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  1. #21
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: What i think will happen with modding M2TW

    I don't think modeling and skining would be so harder for people used to it, there was a lot of projects for RTW who were unable to find a modelers and died it made the sad "natural selection" for mods.

    The main problem is, would CA/Sega allow us to create new models and textures for the game ? I'm not sure because of concurency...

    If there's no way to mod MTW 2 with graphical enchancements. Most will consider this game just for time to time playing and It'll go after one or two months. If there's no possibilty for graphical enchancements there'll be no major mods nor realism mods, just a lot of gameplay mods who can be intresting to try for your second game but quite boring in the long term, because you basicly see the same things that just behave a bit different.

    About more factions, hem... what's the point of having more factions slots if we can create units and/or edit textures for them ? Creating Sweden faction with Dane skins and units ? .

    It'll kill most of the community enthusiasm, mine for sure. Because TW game are making the emphasis on graphics during battles otherwise you can play europa universallis, crusader kings or Dabol online... and RTW/STW and the first MTW.

    I've the same feeling regardin MTW 2 as Abraces, I jumped from intense excitement during the first week to intense deception after the feever. I've unistalled to make room to install chivarly mod and I enjoy it more .
    Last edited by Neon twilight; 11-20-2006 at 23:53.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
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    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

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