Results 1 to 22 of 22

Thread: Auto-Resolve Battles: Changed, still the same?

  1. #1

    Default Auto-Resolve Battles: Changed, still the same?

    Would like to know if there is any difference regarding the logic of Auto-Resolve battles.

    As far as I can recall from RTW, you would almost always lose the auto-rersolve battle if force parity/General's experience is roughly equal. Even if the AI is slightly outnumbered.

    Is it still the case?

  2. #2
    Sheriff Member FesterShinetop's Avatar
    Join Date
    Nov 2002
    Location
    If it ain't Dutch it ain't much
    Posts
    1,270

    Default Re: Auto-Resolve Battles: Changed, still the same?

    No, I don't think so. I've seen a few wins and draws when the stats were roughly the same. Still better to fight yourself though as it can also turn out the other way round....
    In one of the sea battles I was facing a much stronger force of pirates (man, there are a lot of those around) and I was amazed to see I actually won!!! Against all odds!


    "You have the insanity... of a manatee."

  3. #3
    Member Member Stolpmeister's Avatar
    Join Date
    Oct 2006
    Location
    Stockholm, Sweden
    Posts
    34

    Default Re: Auto-Resolve Battles: Changed, still the same?

    The autocalc seems to have been buffed considerably, almost to the point of being overpowered. Especially on sieges I've gotten some really good results. On one battle where I invaded a citadel with about 500 troops against 200 defenders, I autocalced a victory with only 30 casualties! If I'd played it out I would have lost AT LEAST that many just walking up to the first layer of walls, then probably double that fighting on the walls. Almost seems a bit buggy.

    At least that's my impression.

  4. #4

    Default Re: Auto-Resolve Battles: Changed, still the same?

    Ive seen a ton of draws in siege autcalcs that end with a win anyways

  5. #5

    Default Re: Auto-Resolve Battles: Changed, still the same?

    In Rome, didn't it depend on Campaign difficulty, not battle difficulty? That said, my first campaign was hard and the autocalc seemed to be quite friendly...

  6. #6
    Member Member Ciddler's Avatar
    Join Date
    Nov 2006
    Location
    Germany
    Posts
    23

    Default Re: Auto-Resolve Battles: Changed, still the same?

    I only auto-resolve battles against rebels. Sometimes I don't even resolve those, I fight every battle which is why it takes so long for me to finish. I'd rather put my men's fate in my hands than in their own ;)

  7. #7
    Member Member darsalon's Avatar
    Join Date
    Oct 2005
    Location
    Basingstoke
    Posts
    56

    Default Re: Auto-Resolve Battles: Changed, still the same?

    I think the auto resolve ismore weighted in your favour than it was in original Medieval for instance. I'm making far too good progress as a result I think. For instance in a game as the Byzantines last night I was besieging a Viennese fortress holding foot knights and mailed knights (I think) with spearmen and horse archers. Did an autoresolve and I lost only 40 men. Should have lost far more than that.

    Really must try and avoid taking the easy option but if I'm losing, as I was in that game fairly heniously, then it was far too tempting to at least get a small bit of revenge.
    --------------------

    "The Romans didn’t build an Empire by having meetings, they built it by killing all those who opposed them"

  8. #8
    Merkismathr of Birka Member PseRamesses's Avatar
    Join Date
    Nov 2003
    Location
    Birka town in Svitjod. Realm of the Rus and the midnight sun.
    Posts
    1,939

    Default Is autocalc really better?

    In previous titles autocalc has been a debatable thing to say the least but now (M2) it seems to be too good to the player. In numerous cases I´ve autocalced battles, reloaded and fought them manually and in most cases I get some 3-5 times higher casualities than when I autocalced the same battle. Maybee I´m just a crap-general or is the autocalc function too good in favour of the human player?

  9. #9
    Member Member Ciddler's Avatar
    Join Date
    Nov 2006
    Location
    Germany
    Posts
    23

    Default Re: Auto-Resolve Battles: Changed, still the same?

    Quote Originally Posted by Ciddler
    I only auto-resolve battles against rebels. Sometimes I don't even resolve those, I fight every battle which is why it takes so long for me to finish. I'd rather put my men's fate in my hands than in their own ;)
    I was going to bed yesterday, saved and still had a battle and a siege open, I thought I would just autocalc those then go to bed (1 more round, 1 more round...). Well I lost the siege even though I outnumbered them 2:1 and I lost the battle with 1:1. So I don't think it is always in favour of the player. I do not recall the losses but Milan asked for a ransom.

  10. #10

    Default Re: Auto-Resolve Battles: Changed, still the same?

    how realistic does auto resolve work, does it take into account general skill, troop type and terrain etc?

  11. #11

    Default Re: Auto-Resolve Battles: Changed, still the same?

    Supposdely the auto resolve does take into account all of those factors

  12. #12

    Default Re: Auto-Resolve Battles: Changed, still the same?

    supposedly? what r peoples experiences of it?

  13. #13
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Auto-Resolve Battles: Changed, still the same?

    It takes the nto account, trust me, the bar also lies badly, that just uses attack, defence, and numbers, it dosen't take into account any unit attribbutes that might tip things. For example i've had 3 units of mailed knights try to take on 2 units of italian Spear militia in Auto-calc and accordding to the bar it's well in my favour, but i've lost with 2:1 losses (i.e. i lose 2 knights for every 1 spearmen I kill).

    Likewise it dosen't take animations into account so 2-handers are not affected by the animation bug and the sheild bug also dosen't seem to have an effect, neithier does the pike bug, needless to say this makes auto-calc VERY EASY when it would be VERY HARD on the battle map itself if you fought the battle.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  14. #14
    Member Member Midnight's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    289

    Default Re: Auto-Resolve Battles: Changed, still the same?

    In my experience it doesn't take into account castles or cities! I've fought some battles through auto-resolve that have led to my winning with very low casualties (given walls with defender fire, defender wall bonuses, narrow street fighting, etc) and with the enemy having men left at the end (not possible as they should run to the centre and rally, then fight to the death)! These men subsequently disappear as I capture the city\castle.

    I don't for one second believe CA when they say auto-resolve takes everything into account - something funky's going on here with settlements.

  15. #15

    Default Re: Auto-Resolve Battles: Changed, still the same?

    My only thing is, they said it takes into account "maneuver", but I don't think that means enfilade fire or things like that. It seems more like it takes into account maneuverability, and gives a bonus to attack or defense depending on what kind of battle it is.

    I'm pretty sure autocalc uses a set of rules closer to a tabletop strategy game... terrain probably means an extra point in defense for the defenders, etc. I seriously doubt it actually simulates the armies actually moving around each other in any meaningful way.

    And apparently having any siege equipment whatsoever eliminates the castle from consideration for the defenders. If you want to win, autocalc taking settlements, but defend settlements yourself.

    I just had one exception though... FYI elephants are insanely overvalued in autocalc. Always best to fight them yourself.
    Last edited by JCoyote; 02-02-2007 at 19:47.
    propa·gandist n.

    A person convinced that the ends justify the memes.

  16. #16
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Auto-Resolve Battles: Changed, still the same?

    Quote Originally Posted by Midnight
    In my experience it doesn't take into account castles or cities! I've fought some battles through auto-resolve that have led to my winning with very low casualties (given walls with defender fire, defender wall bonuses, narrow street fighting, etc) and with the enemy having men left at the end (not possible as they should run to the centre and rally, then fight to the death)! These men subsequently disappear as I capture the city\castle.

    I don't for one second believe CA when they say auto-resolve takes everything into account - something funky's going on here with settlements.
    I suspect that settlements is back to the old MTW style. A force multiplier instead of a multiplier+defence structure by itself.

    Playing a H/VH (correct order? VH on battles, H on campaign) campagin, I've seen some oddities in some cases.
    Elite troops seems to be valued very highly (I lost a battle vs 2 foot knight units, whom I could win against without barely any casualities the turn after with weaker troops than the first time), pure cav armies are weak vs spears (3 feudal cav lost vs one unit of spear militia and 1 peasant archers).

    But compared to RTW, the results are much better on average. Auto-calcing is viable again.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  17. #17
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Auto-Resolve Battles: Changed, still the same?

    I seriously doubt it actually simulates the armies actually moving around each other in any meaningful way.
    Whilst CA's statment isn't absolutly clear on this, it's strongly implied that it actually DOES fight the battle out. I'm also pretty sure it takes things like enfidle fire into account when it happens, but genrally the AI just charges straight aheacjh and never tries for enfidle, and it's A's controlling both sides so...

    Lastly, it's been confirmed that Auto-Calc simply dosen't see Wall/Towers and as we know the AI has no choeasion issues in cities so the rest of the building related things go out the window.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  18. #18
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Auto-Resolve Battles: Changed, still the same?

    I believe midnight is right, i always autocalc with sieges since you always get suspusiously low casualties through auto calc compared to fighting it yourself
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  19. #19

    Default Re: Auto-Resolve Battles: Changed, still the same?

    @ Carl: I really don't think it simulates them battling it out, I think it's more a tabletop or RPG sort of rough math. Because, when you look at the casualties afterward, there isn't rhyme or reason to them. Afterward it almost looks like someone rolled a dice about which units took casualties. They usually are almost evenly distributed across units. Artillery is notorious for taking small numbers of casualties. Why is that? When battles are fought out, artillery surviving is usually almost an all or nothing thing... not a quarter or half the unit. The way artillery takes losses has always made me think its a rough math on the stats that's used.
    propa·gandist n.

    A person convinced that the ends justify the memes.

  20. #20
    Member Member General Zhukov's Avatar
    Join Date
    Dec 2006
    Location
    Georgia, USA
    Posts
    131

    Default Re: Auto-Resolve Battles: Changed, still the same?

    Quote Originally Posted by Xdeathfire
    I believe midnight is right, i always autocalc with sieges since you always get suspusiously low casualties through auto calc compared to fighting it yourself
    I knew something odd was going on with those. Gonna fight 'em out and suck up the losses from now on.


    For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain

  21. #21

    Default Re: Auto-Resolve Battles: Changed, still the same?

    Auto battle is kind but its unpredictable and loves to throw curveballs like this

    H/H campaign as venice. Sieging Florence, Milan's already attacked it and reduced garrison. I know its going to be a pain to hold so I send a large army.

    845 men vs 89 men

    15:1 odds

    I lose 845 men and he loses 6

    Sometimes I wonder

  22. #22
    Member Member Skott's Avatar
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    434

    Default Re: Auto-Resolve Battles: Changed, still the same?

    My experiences is that you are more likely to win using the Auto Calculator than doing the fight yourself. Its basically the total opposite of RTW. This is in the vanilla game. Not sure if this changes using the various mods availble.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO