If it was possible i wouldn't mention:Originally posted by Jxrc
What Gollum suggest is fine but I kind of doubt that it would be possible to implement those changes through a mere mod.
Originally posted by gollum
(by hardcoded means)
If that was the case each AI faction would be using the "spamed" boats it makes in the exact same manner but that is not true. If you play long turtling campaigns in domination or better still in GA, notice how the Hungarians use their ships in the mid-late game. You'll see that their AI systematically is trying to get naval dominance and is actually building amounts of boats that aim for that, because once he achieves it he stops- unless he is challenged/disrupted in which case he makes up for his losses.Originally posted by Asai Nagamasa
The AI personalities are linked to the unit/building choices in the production files. That's about all the effect that the personalities have. It's enough though to give the AI the illusionary intelligence that some attribute to it.
The reason the Hungarians were a good case of observation in several of my early Russian campaigns is that: 1. they are set at DEFENSIVE 2. they cannot crusade and hence they last longer because they are spared the influence hits of failed crusades and civil wars 3. they start with their home provinces and their rulers always get influence points for completing the homeland GA goal (unlike other factions) 4. their homelands have a decent income.
Because of these the Hungarian AI proves to be a good test subject as he is lasting quite long if the player is sufficiently far away. Once he gets the cash to get it to the seas he moderately implements a sea domination effort (fill all sea areas with boats hence get max trade, max coast protection and max enemy disruption) - yet he did it with relative adeptness and proved a relatively (for TW AI) tough nut to crack as long as the duel was kept in the seas (i eventually took out most of their land and hence they lost at sea too). This is simple indeed but far from completely random spamming and roaming.
The different STW/MTW personalities also seem to use sometimes different moves to attack or defend a province/stretch of land, and although some of this is in data files (like invasion) values, some of it could be hardcoded. So there might be more parameters we dont see for every AI "personality".
How the AI moves his pieces around, and what sort of benchmarks of production he uses when deciding to attack or stay in defense are hardcoded - and it seems to me that he clearly must be using both, because well otherwise he wouldn't be able to play the game at all.
I am well aware that the AI does not have long term plans, but does "static" on the spot evaluation - however even so he has a pattern of behaviour in the long term, for if he had not he would move ships and stacks around completely at random. That is clearly not the case as far as i am concerned. He nearly always (finances permiting) try to get a global supernetwork from the Baltic to the Meditteranean, and this although simple and repetitive is not random. He also tries to conquer regions at the end of the network and that also does not appear to be random. Similar observations may be made in how he plays his stacks - there is a pattern behind how he defends and attacks.
Of course i may be wrong, but so may be you
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