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Thread: How to disable (and then re-enable) brigands and pirates

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  1. #1

    Default Re: How to disable (and then re-enable) brigands and pirates

    Quote Originally Posted by DukeKent
    Is their a way to just cut down on the brigand and pirate spawn rate? I would like to cut them down to about 1/3 of what they currently are.

    Go to descr_strat.txt, and there should be a bit right at the start that looks like so.
    Code:
    start_date	1080 summer
    end_date	1530 winter
    timescale	2.00
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns
    brigand_spawn_value 20
    pirate_spawn_value 28
    Now change the brigand_spawn_value and pirate_spawn_value down.

  2. #2

    Default Re: How to disable (and then re-enable) brigands and pirates

    Quote Originally Posted by TheSocialist
    Go to descr_strat.txt, and there should be a bit right at the start that looks like so.
    Code:
    start_date	1080 summer
    end_date	1530 winter
    timescale	2.00
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns
    brigand_spawn_value 20
    pirate_spawn_value 28
    Now change the brigand_spawn_value and pirate_spawn_value down.
    Lowering the values INCREASES the spawn of rebels. To lower the spawn you need to increase the number. If you add 9999 as a value you get no rebels. For 1/3 of the spawn, multiply the default value by 3.

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