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  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    in the spies section it says that spies cause 5% of unrest per point of acumen...this is not my observation, which is that a spy will cause 5% unrest total, regardless of acumen, and that this unrest caps out at 5 spies (for a total of 25%)

    can anyone confirm this?
    frogbeastegg's TWS2 guide....it's here!

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    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    Quote Originally Posted by phonicsmonkey
    in the spies section it says that spies cause 5% of unrest per point of acumen...this is not my observation, which is that a spy will cause 5% unrest total, regardless of acumen, and that this unrest caps out at 5 spies (for a total of 25%)

    can anyone confirm this?
    No. I had two spies in Mogol held Kiev. The public order dropped to 50% untill a 10 dread general restored order.
    Last edited by Monsieur Alphonse; 06-27-2007 at 22:01.
    Tosa Inu

  3. #3
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    yeah, I was trying it again last night and I got better results

    but there does seem to be a cap where you get zero marginal return from adding an extra spy...try adding 5 and then one more...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: M2TW FAQ and Strategy Tips

    phonicsmonkey

    The unrest is cumulative with spies, but caps at 50%. As such, if you have two spies with 5 stars each you've hit the 50%. Adding extra spies won't cause more unrest but will increase your chances of getting the gates open.

    I've found that having 4 or 5 spies inside a target will most often get the gates open. If they are not good enough as spies to pull it off, they often get killed trying to get inside.

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