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  1. #1

    Default Re: M2TW FAQ and Strategy Tips

    May i asked a dump question, how can i enter those cheat code in game? I did some search but hardly find any hint how can i make them work in game. [beside i find lots of them tho. ]

  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Sorry, didn't notice your post yesterday

    You need to enter the cheat codes in the console, which is opened by pressing the ` key (it should be to the left of the 1 key if you're using a US keyboard layout)

    Open that up, type in whatever you need, and press enter.

    Should work
    From wise men, O Lord, protect us -anon
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  3. #3

    Default Re: M2TW FAQ and Strategy Tips

    thx a lot, i will try that out when i get home tonight!

  4. #4
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    During a siege when playing single person, having multiple ladders can be extremely useful. I have gotten into the habit of attacking any castle or city from all sides at once and it seems the AI is not good at dealing with this tactic.

    I will normally use one or two infantry units to do scaling per side and I normally have missile troops to back them up. The AI will generally concentrate on stopping one attack and allow the others to get in. This tends to cause the AI to retreat (if possible) to the center while allowing me to get the rest of my army inside to attack with. Then I can surround the AI’s troops and move in for the kill.

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    Cynic Senior Member sapi's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    The other option along those lines is to put enough ladders to tie up all their units (usually 4) on the walls in position in front of the main gate, then bash down a side one and slip your cavalry in behind.

    They can either run to save the town and get cut down from behind, or lose
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  6. #6
    Member Member Razor1952's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Quote Originally Posted by John_Longarrow
    During a siege when playing single person, having multiple ladders can be extremely useful. I have gotten into the habit of attacking any castle or city from all sides at once and it seems the AI is not good at dealing with this tactic.

    I will normally use one or two infantry units to do scaling per side and I normally have missile troops to back them up. The AI will generally concentrate on stopping one attack and allow the others to get in. This tends to cause the AI to retreat (if possible) to the center while allowing me to get the rest of my army inside to attack with. Then I can surround the AI’s troops and move in for the kill.

    As a corollary to this. Ever been annoyed because your ram has got fried?. Attacking with ladders the walls on the other sides of a settlement will mean the ai may not have enough troops or will take away garrisoning troops from where you intend to attack with your ram, hence your ram can walk up unopposed and take the gate. Just make sure they have left before your send your ram
    Such is life- Ned Kelly -his last words just before he was hanged.

  7. #7
    Member Member Atreides's Avatar
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    Default St. Johns Chapter House of Knights of Hospitaller?

    If your crusading, chances are high that you could get a guild it is either St. Johns Chapter house of the Templars house (saying your not the HRE of Spain/Portugal).

    When you look to the benefits the internet says.

    Minor St. Johns Chapter House Knights of Hospitaller Health +1 x
    Major St. Johns Chapter House Knights of Hospitaller and +1 Experience Health +2 x
    St. Johns Chapter House HQ Knights of Hospitaller and +1 Experience Health +3 x

    Minor Templars Chapter House Knights Templar x x
    Major Templars Chapter House Knights Templar and +1 Experience x x
    Templars Chapter House HQ Knights Templar and +1 Experience x x
    Minor Teutonic Knights Chapter House Teutonic Knights x x
    More over the units tend to have the same data. There's only one exception. The Templer's knights are impeteus. Since you want to command the charge and not some agressive bonehead, it looks better to go for the Hospitaller knights.

    Can anyone confirm this?

  8. #8
    Senior Member Senior Member econ21's Avatar
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    Default Re: St. Johns Chapter House of Knights of Hospitaller?

    Quote Originally Posted by Atreides
    ... it looks better to go for the Hospitaller knights.

    Can anyone confirm this?
    That's certainly my understanding.

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