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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What i think will happen with modding M2TW

    Well personally, with the news that diplomacy and ai will be moddable to some extent in M2TW, i think it would be silly for modders not to mod M2Tw, as it will allow for so many more possibilities. Hence why i think we will see more gameplay orientated mods which focus on improving and tweaking the diplomacy, ai, unit stats, the campaign etc.

  2. #2

    Default Re: What i think will happen with modding M2TW

    I know what you are saying, and you are probably right, but isn't it a little bit ironic? The "hardcore" TW fans, among which I count myself, bitch and moan about the limitations of the AI and lack of realism of TW while conceding the graphics were pretty and state of the art. Later, when M2TW comes out and (worst case scenario) they find they can't change the graphics, they abandon modding the game at all.
    Not ironic to me, if we cannot manipulate the meshes, textures and animations, we cannot port MTW2 to another timeframe, so in The Lordz case it will be the end of the NTW series.

    For mods who stay in the spear, sword arrow period it will be less dramatic, we have to rebuild from scratch. So without those model importer/exporter and animation tool, we are dead in the water.

    I think that is what Bwian is saying.


    LZoF

  3. #3

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Lord Zimoa of Flanders
    For mods who stay in the spear, sword arrow period it will be less dramatic, we have to rebuild from scratch. So without those model importer/exporter and animation tool, we are dead in the water.
    Not really less dramatic - not much, anyway. A Rome mod - dead; ancient mod - dead; LotR mod - dead; any mods that require the ability to change models in some substantial way are going to be dead in the water.



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