Sorry, didn't make it clear, but I knew that much haha! Well as it happens that seems like the only way to kill them/kick them out. If they are only kicked out of the city, you can see them un-stealthed for one turn after, and to kill them I believe you can use the old surrounding tactic on the campaign map (place a unit on every tile around the spy that it is adjacent to, to prevent any escape, and then move a unit onto the spy). Maybe that works?
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