Simpler, yes; superior not really. Every port rakes in the same amount of money regardless of location and time of operation?Originally posted by Asai Nagamasa
The STW style trading system or traders that are based on the local trade values of trade goods would be both simpler and superior IMHO.
It would have been far better for the amount ports make to be say a function of the time they have been in operation as well as the status with neighbouring clans (peace=monies, war=nil).
However the thing that i disliked most about ports in STW was the ability to teleport stacks - i mean from home port to home port (not the raiding thing). It really killed the logistical aspect of the mid-late game; moving lots of troops around huge distances should cost either time or money. I think that what they were after was to kill the "chore" of the late game, although imo they ended up making it bigger - remaining clans would put up more of a fight to a unifier that has to spend lots of time or money to reach their part of Japan.
Ports in STW were better off to be unique buildings imo.
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