still work a lot on gameplay-enhancing, and I think the skins won't be such a tough nut to crack when compared to the models.
    Don't forget that Vercingetorix also released his tools only a few months after the release, so if we get something within, say, half a year, that's perfectly all right. If we don't get anything... Well then, can't help it really.

  2. #2

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by alpaca
    I don't agree there. You can still work a lot on gameplay-enhancing, and I think the skins won't be such a tough nut to crack when compared to the models.
    Don't forget that Vercingetorix also released his tools only a few months after the release, so if we get something within, say, half a year, that's perfectly all right. If we don't get anything... Well then, can't help it really.
    You don't agree that the unpacker will be virtually useless for modders working on larger mods, without a way to edit models and animations? We may see a lot of smaller mods focusing on the medieval era, but that will be it. And I wouldn't say that it is 'perfectly alright' to get those tools after half a year - if we get them then, then we'll get them then, but it won't be 'alright'.

    Now, I'm looking at this from a "Middle-earth modder's" point of view, and as things are now, they are pretty disconcerting. But, of course, I may be overly critical, but what I'm talking about is the 'worst case scenario' - if CA releases tools within a few months, I will be the first to sing to their praise.

    Quote Originally Posted by Bwian
    Mind you....why are we assuming that someone can't make a tool like Vercingetorix did for MTW2.....CA provided NONE of the tools we use for RTW...the community did it all. Why can't we do it again?
    That's what we'll have to hope for, I think (or fear) - though CA has said that the way models are done now is more complicated.



  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by -apocalypsis-
    You don't agree that the unpacker will be virtually useless for modders working on larger mods, without a way to edit models and animations? We may see a lot of smaller mods focusing on the medieval era, but that will be it. And I wouldn't say that it is 'perfectly alright' to get those tools after half a year - if we get them then, then we'll get them then, but it won't be 'alright'.
    You said the unpacker would be virtually useless, not virtually useless for complete conversion ;) That, I can agree to.
    And I can wait a few months for modding tools. I don't really expect a company to work on modding tools before being finished with the game (although some companies do it, and it's of course better for the community, and maybe the game's selling rates). The Civ4 SDK was also released a few months after the game, before that, you couldn't most mod things (well you could rebalance and make new maps but you couldn't add really new features).
    I don't think we can demand anything from CA, what tools they give us is completely their and SEGA's decision, and I for my part will be happy if we get something after half a year instead of getting nothing at all, like with R:TW.

  4. #4

    Default Re: What i think will happen with modding M2TW

    I said useless (as far as larger mods are concerned, at least). ;)

    And I agree we cannot demand anything from CA - but we can, and should, loudly voice our opinion on how we think things should be. Modding tools would be great for the modding community - but, perhaps more importantly, it would be great for CA, the Total War-series, and the larger TW community, as well.



  5. #5

    Default Re: What i think will happen with modding M2TW

    I would think that a plugin for Max to allow models to be imported and exported, plus a converter for the texture files so they could be edited are the minimums.

    Even better would be something to allow reliable modification of animations as well!

    Without those, no major mods can be done.
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  6. #6

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Bwian
    I would think that a plugin for Max to allow models to be imported and exported, plus a converter for the texture files so they could be edited are the minimums.

    Even better would be something to allow reliable modification of animations as well!

    Without those, no major mods can be done.
    My intuition tells me that CA is in a conflict when it comes to models/textures. They said they developed a way to improve the performance of their engine. Now, if this was an in house development, they may want to keep it secret, which is reasonable. After all they want to keep an edge over the competition.

    Just my speculative intuition.
    Last edited by zarkis; 11-20-2006 at 18:26.

  7. #7
    Master of Puppets Member hellenes's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by zarkis
    My intuition tells me that CA is in a conflict when it comes to models/textures. They said they developed a way to improve the performance of their engine. Now, if this was an in house development, they may want to keep it secret, which is reasonable. After all they want to keep an edge over the competition.

    Just my speculative intuition.
    Competition?
    What competition?
    Like the dumbed down archaic basebuilding, build order memorising clickfests that bare the "RTS" title?
    Name one game that even remotely approaches the scale and tactical deepness (SP?) of the TW series...
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