Ok, this is part of a settlement plan that has been worked up, and while it was pulling up "tree_A", everything was fine. But when I put a new item (entered it into descr_items.db, entered it into dbb_foliage.txt as new entries, referenced a .cas file, and the vanilla tree_A info file) I can tell the trees are there, but they just aren't visible at all.

I can see my men leave spaces where the tree should be, I can feel the lag when it should be getting near them, and I can't zoom in tight when I'm above them, as I hit the treetops.

So there is some texture problem I guess. I'm no max guy though. But I have the .cas files and their textures in both the models_building folder (and the texture being in the subfolder called 'textures') and I put them in the models_vegetation folders also to be safe. I know it's using the right models, but do I need to reference a texture in a text file? The cas files should reference the texture files themselves I thought. Is that not right?