Results 1 to 30 of 74

Thread: What i think will happen with modding M2TW

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by alpaca
    I don't agree there. You can still work a lot on gameplay-enhancing, and I think the skins won't be such a tough nut to crack when compared to the models.
    Don't forget that Vercingetorix also released his tools only a few months after the release, so if we get something within, say, half a year, that's perfectly all right. If we don't get anything... Well then, can't help it really.
    You don't agree that the unpacker will be virtually useless for modders working on larger mods, without a way to edit models and animations? We may see a lot of smaller mods focusing on the medieval era, but that will be it. And I wouldn't say that it is 'perfectly alright' to get those tools after half a year - if we get them then, then we'll get them then, but it won't be 'alright'.

    Now, I'm looking at this from a "Middle-earth modder's" point of view, and as things are now, they are pretty disconcerting. But, of course, I may be overly critical, but what I'm talking about is the 'worst case scenario' - if CA releases tools within a few months, I will be the first to sing to their praise.

    Quote Originally Posted by Bwian
    Mind you....why are we assuming that someone can't make a tool like Vercingetorix did for MTW2.....CA provided NONE of the tools we use for RTW...the community did it all. Why can't we do it again?
    That's what we'll have to hope for, I think (or fear) - though CA has said that the way models are done now is more complicated.



  2. #2
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by -apocalypsis-
    You don't agree that the unpacker will be virtually useless for modders working on larger mods, without a way to edit models and animations? We may see a lot of smaller mods focusing on the medieval era, but that will be it. And I wouldn't say that it is 'perfectly alright' to get those tools after half a year - if we get them then, then we'll get them then, but it won't be 'alright'.
    You said the unpacker would be virtually useless, not virtually useless for complete conversion ;) That, I can agree to.
    And I can wait a few months for modding tools. I don't really expect a company to work on modding tools before being finished with the game (although some companies do it, and it's of course better for the community, and maybe the game's selling rates). The Civ4 SDK was also released a few months after the game, before that, you couldn't most mod things (well you could rebalance and make new maps but you couldn't add really new features).
    I don't think we can demand anything from CA, what tools they give us is completely their and SEGA's decision, and I for my part will be happy if we get something after half a year instead of getting nothing at all, like with R:TW.

  3. #3

    Default Re: What i think will happen with modding M2TW

    I said useless (as far as larger mods are concerned, at least). ;)

    And I agree we cannot demand anything from CA - but we can, and should, loudly voice our opinion on how we think things should be. Modding tools would be great for the modding community - but, perhaps more importantly, it would be great for CA, the Total War-series, and the larger TW community, as well.



  4. #4

    Default Re: What i think will happen with modding M2TW

    I would think that a plugin for Max to allow models to be imported and exported, plus a converter for the texture files so they could be edited are the minimums.

    Even better would be something to allow reliable modification of animations as well!

    Without those, no major mods can be done.
    Careless Orc Costs Lives!

  5. #5

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Bwian
    I would think that a plugin for Max to allow models to be imported and exported, plus a converter for the texture files so they could be edited are the minimums.

    Even better would be something to allow reliable modification of animations as well!

    Without those, no major mods can be done.
    My intuition tells me that CA is in a conflict when it comes to models/textures. They said they developed a way to improve the performance of their engine. Now, if this was an in house development, they may want to keep it secret, which is reasonable. After all they want to keep an edge over the competition.

    Just my speculative intuition.
    Last edited by zarkis; 11-20-2006 at 18:26.

  6. #6
    Master of Puppets Member hellenes's Avatar
    Join Date
    Sep 2003
    Location
    the never land
    Posts
    1,310

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by zarkis
    My intuition tells me that CA is in a conflict when it comes to models/textures. They said they developed a way to improve the performance of their engine. Now, if this was an in house development, they may want to keep it secret, which is reasonable. After all they want to keep an edge over the competition.

    Just my speculative intuition.
    Competition?
    What competition?
    Like the dumbed down archaic basebuilding, build order memorising clickfests that bare the "RTS" title?
    Name one game that even remotely approaches the scale and tactical deepness (SP?) of the TW series...
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  7. #7
    I need to change my armor Member Sir Robin's Avatar
    Join Date
    Apr 2003
    Location
    Counciltucky
    Posts
    549

    Default Re: What i think will happen with modding M2TW

    I suspect that the skins and how they are randomized makes it much more difficult to create units for M2TW than RTW. I sincerely hope that CA will release a tool to make it possible. Yet they did not do this for RTW for whatever reasons.

    Hopefully, in the next few months someone with far more talent than I will figure out to at least alter existing models. Being able to alter existing models would open up major mod possiblities.
    Sir Robin the Not-quite-so-brave-as-Sir-Lancelot,
    who had nearly fought the Dragon of Agnor,
    who had nearly stood up to the vicious Chicken of Bristol,
    and who had personally wet himself at the Battle of Badon Hill.

  8. #8
    Curse of Atlantis developer Member Neon twilight's Avatar
    Join Date
    Jun 2006
    Location
    Schweitz
    Posts
    73

    Default Re: What i think will happen with modding M2TW

    I don't think modeling and skining would be so harder for people used to it, there was a lot of projects for RTW who were unable to find a modelers and died it made the sad "natural selection" for mods.

    The main problem is, would CA/Sega allow us to create new models and textures for the game ? I'm not sure because of concurency...

    If there's no way to mod MTW 2 with graphical enchancements. Most will consider this game just for time to time playing and It'll go after one or two months. If there's no possibilty for graphical enchancements there'll be no major mods nor realism mods, just a lot of gameplay mods who can be intresting to try for your second game but quite boring in the long term, because you basicly see the same things that just behave a bit different.

    About more factions, hem... what's the point of having more factions slots if we can create units and/or edit textures for them ? Creating Sweden faction with Dane skins and units ? .

    It'll kill most of the community enthusiasm, mine for sure. Because TW game are making the emphasis on graphics during battles otherwise you can play europa universallis, crusader kings or Dabol online... and RTW/STW and the first MTW.

    I've the same feeling regardin MTW 2 as Abraces, I jumped from intense excitement during the first week to intense deception after the feever. I've unistalled to make room to install chivarly mod and I enjoy it more .
    Last edited by Neon twilight; 11-20-2006 at 23:53.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO