Lord Zimoa is exactly right about what I was saying.
The MTW modding field would be extremely limited if the only mods possible were medievel mods, using the stock units and buildings. You can re-balance....you can tweak stats....and then what?
For those of us who want to add new era's, build fantasy mods around our favourite fiction, or go into our own personal fantasy worlds....thats it.
Personally, I think there is an awful lot of pessimism, doom and general gloom that after a couple of weeks we don't have a full and functional toolkit to play with. People are commenting on how complex the models have become, and how you need more than one texture per model......that is NORMAL for most other games. The models and rigging is still far less complex than something like Unreal Tournament 2004.
The community cracked the code for RTW, and with the same determination and dedication, the same can be done. Quicker if CA help...but it's going to happen.
I'm building meshes ready for the day the Max plugin hit's the streets for MTW2.
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