Am I the only one here who thinks that CA saying modding for M2TW will be more difficult than for RTW isn't because of inability to modify models - CA says it's looking into it, and I for one trust them to deliver - but rather the sheer number of models that a mod will require?

And skins too. Think about it. I saw somewhere that each unit has 3 torsos, 3-5 heads, 3-4 shields, and 2-3 legs/arms, or something to that effect; this allows the awesome variability within M2TW units, because when you do the math there's something like 1,000-plus possible variations.

That's fine and dandy for CA, which has the resources to have a zillion modelers and skinners. But the average mod doesn't have very many skinners or modelers at all.

I've made skins and models, and I know how time-consuming they can both be - and I'm not even very good at either task; really good ones must take forever. Now consider that you need to create at least 8 "skins" for an individual unit (2 each for head, shield, limbs, torso) with enough variations so as to justify making them in the first place - AND you either need at least 2 models for each unit (say, one with a hat/helmet, and one without), or you need one model and then rely on alphaing out the hat/helmet, which is horrid for performance.

Make no mistakes, boys and girls - M2TW modding, if it can happen, will be a slog.