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  1. #1
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Myrddraal
    Basically, modding goes beyond simply attracting modders as fans. Modding increases the life span of a game, and the publicity a game gets. This is of significant benefit to CA, there's no doubt about it.
    Im in total agreement
    RTW remained popular enough for long enough that they had 2 expansions and most stores stayed stocked
    If there wasnt the shear number of mods of RTW and an overall enthusiasm in this community and TWC I probably would have enjoyed RTW for a while then moved on, not buying BI
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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: What i think will happen with modding M2TW

    If you read the post from their blog it sounds like their just telling us to wait for a bit
    I'd agree with that too.

  3. #3
    Member Member Ozzfest20's Avatar
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    Default Re: What i think will happen with modding M2TW

    If there was actually competition for this type of game, CA should be worried about others stealing the engine, but mods keep games alive, so they should give us the ability to skin... and model.
    Support Apocolypse Total War! Escape Earth post-apocolypse game!

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    Senior Member Senior Member Caliban's Avatar
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    Default Re: What i think will happen with modding M2TW

    Hi everyone,

    I have been lurking around in the background for a while, thought I would talk about some of the issues raised here.

    The model exporter is most definatley the key to creating true total conversions and it is something we are looking into.
    The main issue with releasing the model exporter is that it utilizes 3rd party technology (a format we purchsed) that we arn't allowed to re-distribute. This doesn't mean we are holding it back. It just means that it may take longer than we would like before we develop a solution.

    We know how much value the modding community is and I totally agree that your mods increase the shelf-life of our games; This has been demonstrated everywhere through-out the pc industry. There is some great talent out there and we want to help nurture that as much as we can.

    The unpacker is on its way now and I just sent Epistolary Richard a bunch of descr files alot of you might want to check out in the meantime.

    Cheers,

    Caliban

  5. #5
    Member Member Re Berengario I's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Caliban
    The model exporter is most definatley the key to creating true total conversions and it is something we are looking into.
    The main issue with releasing the model exporter is that it utilizes 3rd party technology (a format we purchsed) that we arn't allowed to re-distribute.
    Granny, as in NWN2, and we modders have the same problems. There it seems Obsidian is studying the way to keep the "grannyfied" animations fixed as supermodels and give modders the chance to link their meshes to them.

    So actually the problem more in deep is not having new "models" but new animations because Granny is a standalone library like Speedtree and cannot be changed or distribuited.

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What i think will happen with modding M2TW

    Oh Caliban is a CA dev for those who don't know.

  7. #7

    Default Re: What i think will happen with modding M2TW

    Good news that you guys are looking for ways to make an exporter possibly, even better news that we are getting the descr files soon.
    But i have to disagree about the fact that it would take more time to create mods this way. If you notice units have a global scale that is applied to the whole culture. There is a basic torso from unarmoured to advanced plate, the same with arms, legs and heads. All the units are just a mix and match. You wont have to make 5 variations on all 150+ units but make variations on different armour levels and some other uniques like those spanish fluffy clothes. Im personally looking forward to mixing some bodyparts to add new units instead of messing around in 3ds max.

  8. #8
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Caliban
    Hi everyone,

    The model exporter is most definatley the key to creating true total conversions and it is something we are looking into.
    The main issue with releasing the model exporter is that it utilizes 3rd party technology (a format we purchsed) that we arn't allowed to re-distribute. This doesn't mean we are holding it back. It just means that it may take longer than we would like before we develop a solution.

    Caliban

    so its more a legal issue then anything
    its ok with me
    ive decided to use the time to start going over different ideas and doing all my planning

    that and my portugese army is bogged down fighing the English in France, my navy depleated from a fruitless war against the moors and now im surrounded by 3 stacks of english
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  9. #9

    Default Re: What i think will happen with modding M2TW

    If Granny is indeed the format that CA had chosen, then this is potentially very good news. Here's a blurb from the Granny 3d website FAQ:

    How did you make the animations of the Swingin' Soldier pointing and saluting blend in without affecting the rest of the animation?

    When you export a file with the Granny exporters, you can mark which bones you do and do not want included in the animation. However, you can also apply a thing called a track mask during playback which will mask out parts of an existing animation that you do not want applied. Either way will work.
    (Emphasis mine)

    Those of you who know about animations will be completely floored by this idea. You could make a walking animation that only applies to legs, and then fighting or resting or cheering or tired or happy animations for the torso and arms, and combine those two sets (leg anims, and torso+arm anims) together for some very impressive results! Only SIX animations have to be done. Previously (now) you have to create TEN, and every time you will make changes to walking animation, you have to change it in ALL of the files. I truly hope CA used Granny, and that the legal issues can be resolved, so that we can get our greedy hands on this goodness now :P
    Last edited by SigniferOne; 12-04-2006 at 23:30.

  10. #10
    Member Member Re Berengario I's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by SigniferOne
    If Granny is indeed the format that CA had chosen, then this is potentially very good news.
    granny2.dll is in the root dir of the game

    Still, not to cool down the expectations but to be realistic, every game which used granny animation libraries till now had some huge problems in modding models because of the copyright issues (i pointed out NWN2, another love of mine, because we're stuck there with just placeable meshes modding, same situation).
    Last edited by Re Berengario I; 12-04-2006 at 23:42.

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