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Thread: M2TW FAQ and Strategy Tips

  1. #61

    Default Re: Tips and FAQ for M2TW

    To take a screen press printscreen and open mspaint or some other pic editing program and press control V. Apparently Medieval 2 also saves screens elseware
    but that shouldnt matter. It seems theres a different picture and text clipboard.
    Also if you have xfire you can press scroll lock S to take a screenshot.

    The print screen and control V method however might turn the image black if you have anti aliasing on. Some other pic capturing programs may do that too.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  2. #62

    Default Re : Tips and FAQ for M2TW

    Thanks a lot for all the tips.

    I have a little correction :
    Quote Originally Posted by econ21
    Q: How do I get the game to display years in stead of turns?

    A: Delete the line "show_years_as_turns" line in descr_strat.txt.
    Actually, it's "show_dates_as_turns" that you have to delete, "show_years_as_turns" doesn't exist. :)

  3. #63
    Member Member Chosun's Avatar
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    Default Re: Re : Tips and FAQ for M2TW

    "Thanks a lot for all the tips.

    I have a little correction :

    Actually, it's "show_dates_as_turns" that you have to delete, "show_years_as_turns" doesn't exist. :)"


    Or you can put a ; in front of the line...

    example: ;show_dates_as_turns it makes it easier to change back if you want to for any reason.

  4. #64

    Default Re: Tips and FAQ for M2TW

    Edit - Sorry about the length of this post.

    Well, the .com is down at the moment, so I figured I would go ahead and post this here. It's not perfect, because I don't play vanilla, but it should give a good guide to anyone who wants it. These are the base values of all resources for each faction. This was done using toggle_fow and a merchant with 1 Finance point. Obviously a higher level merchant will earn a great deal more money. Furthermore, the longer a merchant sits on a resource the more he makes. And if he has a monopoly on the resource he makes even more. If he has a trade agreement with the faction owning the resource, it will be worth more. This is just the base value in florins per turn.

    The campaign difficulty was medium.

    Some of the cities in my mod start out with various guilds. For Venice and Byzantium, I forgot to destroy the merchant guild buildings before testing the values. So they may have a slightly higher value for each resource.

    I was pleasantly surprised to find that some provinces have "better" iron or amber than others. Do not assume that all resources are equal.

    I wasn't completely thorough about this, I didn't check every resource. And I didn't bother to post the results most of the time if the resource was worth less than 40 florins per turn. The idea was to figure out the optimal resources for each faction.

    For my own hotseat campaign purposes, I also wanted to find the optimal balanced global economy. Obviously not everyone can sit on gold at Timbuktu or silk at Constantinople. If every player spends most of the game trying to squabble over these resources, then merchants will be useless.

    Spoiler Alert, click show to read: 

    England - capital London

    Arguin -
    Gold - 79
    Ivory - 94

    Timbuktu -
    Gold - 158
    Ivory - 94

    Dongola -
    Ivory - 94
    Slaves - 53

    Alexandria -
    Sugar - 78
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63
    Sugar - 78

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 79

    Krakow -
    Amber - 52

    Vilnius -
    Amber - 52

    Riga -
    Amber - 52

    Stockholm -
    Amber - 52

    Denmark - capital Arhus

    Arguin -
    Gold - 73
    Ivory - 94

    Timbuktu -
    Gold - 147
    Ivory - 94

    Dongola -
    Ivory - 94

    Alexandria -
    Sugar - 79
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63
    Sugar - 79

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 73

    Portugal - capital Lisbon

    Arguin -
    Gold - 55
    Ivory - 94

    Timbuktu -
    Gold - 110
    Ivory - 94

    Dongola -
    Ivory - 94
    Slaves - 56

    Alexandria -
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 55

    Krakow -
    Amber - 94

    Vilnius -
    Amber - 94

    Riga -
    Amber - 94

    Stockholm -
    Amber - 94
    Silver - 37

    Caffa -
    Slaves - 56

    Kiev -
    Slaves - 56

    Halych -
    Amber - 47

    Novgorod -
    Amber - 47

    Arhus -
    Amber 47
    Fish - 39

    Oslo -
    Fish - 39

    Palermo -
    Amber - 47

    Milan -
    Textiles - 63

    Venice -
    Textiles - 63

    Vienna -
    Silver - 73
    Dyes - 39

    Bordeaux -
    Wine - 42

    Angers -
    Wine - 42

    Dijon -
    Wine - 42

    Cagliari -
    Silver - 37

    France - capital Paris

    Arguin -
    Gold - 57
    Ivory - 81

    Timbuktu -
    Gold - 113
    Ivory - 81

    Dongola -
    Ivory - 81
    Slaves - 51

    Alexandria -
    Spices - 40
    Sugar - 56

    Jedda -
    Spices - 40

    Aleppo -
    Spices - 81

    Antioch -
    Cotton - 54
    Sugar - 56

    Mosul -
    Cotton - 54

    Baghdad -
    Silk - 81

    Nicaea -
    Silk - 81

    Constantinople -
    Silk - 81

    Zagreb -
    Gold - 57

    Krakow -
    Amber - 54

    Vilnius -
    Amber - 54

    Riga -
    Amber - 54

    Stockholm -
    Amber - 54

    Caffa -
    Slaves - 51

    Kiev -
    Slaves - 51

    Halych -
    Amber - 27

    Vienna -
    Silver - 32

    HRE - capital Frankfurt

    Arguin -
    Gold - 45
    Ivory - 81

    Timbuktu -
    Gold - 90
    Ivory - 81

    Dongola -
    Ivory - 81
    Slaves - 36

    Alexandria -
    Spices - 40
    Sugar - 66

    Jedda -
    Spices - 40

    Aleppo -
    Spices - 81

    Antioch -
    Cotton - 54
    Sugar - 66

    Mosul -
    Cotton - 54

    Baghdad -
    Silk - 81

    Nicaea -
    Silk - 81

    Constantinople -
    Silk - 81

    Zagreb -
    Gold - 45

    Krakow -
    Amber - 34

    Vilnius -
    Amber - 34

    Riga -
    Amber - 34

    Stockholm -
    Amber - 34

    Caffa -
    Slaves - 36

    Kiev -
    Slaves - 36

    Spain - capital Toledo

    Arguin -
    Gold - 67
    Ivory - 94

    Timbuktu -
    Gold - 135
    Ivory - 94

    Dongola -
    Ivory - 94
    Slaves - 63

    Alexandria -
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 67

    Krakow -
    Amber - 94

    Vilnius -
    Amber - 94

    Riga -
    Amber - 94

    Stockholm -
    Amber - 94
    Silver - 33

    Caffa -
    Slaves - 63

    Kiev -
    Slaves - 63

    Halych -
    Amber - 47

    Novgorod -
    Amber - 47

    Arhus -
    Amber 47
    Fish - 39

    Oslo -
    Fish - 39

    Palermo -
    Amber - 47

    Milan -
    Textiles - 43

    Venice -
    Textiles - 43

    Vienna -
    Silver - 65

    Cagliari -
    Silver - 33

    Venice - capital Venice - with Merchant's Guild

    Arguin -
    Gold - 31
    Ivory - 108

    Timbuktu -
    Gold - 63
    Ivory - 108

    Dongola -
    Ivory - 108
    Slaves - 69

    Alexandria -
    Spices - 54
    Sugar - 53

    Jedda -
    Spices - 54

    Aleppo -
    Spices - 108

    Antioch -
    Cotton - 44
    Sugar - 53

    Mosul -
    Cotton - 44

    Baghdad -
    Silk - 90

    Nicaea -
    Silk - 90

    Constantinople -
    Silk - 90

    Zagreb -
    Gold - 31

    Krakow -
    Amber - 55

    Vilnius -
    Amber - 55

    Riga -
    Amber - 55

    Stockholm -
    Amber - 55

    Caffa -
    Slaves - 69

    Kiev -
    Slaves - 69

    Arhus -
    Fish - 34

    Oslo -
    Fish - 34

    Sicily - capital Palermo

    Arguin -
    Gold - 31
    Ivory - 81

    Timbuktu -
    Gold - 62
    Ivory - 81

    Dongola -
    Ivory - 81
    Slaves - 54

    Alexandria -
    Spices - 40

    Jedda -
    Spices - 40

    Aleppo -
    Spices - 81

    Baghdad -
    Silk - 66

    Nicaea -
    Silk - 66

    Constantinople -
    Silk - 66

    Zagreb -
    Gold - 31

    Caffa -
    Slaves - 54

    Kiev -
    Slaves - 54

    Milan - capital Milan

    Arguin -
    Gold - 32
    Ivory - 81

    Timbuktu -
    Gold - 65
    Ivory - 81

    Dongola -
    Ivory - 81
    Slaves - 53

    Alexandria -
    Spices - 40
    Sugar - 44

    Jedda -
    Spices - 40

    Aleppo -
    Spices - 81

    Antioch -
    Cotton - 36
    Sugar - 44

    Mosul -
    Cotton - 36

    Baghdad -
    Silk - 79

    Nicaea -
    Silk - 79

    Constantinople -
    Silk - 79

    Zagreb -
    Gold - 32

    Krakow -
    Amber - 48

    Vilnius -
    Amber - 48

    Riga -
    Amber - 48

    Stockholm -
    Amber - 48

    Caffa -
    Slaves - 53

    Kiev -
    Slaves - 53

    Scotland - capital Edinburgh

    Arguin -
    Gold - 79
    Ivory - 94

    Timbuktu -
    Gold - 158
    Ivory - 94

    Dongola -
    Ivory - 94
    Slaves - 52

    Alexandria -
    Sugar - 79
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63
    Sugar - 79

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 79

    Krakow -
    Amber - 46

    Vilnius -
    Amber - 46

    Riga -
    Amber - 46

    Stockholm -
    Amber - 46

    Cordoba -
    Sugar - 39

    Cairo -
    Sugar - 39

    Bordeaux -
    Wine - 39

    Angers -
    Wine - 39

    Dijon -
    Wine - 39

    Palermo -
    Sugar - 39

    Byzantium - capital Constantinople. Merchant's Guild at Nicaea.

    Arguin -
    Gold - 42
    Ivory - 94

    Timbuktu -
    Gold - 85
    Ivory - 94

    Dongola -
    Ivory - 94
    Slaves - 25

    Alexandria -
    Spices - 29
    Sugar - 41

    Jedda -
    Spices - 29

    Aleppo -
    Spices - 59

    Antioch -
    Cotton - 37
    Sugar - 41

    Mosul -
    Cotton - 37

    Zagreb -
    Gold - 42
    Iron - 44

    Vienna -
    Silver - 44

    Krakow -
    Amber - 63

    Vilnius -
    Amber - 63

    Riga -
    Amber - 63

    Stockholm -
    Amber - 63

    Caffa -
    Slaves - 25

    Kiev -
    Slaves - 25

    Arhus -
    Amber - 32
    Fish - 39

    Oslo -
    Fish - 39

    Metz -
    Iron - 44

    Antwerp -
    Textiles - 48

    London -
    Tin - 39

    Marrakesh -
    Iron - 44

    Toledo -
    Iron - 44

    Lisbon -
    Tin - 39

    Russia - capital Novgorod

    Arguin -
    Gold - 79
    Ivory - 94

    Timbuktu -
    Gold - 158
    Ivory - 94

    Dongola -
    Ivory - 94

    Cairo -
    Sugar - 39

    Alexandria -
    Sugar - 79
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63
    Sugar - 79

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 79

    Cordoba -
    Sugar - 39

    Cairo -
    Sugar - 39

    Bordeaux -
    Wine - 59

    Angers -
    Wine - 59

    Dijon -
    Wine - 59

    Palermo -
    Sugar - 39

    Milan -
    Textiles - 63

    Venice -
    Textiles - 63

    Naples -
    Wool - 47

    Antwerp -
    Textiles - 63

    Nottingham -
    Wool - 47

    Lisbon -
    Tin - 38

    London -
    Tin - 38

    Florence -
    Marble - 39

    Genoa -
    Marble - 39

    Pamplona -
    Marble - 39

    Cyprus -
    Marble - 39

    Moors - capital Cordoba

    Arguin -
    Gold - 68
    Ivory - 90

    Timbuktu -
    Gold - 136
    Ivory - 90

    Dongola -
    Ivory - 90
    Slaves - 55

    Alexandria -
    Spices - 47

    Jedda -
    Spices - 47

    Aleppo -
    Spices - 94

    Antioch -
    Cotton - 63

    Mosul -
    Cotton - 63

    Baghdad -
    Silk - 94

    Nicaea -
    Silk - 94

    Constantinople -
    Silk - 94

    Zagreb -
    Gold - 68

    Krakow -
    Amber - 94

    Vilnius -
    Amber - 94

    Riga -
    Amber - 94

    Stockholm -
    Amber - 94
    Silver - 36

    Caffa -
    Slaves - 55

    Kiev -
    Slaves - 55

    Halych -
    Amber - 47

    Novgorod -
    Amber - 47

    Arhus -
    Amber 47
    Fish - 39

    Oslo -
    Fish - 39

    Palermo -
    Amber - 47

    Milan -
    Textiles - 52

    Venice -
    Textiles - 52

    Vienna -
    Silver - 71
    Dyes - 31

    Bordeaux -
    Wine - 38

    Angers -
    Wine - 38

    Dijon -
    Wine - 38

    Cagliari -
    Silver - 36

    Antwerp -
    Textiles - 52

    Dublin -
    Silver - 36

    Turks - capital Iconium

    Arguin -
    Gold - 63
    Ivory - 87

    Timbuktu -
    Gold - 127
    Ivory - 87

    Dongola -
    Ivory - 87
    Slaves - 33

    Zagreb -
    Gold - 63
    Iron - 63

    Vienna -
    Silver - 36

    Krakow -
    Amber - 93

    Vilnius -
    Amber - 93

    Riga -
    Amber - 93

    Stockholm -
    Amber - 63

    Halych -
    Amber - 46

    Novgorod -
    Amber - 46

    Caffa -
    Slaves - 33

    Kiev -
    Slaves - 33

    Arhus -
    Amber - 46
    Fish - 39

    Oslo -
    Fish - 39

    Metz -
    Iron - 63

    London -
    Tin - 47

    Marrakesh -
    Iron - 63

    Toledo -
    Iron - 63

    Lisbon -
    Tin - 47

    Egypt - capital Cairo. Merchants Guild at Alexandria.

    Arguin -
    Gold - 79
    Ivory - 34

    Timbuktu -
    Gold - 158
    Ivory - 34

    Dongola -
    Ivory - 34
    Slaves - 23

    Baghdad -
    Silk - 67

    Nicaea -
    Silk - 67

    Constantinople -
    Silk - 67

    Trebizond -
    Silver - 42

    Zagreb -
    Gold - 79
    Iron - 71

    Vienna -
    Silver - 84

    Hamburg -
    Silver - 42

    Krakow -
    Amber - 94
    Silver - 42

    Vilnius -
    Amber - 94

    Riga -
    Amber - 94

    Stockholm -
    Amber - 94
    Silver - 42

    Caffa -
    Slaves - 23

    Kiev -
    Slaves - 23

    Halych -
    Amber - 47

    Novgorod -
    Amber - 47

    Arhus -
    Amber - 47
    Fish - 39

    Oslo -
    Fish - 39

    Cagliari -
    Silver - 42

    Metz -
    Iron - 71

    London -
    Tin - 47

    Marrakesh -
    Iron - 71

    Toledo -
    Iron - 71

    Lisbon -
    Tin - 47

    Palermo -
    Amber - 47

    Poland - capital Krakow

    Arguin -
    Gold - 32
    Ivory - 81

    Timbuktu -
    Gold - 63
    Ivory - 81

    Dongola -
    Ivory - 81

    Cairo -
    Sugar - 32

    Alexandria -
    Sugar - 64
    Spices - 40

    Jedda -
    Spices - 40

    Aleppo -
    Spices - 81

    Antioch -
    Cotton - 51
    Sugar - 64

    Mosul -
    Cotton - 51

    Baghdad -
    Silk - 58

    Nicaea -
    Silk - 58

    Constantinople -
    Silk - 58

    Zagreb -
    Gold - 32

    Cordoba -
    Sugar - 32

    Cairo -
    Sugar - 32

    Palermo -
    Sugar - 32

    Hungary - capital Budapest

    Arguin -
    Gold - 20
    Ivory - 81

    Timbuktu -
    Gold - 41
    Ivory - 81

    Dongola -
    Ivory - 81
    Slaves - 33

    Alexandria -
    Sugar - 51
    Spices - 40

    Jedda -
    Spices - 40

    Aleppo -
    Spices - 81

    Antioch -
    Cotton - 41
    Sugar - 51

    Mosul -
    Cotton - 41

    Baghdad -
    Silk - 51

    Nicaea -
    Silk - 51

    Constantinople -
    Silk - 51

    Zagreb -
    Gold - 20
    Last edited by econ21; 01-17-2007 at 12:01.

  5. #65
    Στωικισμός Member Bijo's Avatar
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    Default Re: Tips and FAQ for M2TW

    Hmm, maybe an index in the first post would prove useful for people looking for a quick answer in the FAQ. Scrolling through the post is a tiring thing, though also useful to those just new to the game, forced to read through everything.
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  6. #66
    Senior Member Senior Member econ21's Avatar
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    Default Re: Tips and FAQ for M2TW

    Good idea - I've added an index and improved the formatting to make it easier to scroll through. I'd like to split it up into bite sized posts, if I can find out whether it is possible to insert posts into a thread.

  7. #67
    Cynic Senior Member sapi's Avatar
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    Default Re: Tips and FAQ for M2TW

    Nice work on the clean up - it looks much better now.

    It would be much appreciated if you'd edit Olmsted's post and put that information in spoiler tags though
    From wise men, O Lord, protect us -anon
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  8. #68
    Member Member RoadKill's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    For unlocking factions when you go inside the desc_strat folder i wanted to put papal state into the playable factions but when i save it give me a pop up saying that it was denied. Can anyone help?
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  9. #69

    Default Re: M2TW FAQ and Strategy Tips

    you need to backspace out the original Papal_States from the non-playable list then retype it in exactly the same as it was shown in nonplayable up with the initial 5 factions under playable factions.

    it should work if it is done that way. you cant have it in two places because it will cause a conflict.

    this may not be the problem solver but it helped a freind of mine who had trouble with it.

  10. #70
    Member Member RoadKill's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Quote Originally Posted by mad cat mech
    you need to backspace out the original Papal_States from the non-playable list then retype it in exactly the same as it was shown in nonplayable up with the initial 5 factions under playable factions.

    it should work if it is done that way. you cant have it in two places because it will cause a conflict.

    this may not be the problem solver but it helped a freind of mine who had trouble with it.
    I've already done that, but thank you
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  11. #71
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Quote Originally Posted by RoadKill
    For unlocking factions when you go inside the desc_strat folder i wanted to put papal state into the playable factions but when i save it give me a pop up saying that it was denied. Can anyone help?
    Right-click on the file, select properties and make sure the "read-only" attribute is unchecked.
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  12. #72
    Member Member RoadKill's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Thank you AndresTheCunning worked perfect now the papal_states thing is in the playable section, now bigger promblem when i go into the grand campaign section i dont see the icon to select papal states, or am i doing something wrong?
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  13. #73

    Default Re: M2TW FAQ and Strategy Tips

    May i asked a dump question, how can i enter those cheat code in game? I did some search but hardly find any hint how can i make them work in game. [beside i find lots of them tho. ]

  14. #74
    Cynic Senior Member sapi's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Sorry, didn't notice your post yesterday

    You need to enter the cheat codes in the console, which is opened by pressing the ` key (it should be to the left of the 1 key if you're using a US keyboard layout)

    Open that up, type in whatever you need, and press enter.

    Should work
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #75

    Default Re: M2TW FAQ and Strategy Tips

    thx a lot, i will try that out when i get home tonight!

  16. #76
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    During a siege when playing single person, having multiple ladders can be extremely useful. I have gotten into the habit of attacking any castle or city from all sides at once and it seems the AI is not good at dealing with this tactic.

    I will normally use one or two infantry units to do scaling per side and I normally have missile troops to back them up. The AI will generally concentrate on stopping one attack and allow the others to get in. This tends to cause the AI to retreat (if possible) to the center while allowing me to get the rest of my army inside to attack with. Then I can surround the AI’s troops and move in for the kill.

  17. #77
    Cynic Senior Member sapi's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    The other option along those lines is to put enough ladders to tie up all their units (usually 4) on the walls in position in front of the main gate, then bash down a side one and slip your cavalry in behind.

    They can either run to save the town and get cut down from behind, or lose
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  18. #78

    Default Re: M2TW FAQ and Strategy Tips

    Q: Can you ally with a faction already allied to your enemy?

    A: No. (Although the AI can be your ally and then ally with your enemy - this brings peace between you and your enemy.)
    I´d like to extend on this one, as there is a way to ally with a faction that´s at war with your ally, it´s possible through marriage. If you marry the princess (that´s the way I did it) of the faction to your King or prince, you become allied with the princess´ faction and this results in a ceasefire between your old and new ally.
    I don´t know if it works as well when you´re the one providing the bride, but my guess is that it does.

  19. #79
    Member Member Bobo's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    To my surprise I discovered the other day that merchants can trade on gold and silver mines. This may be obvious to others but it wasn't to me.
    Pa bati kachó no falta palu.

  20. #80
    Member Member Razor1952's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Quote Originally Posted by John_Longarrow
    During a siege when playing single person, having multiple ladders can be extremely useful. I have gotten into the habit of attacking any castle or city from all sides at once and it seems the AI is not good at dealing with this tactic.

    I will normally use one or two infantry units to do scaling per side and I normally have missile troops to back them up. The AI will generally concentrate on stopping one attack and allow the others to get in. This tends to cause the AI to retreat (if possible) to the center while allowing me to get the rest of my army inside to attack with. Then I can surround the AI’s troops and move in for the kill.

    As a corollary to this. Ever been annoyed because your ram has got fried?. Attacking with ladders the walls on the other sides of a settlement will mean the ai may not have enough troops or will take away garrisoning troops from where you intend to attack with your ram, hence your ram can walk up unopposed and take the gate. Just make sure they have left before your send your ram
    Such is life- Ned Kelly -his last words just before he was hanged.

  21. #81
    Member Member Atreides's Avatar
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    Default St. Johns Chapter House of Knights of Hospitaller?

    If your crusading, chances are high that you could get a guild it is either St. Johns Chapter house of the Templars house (saying your not the HRE of Spain/Portugal).

    When you look to the benefits the internet says.

    Minor St. Johns Chapter House Knights of Hospitaller Health +1 x
    Major St. Johns Chapter House Knights of Hospitaller and +1 Experience Health +2 x
    St. Johns Chapter House HQ Knights of Hospitaller and +1 Experience Health +3 x

    Minor Templars Chapter House Knights Templar x x
    Major Templars Chapter House Knights Templar and +1 Experience x x
    Templars Chapter House HQ Knights Templar and +1 Experience x x
    Minor Teutonic Knights Chapter House Teutonic Knights x x
    More over the units tend to have the same data. There's only one exception. The Templer's knights are impeteus. Since you want to command the charge and not some agressive bonehead, it looks better to go for the Hospitaller knights.

    Can anyone confirm this?

  22. #82
    Senior Member Senior Member econ21's Avatar
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    Default Re: St. Johns Chapter House of Knights of Hospitaller?

    Quote Originally Posted by Atreides
    ... it looks better to go for the Hospitaller knights.

    Can anyone confirm this?
    That's certainly my understanding.

  23. #83
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: St. Johns Chapter House of Knights of Hospitaller?

    Not only that, but the Hospitallers can be upgraded one notch more in the armor department (probably because the Templars were wiped out before platemail appeared, historically).

    Most Templar-liking people add a trade bonus to the Templar guild to even the field a little (and of course, the Templars were rich bankers, so it makes sense).
    Anything wrong ? Blame it on me. I'm the French.

  24. #84
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    in the spies section it says that spies cause 5% of unrest per point of acumen...this is not my observation, which is that a spy will cause 5% unrest total, regardless of acumen, and that this unrest caps out at 5 spies (for a total of 25%)

    can anyone confirm this?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  25. #85
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Quote Originally Posted by phonicsmonkey
    in the spies section it says that spies cause 5% of unrest per point of acumen...this is not my observation, which is that a spy will cause 5% unrest total, regardless of acumen, and that this unrest caps out at 5 spies (for a total of 25%)

    can anyone confirm this?
    No. I had two spies in Mogol held Kiev. The public order dropped to 50% untill a 10 dread general restored order.
    Last edited by Monsieur Alphonse; 06-27-2007 at 22:01.
    Tosa Inu

  26. #86
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    yeah, I was trying it again last night and I got better results

    but there does seem to be a cap where you get zero marginal return from adding an extra spy...try adding 5 and then one more...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  27. #87
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    phonicsmonkey

    The unrest is cumulative with spies, but caps at 50%. As such, if you have two spies with 5 stars each you've hit the 50%. Adding extra spies won't cause more unrest but will increase your chances of getting the gates open.

    I've found that having 4 or 5 spies inside a target will most often get the gates open. If they are not good enough as spies to pull it off, they often get killed trying to get inside.

  28. #88
    Member Member Atreides's Avatar
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    Default Re: St. Johns Chapter House of Knights of Hospitaller?

    Quote Originally Posted by Kobal2fr
    Not only that, but the Hospitallers can be upgraded one notch more in the armor department (probably because the Templars were wiped out before platemail appeared, historically).

    Most Templar-liking people add a trade bonus to the Templar guild to even the field a little (and of course, the Templars were rich bankers, so it makes sense).
    Quote Originally Posted by econ21
    That's certainly my understanding.
    Thanks lads.

  29. #89

    Default Re: St. Johns Chapter House of Knights of Hospitaller?

    Is it possible to increase the resolution of the screenshots, the .tga ones.
    I play with 1600x1200 and it's rather annoying to get a 1024x768 screenshot

  30. #90

    Default source of cash

    Im not sure if someone already post this tip:

    Very effective at the beggining of campaign. Build one army as large ,well trained and good leaded as possible. And send them to pillage the world. Every burned town will give you some gold to upgrade and bulid your hometown. After pillageing you leave a town to rebel , you can pillage it again when returning to home. If the town will be captured by oposite faction even better they will rebuild it faster which make the town more profitable when pillaging again. As aaddition you may destroy all improvements in town to make the town less profitable to enemy faction and more expensive to rebuild - they will spend lot of money to rebuild the town instead buliding an army to chase you.This way may cause lot of new enemies but who cares , you going have to conquer them sooner or later anyway to win the game.

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